Showing posts with label Check Your 6! Discussion Group. Show all posts
Showing posts with label Check Your 6! Discussion Group. Show all posts

10.13.2026

Service!

Recently there was a tad of a hullaballoo on the Check Your 6! discussion group regarding metal vs. resin planes, to which I had made a lengthy response, mostly pointing out to someone who apparently did not like my choosing of 3D prints over metal as some sort of sin. In my response I had mentioned that I had a recent issue with some early model Raiden P-38s that I had purchased from I-94 - some of the booms being rather twisted and really unable to be twisted back into place due to the brittleness of the metal - I needed the Lightnings for my Operation Vengeance project, and Raiden happens to be the only mainstream maker of an early model. I had also mentioned in my post that I did not reach out to I-94 because I have had "favors" from Dave in the past and I did not want to complain. Dave reached out to me and offered to make things right, and gave me some great insight as to some of my mistaken comments in my post about mold wear and such. 

Today I received a pair of replacement Lightnings and once again I-94 shows why their service has always been top notch. Not only did Dave set me up with perfectly cast miniatures, but he also sent a second decal sheet from the Genda's Blade pack that others had mentioned having some issues with (I have the Genda's Blade pack, but have yet to try the decals from the set). Dave did not have to do that, but he did. That says even more about his business practices and he wanted to ensure that in case I had an issue with the first set of decals that I had a second set at hand.

My go to choice for planes will always be the 3D prints - they are scaled so nicely with fine details and usually good price points. They also are lighter and less prone to tipping. But my go to choice for rules and scenario books will always be I-94.

8.15.2026

Darwin - A Pair of Scenarios

A few weeks ago I hosted a pair of games from my forthcoming scenario booklet on the American involvement at Darwin. These scenarios featured the rather green pilots of the 33rd Pursuit Group against Pearl Harbor veterans from the Imperial Japanese Naval Air Force. In both scenarios, as was historically, the Americans are placed in an impossible position. I was called out for this by a member of the Check Your 6! discussion group, complaining about play balance. War is not play balanced, but the premise behind these two scenarios is to have the players change sides and keep track of victory points by player and by team. And in this aspect, the scenarios now become balanced as players vie to obtain points.

I was, however, hesitant to spring these two scenarios on my gaming buddies as now I was worried about how they might react to the impossible American setup. 

The First Game (Zeros, Zeros, Zeros!)

In the first game I flew the single P-40 flight leader and I played it rather historically as I dove through the oncoming A6M2s and fled the table, securing a few victory points for myself. The other two American players took on the Japanese headfirst, which did not bode well.

The American setup...

...and the Japanese.

Nice formation there, eh?

Off to the races I go, leaving my fellow players to take on the swarm of A6M2s.

Not looking good, eh Yank?

The game ended with nearly all P-40s shot down. I grabbed two victory points with my rapid exit, which did pull some of the A6M2s away from the remaining Americans.

The Second Game (The Death of A Flight)

This game was more of a bounce, with the Japanese coming in from the northwest, turning to take on A Flight, which had landed, and now was scrambling to get airborne after hearing the radio calls that Darwin was under attack. The goal for the Americans? Survive and get off the board to obtain VPs. Bear in mind the American players for this scenario were the Japanese players in the first game, so they now felt the frustration of the historical event. I hope they banked enough points from Game One!

The American flight leader was able to get off a friendly edge, earning victory points. He was the overall winner of the two games, with a few others coming close. The feedback from my experience band of CY6! brothers was actually favorable - they appreciated being with the advantage and the disadvantage, and thought the tracking of points was a motivator to do well as the Japanese and to survive as the Americans. Guess that dude on the discussion group doesn't know what he is talking about.

Mat - Deep Cut Studio
Planes - Flight Deck Decals

The American conga line, taking off at Speed 1, TAL 1.

Three shotai (or one chutai if you prefer) in actual shotai formation.

Some of the Americans decided to move towards the Japanese. Why, oh why?

Which simply made it easier for the Japanese to close in. The American flight leader, watching my epic performance in the first game, is trying to get offboard.

A P-40 sandwich. IIRC he survived via robustness rolls and poor Japanese shooting.

8.05.2026

Collection Growing!

Ah, eBay, the evil shopping site that causes me to lose too much time in trying to source quality painted aircraft. Luckily, there is a gamer who mentioned on the Check Your 6! discussion group that he was selling off his collection, and so I have been able to score some interesting aircraft - none of which were needed mind you, but certainly desired!

First, a half dozen Heinkel He 111s, painted up for the Battle of Britain, and in this case are the old Falcon Miniatures castings. In actuality, since being able to pick up some other Battle of Britain aircraft from a gaming buddy (featured HERE), this purchase actually does fit! I can add two more scenarios from the various with the addition of these Heinkels, and admittedly I was able to win these for far less than I expected.

Picture from eBay listing

The paint work is very good but there are a few inconsistencies with the decals - German crosses are not all the same size, some are not on the undersides of the wings, and some are at a bit of an angle, but truly trivial points when it comes to the overall look.

And a picture upon arrival.

I hope to win more auctions from this seller as I am rather pleased with this first purchase, and it helps me to quickly add to my collection!

7.26.2026

Vichy France

Short post today, and one that is more of a placeholder until I expand more into the Vichy French involvement during World War II. Gathering any and all scenarios I could locate (rulebook, scenarios on the discussion group, and other gaming systems), here is a list of "available" scenarios featuring Vichy France. There are some interesting matchups, and also some aircraft types not often encountered. I actually have several more scenarios for Operation Torch but as I am working on those for a future scenario booklet I did not include them here. 

Some possible steps here will be to convert the non-standard scenarios into Check Your 6! format, and then see what miniatures are available. I also need to take a deep look at the Operation Ironclad scenario as my recent reading on Madagascar indicates that the mix and number of planes might not be quite spot on.



 

5.23.2026

My Take on Operation Vengeance


I know this scenario exists already, I believe in a file obtainable from the Check Your 6! discussion group, but I wanted to delve into the mission to shoot down Yamamoto on my own, without reviewing the existing scenario. I am pretty pleased by the result, after consulting various books and YouTube videos about the event. Then I used a little AI to mix the parts together, providing direction in terms of Check Your 6! formatting, and then did some adjusting, and now I have a pretty good scenario for Operation Vengeance. One could of course add in the other eight P-38s but that would make a huge scenario, and historically it was the "Killer Flight" that saw all the action (which begs the question, just where were the covering flights?).

Without further ado, Operation Vengeance.

5.21.2026

Progress on the Slovakian Front

The draft front cover
I have been reformatting the Slovak-Hungarian War scenario booklet (at twenty pages and eight scenarios, I can't bring myself to call it a book), getting all the scenarios "cleaned up" as the scenario template found on the discussion group is a bit janky. I also have had three vendors send over ads to include in the guide, provided gratis as all three entities have been gracious to me in the past through our communications and dealings. I am still awaiting one more advert, and then once the formatting has been completed I will see if the self-publishing portal I have used in the past for some Civil War projects can also do a smaller page count project (lulu.com). 

The cover, pictured left, is looking decent. The booklet will have color aircraft profiles, color photos of games, a listing of where to obtain miniatures for the war as well as a bit of a background to the conflict. Six of the scenarios have their roots in historical events, meaning they are, as much as I could make possible, based on the real deal. One scenario is purely hypothetical, and the final scenario is based on an event that almost took place had the orders not be rescinded due to the cease fire that ended the shooting war.

I hope to have the scenarios all reformatted in a few days, then the process of uploading to the self-publishing site might take a day, then it will be ready for sale if the price points make it affordable for gamers. Profit margins will be minimal as I simply want to get this, the first of what might turn into a few Check You 6! scenario books, available to gamers.

UPDATE: I realized that the cover art is indeed art, and as I cannot make out the artist's signature to locate the artist to obtain permission to use the cover, I instead "cheated" and will be going with this as the cover art.

5.11.2026

Blue Falcon Hobbies Decals

While designed for the FJ-3 Fury, these will be used to enhance my FJ-4s

Yowsa! Yet another company making some high quality decals for our toys! I placed an order with Blue Falcon recently - only having heard of them from a post on the Check Your 6! discussion group - and I must say the decals look spectacular. 

This sheet will save me from having to paint the wingtip and rudder markings!

Blue Falcon produces over one hundred decal sheets, most based on specific squadrons, from World War Two up to the modern era. The print quality is crisp, and I believe that each decal is a separate decal (think Beacon from I-94 or Scale Specialties from same), which means not a lot of trimming around the decal has to be done I'll will update this post once I actually apply some of these decals).

Yeah, I got a thing for those Hellcats of VF-27.

Ordering was a breeze on the Blue Falcon website. Service was good as well - about a week from date of order to date of receipt. However, I also reached out to them about some custom sheets I would like to have completed, and to date, no response had been forthcoming.

A very useful sheet for Korea.

Regardless of my pending inquiries with Blue Falcon, I am rushing back to their site to buy more decals, and some of their paints! You should head there, too! Blue Falcon Hobbies

10.01.2025

Why Not the Hellcat?

An attractive scheme graces this F6F-5 Hellcat

The American plane with the most kills claimed in the Pacific Theater is not the Corsair, the P-40, or the P-38. It is the Grumman F6F Hellcat. Granted, the Hellcat came in at the middle point of the war in the Pacific, when Japanese aircrew quality was on the wane. Yet there seems to be not a lot of love for what amounts to be the "super Wildcat." I know have been guilty of not adding any Hellcats to my World War II collection, I think mostly because I like the earlier period of the war or oddball theaters, but I aim to rectify that.

Over the last year or so I picked up a couple of titles on the Hellcat, one being from the old Arco-Aircam series and another title published in 2008 by a Polish company (but written in English). There are of course several titles available on the Hellcat, including an In Action and Walkaround from Squadron/Signal and another I really want from Sprue Brothers, one of the Ginter Books publications, but it is a bit pricey, and even more so on the aftermarket sites. And of course there are a few titles offered by Osprey Publishing which includes one in the Dogfight series and three in the Aces series. I have since acquired Barrett Tillman's Hellcat: The F6F in World War II, Tillman's Hellcat Aces of World War 2, and Bert Kinzey's Detail & Scale offering on the Hellcat. These titles pretty much cover everything one needs to know about the Hellcat's development and war service.

I have taken the scenarios from Battles Above 1, Battles Above 3, and Desperate Measures that feature the Hellcat and have created this chart showing number of aircraft needed for each scenario.


In looking at the Check Your 6! stats for the Hellcat, it is a formidable bird and an marked improvement over its Wildcat predecessor. Taking suggestions made by now departed gamer Tom Michael on the CY6! discussion group, in which he provided details on the improvements made on the -5 model, here is how the Hellcat shakes out in game terms:


Overall, the Hellcat it is a pretty cool plane, with interesting paint schemes, good wartime performance, and going up against a lot of Japanese aircraft that are not nearly as known as the early war  Zeros, Vals, Kates, Oscars, Betties, and Nates. As a result, I will be ordering several Hellcats from Flight Deck Decals and working towards gaming some Hellcat scenarios.

9.10.2025

Idea for a Convention Game

When I mentioned my two Darwin scenarios (that feature the 33rd Pursuit Squadron (Provisional)) on the Check Your 6! discussion group several weeks ago, one poster mentioned that the scenarios would not be enjoyable for the American players. Both situations place the outnumbered Americans in a less than ideal position, being bounced by the more numerous and more experienced Japanese. My response to the poster? Well, sometimes the historical situation just isn't balanced. When gaming in general, I often will play the lessor desired side, using what I call the XI Corps (of American Civil War infamy) mentality - the XI Corps as a whole did not perform well at Chancellorsville or Gettysburg (that is the simplistic point of view as many of the commanders and units of the XI Corps actually performed very well). My XI Corps mentality is "I cannot do worse than the XI Corps" and so if I game the less desired side, and actually do "okay" then that becomes a victory in my feeble mind. So it is with the pair of Darwin scenarios I created (and available on the Downloads page). The American players should have the mindset of seeing how well they can do in a less than ideal situation, knowing that they are probably going to lose a lot of their aircraft.

However, I was giving these two scenarios a thought the other day, and realized that there is another way to tackle the crappy situation the Americans find themselves in - to run these at a convention as two events, but require the same players sign up for both, and to have those players change sides - those players who gamed the Americans in the first session would play the Japanese in the second, and vice versa. That way the players have a chance to be both the hunters and the hunted. I would also track victory points either by side, by nationality, or by player so as to motivate the players to do as well as possible for both games. I do plan to have some sort of prizes for motivation! 

As part of this plan, I updated the scenarios a bit by changing the victory point conditions. I also now have the aircraft purchased to paint up for the Americans (P-40E) and Japanese (A6M2), beautiful prints from Flight Deck Decals. The plan to host this twin game on at CincyCon next spring.

8.10.2025

Rupees Ten - AAR

I hosted my first Second India-Pakistan War game, featuring the Rupees Ten scenario from the SkirmishCampaigns Crisis in Kashmir scenario book, for five members of the Check Your 6! Southwestern Ohio Group. After obtaining some clarification from the CY6! discussion forum about the initial setup, the Pakistani players find themselves in a bit of a pickle.


The initial setup


The Indian Gnats had the drop on the Pakistani F-86s from the first turn. This resulted in the destruction of a Sabre on the first turn - seven points for the Indian players (the victory point totals in the scenario book are quite different than the standard CY6! victory point determination). Already at a victory point deficit the Pakistani players reversed course to engage the Gnats. One Gnat would suffer a pilot wound lucky hit and be forced to abort, but that plane had just ran out of ammo and was already pointed in the direction of the Indian friendly edge. Another Gnat took an engine hit, while a third also ran out of ammunition, but in the interim the Indian players shot down two additional Sabres. 


Down two Sabres

At 21 to 1 in victory points one Sabre dropped its fuel tanks to obtain an edge in agility, but the result was simply to give the Indian side another victory point as the Sabres could simply not place themselves in a favorable position to kill any of the pesky Gnats. One Sabre player had some difficulty in performing split S and Immelmann maneuvers, which added to the humor between the players (most of us have gamed together for a number of years and the camaraderie is excellent).

We decided to call the game at that point, eleven turns in.

The scenario is tough in many aspects - less than ideal aircrew quality, the advantage for the Indian players in the initial setup, and the Gnats suffering from ammunition issues and limited fuel. 

Miniatures - Raiden
Mat - Hotz Mats

7.13.2025

Romanian Barbarossa After Action

One of the scenarios I have been wanting to game for some time was a file I obtained from the Check Your 6! forum, called Romanian Barbarossa and written by Keith Burnett. After having the planes painted by Miscellaneous Miniatures recently, I hosted this scenario, with my usual tweaks and such, for the Southwestern Ohio group. My version is a five player scenario, based on the historical even which saw the destruction of a pair of Soviet I-16s by the Romanians.

The initial Soviet deployment

The Soviet I-16s have just taken off from their airfield, guarding by a pair of light anti-aircraft guns, and being the target for the Romanian players. The Soviets had both a height and speed disadvantage as the Romanian players moved in. It was interesting to see the unplanned coordination between the Soviet players - one pair of I-16s went for speed while another pair nearby went for height, these four focusing on intercepting the incoming enemy. The third pair of I-16s, being a bit more on their own, maneuvered around the airfield itself.

A pair of beautiful Heinkels
The Romanians not only had a height advantage, but their Heinkel He 112s and I.A.R.80s had an edge in robustness and maneuverability. To be honest, as the game master, I was concerned - the I-16s were being ran by three very experienced players while the Romanians were a pair of newer players - but also concerned that the poorer maneuverability and robustness of the Soviet planes would result in many of them shot down. However, the balance of player experience and plane performance seemed to work well.

The pair of I.A.R.80s stayed along the southern edge of the board, while the Heinkels made their way towards the center of the playing surface. The I.A.R. player was going to turn and line up his planes to strafe the airfield. That plan worked well, but the Heinkel player lost his skilled aircrew early on as three Soviet fighters ganged up on him, causing an engine damage hit, before finishing the skilled pilot the next turn. 

The beginning of the end of the skilled Heinkel
Meanwhile the I.A.R.s dealt with some ineffective flak and the third pair of I-16s, which was trying to defend the airfield. Hot rolling by the Romanian player on his strafing run resulted in the complete destruction of the airfield, and gained the Axis 12 victory points. After successfully blowing the shite out of the airfield, the Romanian player turned for home. However, the I-16s were tenacious, hitting the I.A.R.s several times, destroying one and causing airframe damage on the other, which also happened to occur on the remaining Heinkel. The Romanian players turned for their home edge, the Soviet players moved in for the kill, hoping to shoot down the Remainians (as they were termed) an balance the victory point totals more in their favor.

Using their superior speed, the Remainians were able to fend off attacks with good robustness rolls, while finally creating enough of a gap to be out of the range of the Soviet light machineguns. Victory achieved for the Axis.


The I.A.R.80s on their run towards the airfield, intercepted along the way


Some lessons learned - the VP totals for strafing a grass airfield and destroying it with just two successful hits seemed like overkill. Next time I host this game I will set the victory points at two for each successful run and increasing the level for destruction at four hits. Also, I need to make certain to put an experienced player on the Romanian side since obtaining victory conditions will be a bit tougher.

The second Heinkel broke free and placed an airframe hit on an I-16, while the other I-16 had done the same to an I.A.R.80

The airfield destroyed, the remaining Romanians scramble towards home.

Soviet Results
One Heinkel and one I.A.R. shot down - 8 VPs
One Heinkel and one I.A.R. damaged - 2 VPs

Romanian Results
One I-16 shot down - 4VPs
Two I-16s damaged - 2 VPs
Airfield destroyed - 12 VPs

Toys Used:
Mat - Hotz mats
I.A.R.80 - Table Top Flights
Heinkel He 112 - Flight Deck Decals
I-16 - Raiden Miniatures

4.20.2025

The P-43 Lancer



One of the forgotten fighters of the Second World War is the Republic P-43 Lancer. A development of the Seversky P-35, and the predecessor to the well-known P-47 Thunderbolt, the Lancer carries a rather negative reputation, one that might be based on information that could be less than factual.

There is little available in written form on the Lancer. It has a few pages in the Squadron Signal Mini In Action, and it is a subject in the TopDrawings series by Kagero, coming in at a miniscule twenty pages. Yet the P-43 was built in larger numbers than many other World War II aircraft that have been detailed in several published works. The Lancer also saw combat over the skies of China - possessing a turbo-supercharger the Lancer could intercept high flying Japanese aircraft that the P-40 could not reach.

The first batch of pre-production P-43s were delivered to the Army Air Corps from September 1940 to April 1941. Although the plane exceeded USAAC performance goals, the goals, along with the YP-43, were already obsolete due to a lack of armor, lack of self-sealing fuel tanks, and not being as maneuverable as other aircraft. Due to delays in the P-47 development, the Lancer went into production, with the P-43A model having an improved engine and increased firepower with two .50 machineguns in the nose and one in each wing. Additional Lancers were ordered for China, and these aircraft did have pilot armor and self-sealing fuel tanks. This is proven by the issuance of part numbers for both by the USAAC. Therefore those Lancers sent to China, P-43A-1, offered slightly better protection than the P-43A model. One source that every P-43 skeptic should read is an article written by Rick Dunn. His detailed writing of the Lancer in Chinese service may convince the reader that the Lancer was not as bad as we think.

Performance of the A model sent for use with the American Volunteer Group showed that it was successful at high altitude and processed a high roll rate, while the radial engine was less susceptible to damage than the water-cooled inline engine found on the P-40, but that the fuel tanks in the wings leaked which caused fires to occur if the fuel came into contact with the turbo-supercharger that was located under the fuselage. The Japanese noted that the Lancer's wings could be easily punctured as well. 

The P-43A-1 saw service in China's 4th Air Group. As a mediocre airplane, it saw both success and failure. There are few combat accounts, and details are lacking, but I plan to create a couple of Check Your 6! scenarios based on what information I can scrounge. Flying alongside P-40s, opponents were the Ki-43 and Ki-44 fighters, along with mid-war Japanese bombers and recon aircraft.

The P-43 is available from Flight Deck Decals and as Chinese paint schemes were rather plain in appearance, a set of Chinese roundels along with airplane numbers is all that one needs. The Lancers were received in standard USAAC colors (olive drab 43 and neutral gray 41), but were soon painted in the Chinese olive green. I believe that the under surfaces retained the neutral gray. 

In game terms, the P-43 Lancer has already been rated by Tom Michael on the Check Your 6! discussion group. I've added a little information by including climb rates, as the Lancer had a comparable climb to the P-40B/C, significantly better than the F4F, and slightly better than its descendant, the P-47. I've increased the robustness on the A-1 model due to the pilot armor and self-sealing fuel tanks being added, although there is some debate on how effective those additions truly were. And I have added a aircrew check anytime the Lancer does maximum speed to see if it catches on fire.


There will be more on the Lancer project as I obtain planes and work up a couple of scenarios.

4.16.2025

The Yak-9P for Korea

While I have a decent Korean War collection for Check Your 6!, there are some aircraft types I have yet to pick up, such as the Yak-9P used by the North Koreans early in the conflict. The Yak appears in a few scenarios that appear interesting and not overly large, and as the Yaks are not sporting camouflage, I should be able to paint them without sending them off for commission work. 

Over the last few months I have gathered into one spreadsheet as many Korean War scenarios as I could locate, using the Skirmish Campaigns Air War Korea book, Scramble - a Bag the Hun compendium, and finally some scenarios found on the Check Your 6! discussion group. In total that list now comprises of fifty-two scenarios, the Yak-9P making an appearance in eleven. I won't be collecting aircraft for all eleven scenarios as fielding a bunch of B-29s or Il-10s does not appeal to me, but collecting enough to add Yaks to field a few of the North Korean Air Force scenarios.

As portrayed on the Flight Deck website


In 1/285 scale there are of course numerous choices for various models of the Yak-9, but I am going with Flight Deck Decals as their 3D prints are the best thing going, and their price point is extremely good for such a high quality miniature, and they make a Yak-9P. Painting however is less of a certain thing - there is some debate over the basic color of the Yak-9P. Some illustrations show a natural metal, while others show a light blue gray. Most informed folks seem to lean towards the latter, which is the direction I plan to go, using Vallejo's Pale Blue 71.008. It is a bit too dark perhaps, but seems to fit what the pundits push forth.


This version is a little too light on the gray and has no blue hue


This is what I will be shooting for

Decals are easy - Sieben Schwaben Spiele Decals makes a set for North Korean Yaks in 1/200 scale, and Bernhard at Sieben Schwaben will rescale to 1/285. 





I am looking forward to tackling these relatively simply planes and adding a bit to my Korean War arsenal.

2.28.2025

The Commissioned Projects - Part VI

From the Wardrawings site

Next up, completing the Burma project. I recently received an order from Table Top Flights that will allow me (once the planes have been painted)  to host six different scenarios from a variety of sources (the core rules, Battles Above 3, and one additional scenario found on the Check Your 6! discussion group). Focusing solely on fighters as the prospect of having a dozen bombers on the tabletop does not excite me.


I am adding three Ki-44 Shoki (Devil Queller), two Curtiss Hawk Model 81A-2 (known to most of us as the P-40B/C), six Ki-27, two Hurricanes, and three P-40E models. This will provide, along with the existing planes I have already for Burma, all the aircraft needed for the following scenarios:


With these planes getting ready to ship off, once completed they will give me all the Burma I need!

2.20.2025

The Commissioned Projects - Part V

The next project being commissioned is a Rumanian-Soviet scenario featuring the obscure Heinkel He 112, perhaps an equally obscure I.A.R.80, facing off against Soviet I-16s. The scenario, entitled Romanian Barbarossa Redux, can be found in the Downloads page above. It is a modification of a scenario found on the Check Your 6! discussion forum.



The Flight Deck Decals Heinkels will be painted in an aluminum finish, with theater yellow distinctions, while the Table Top Flights I.A.R.s will be completed in a brown and green scheme, again with theater markings. 


The Soviets, a half dozen castings from Raiden, will be in the basic early war dark green upper surfaces with light blue undersides. This way I can also use them for facing off against the Finns (yet another project).

12.24.2024

Updates on the Wake Project

Art by Marc Stewart

I am slowly moving forward on gaming Wake. I have now worked up six scenarios that are a mix of historical and what-ifs that will need a little playtesting. All will feature the newly painted Wake Island Atoll piece that was made by Fight's On, but seemingly no longer available. The scenarios also feature a variety of aircraft types - for the Japanese one will see the Nell, Mavis, Zero, Kate, and Val, while the United States Marines have Wildcats and at least one scenario with Buffalos. I am also looking at a couple more possible scenarios to add in to the mix. Once the scenarios have been completed and playtested a bit I plan on putting together a pdf with the scenarios, plane data, a bit of a background, and a listing of manufacturers.

The full mat will look like this - one can barely discern the hexes

I have ordered a cloth sea mat from Deep Cut Studio, using their waterworld file. The mat should turn out well as their other products I have ordered are crackin' good and their service is stellar. Deep Cut is located in Lithuania I receive my mats within 7-10 days. The Fight's On piece should blend nicely with the mat.

The finished Fight's On Wake Atoll terrain piece

I still need to collect Japanese aircraft, which is a bit of an issue. Buying a dozen Nells does not thrill me, and one can add in a couple of Mavis flying boats to that cost, let alone the Kates, Vals, and Zeros, none of which I own. Luckily I have gaming buds that have the carrier-based planes needed, but when doing a project I do like to have all sides covered. I also need to send off my Table Top Flights Wildcats and Buffaloes to Kevin at Miscellaneous Miniatures for painting. While I do have Nells, Wildcats, and Buffaloes in 1/600 scale (Pico Armor), I think adding magnets to such small fuselages would be an exercise in patience, which I am in short supply when it comes to such chores. However, it would be an easier way (meaning cheaper) to put together all the aircraft needed. And while Pico Armor does not make the Mavis, Tumbling Dice does.