Showing posts with label Mikoyan-Gurevich MiG-17. Show all posts
Showing posts with label Mikoyan-Gurevich MiG-17. Show all posts

2.10.2026

The Second Taiwan Crisis


For those who know me personally or follow this blog, you may have deduced that I like the off the beaten path topics, whether it is small battles from the American Civil War, or to some of the Check Your 6! projects I have taken on (100 Hours War, 1948 Arab-Israeli, 1950s Jet Age, etc., etc.). As I move slowly into more jet age projects, trying to understand how to use missiles, radar, and what not more effectively, I came across a conflict that saw plenty of air combat in a short period of time, including the first shoot down of an aircraft by a Sidewinder air-to-air missile. The Second Taiwan Crisis is like the Korean War, but with a couple of twists (let's call it the Korean War 2.0). One is the aforementioned use of missiles (although most kills were still through machineguns and cannon), and the other is the use of afterburner. Therefore this period allows the World War II or Korean War Check Your 6! gamer an easier transition into using additional rules as opposed to jumping into Vietnam or later conflicts.

I will not get into much of a history of this conflict, but it is good to note that the Nationalists (Republic of China) had fled to Taiwan and a series of smaller island groups, a few that were within artillery range of mainland China, after their defeat. Taiwan is only 90-100 miles from the Chinese mainland, and as a result the Taiwan Straits, much like today, was a point of potential conflict. There were several encounters prior to the late summer of 1958 as the two sides jockeyed for territorial gains. By mid-1958 the Communists (People's Republic of China) were putting more pressure in taking those island groups that were just off their coast. To support the defense of Taiwan, but not necessarily interested in protecting the smaller Nationalist controlled islands, the United States sent both air force and naval assets to the region. That alone could provide an interesting what-if series of scenarios, but the actual shooting war was just as fascinating.

The two forces involved, the Nationalist and Communist Chinese, used a variety of aircraft, but the principle fighters were the F-86 Sabre and the MiG-17 Fresco. While the MiG-17 was a superior platform over the Sabre, the quality of the Nationalist pilots overcame the technological disadvantages. The Communist pilots were, for the most part, poorly trained and often flew in predictable patterns, making it easier for the ROC pilots to obtain advantageous firing positions. To that end their average aircrew quality is lower than the ROC pilots, and they have an interesting special rule that will be included on the various scenarios I create.

Speaking of scenarios, I have fifteen outlined that should convert well into the CY6! format. Most feature Sabres vs. MiG-17s, but there are a few other aircraft types present as well. I used AI to assist, providing source material so that AI could create historical encounters. Turned out decently well.

We need to talk about miniatures, and of course I lean on Flight Deck Decals for this conflict. They make an F-86F Sabre which is ideal, and a variety of MiG-17s, but one would want the Fresco C version. Add in a few F-84s and MiG-15bis models and one is good to go. I will post numbers needed by scenario in a future post, but this project will be very affordable for gamers due to the small number of miniatures needed, and mostly of the same aircraft types.

12.25.2025

Back to the 'Nam

After hosting (and getting to play as well) a Check Your 6! Jet Age game the other night, it has me thinking about getting into another jet age period, but something later than the 1950s things I have. I do have a decent collection of miniatures for the Second India-Pakistan War, but missiles and radar are rather limited in scope for that conflict, and I would like to "master" the more advanced rules and the aircraft that use them. I created some roughly framed scenarios for early Vietnam, and about a dozen for the 1982 Lebanon War, so there are plenty of opportunities and possibilities to get into an era that would require the understanding of radar lock-ons, ECW, and advanced missiles. I also have several outlined scenarios for the Second Taiwan Crisis, but that is basically the Korean War with some crappy missiles. 

Other guys in our group have 1956, 1967, and 1973 Arab-Israeli collections, so I do not want to duplicate efforts there. The Falklands are fairly covered as well. I am pretty certain no one is doing the Lebanon War, so that would bring something new to the table. But even in 1/300 scale, those beautiful Flight Deck Decals planes run four to five dollars each, and then there is the painting of advanced camouflage schemes. While my painting skills are improving of late, not certain if a lot of camo is in my future.

VF-211 Crusader. Later VF-211 served on the USS Bon Homme Richard

I keep heading back to Vietnam, although what I am looking at are early war years featuring the F-8 Crusader and MiG-17s and MiG-21s. The missiles are crappy, but radar starts to become a thing. Planes are easy - for the sixteen scenarios that feature just the F-8 I would only need four Crusaders, five MiG-17s, and four MiG-21s (if one does not mind using one model to cover the same basic airframe). If I add in four Skyhawks I increase the number of scenarios I could game to twenty.

Skyhawk from VA-76, USS Bon Homme Richard

I can handle painting Navy aircraft with the dull gray and insignia white scheme. Decals are covered by Miscellaneous Miniatures for specific Crusader and Skyhawk squadrons. Actually, that might be the hold up as those decal sheets mean adding something like a dozen or more decals to each plane! However, with the need for only four F-8s and four A-4s, I guess I could suffer adding a slew of decals. The MiGs are more decal friendly with just the North Vietnam national insignia and a BORT number needed. Painting them, however, would be a bit more of a challenge - early in the war many were simply in their natural metal, but then camo schemes started to appear. But I think the simple all metal versions might be the direction I take.


So, here on Christmas Day, I have ordered the planes and decals needed to eventually game these scenarios:

12.23.2025

Baltic Encounter After Action Report

I have been trying to get this game on the table since October! Finally it happened.

I did a thing - I purposely scheduled a game for the group knowing that the planes were not ready to use. This was an effort to push me to take care of the chore of adding decals to planes that were mostly painted. Applying decals is not what I call an enjoyable task, and I think it is mostly from a time perspective that I dally when it comes to this stage of completing planes for the table top. I have my system worked out fairly well - put a little gloss finish where the decals will be applied (this makes it easier to move the decal into proper position), apply Vallejo decal fix, cut the decal, soak in hot water while holding a non printed corner with tweezers, and after about thirty seconds of soaking slide into place with a brush end. Roll a Q-Tip over the decal to absorb the excess water, and adjust the decal so that it is perfectly placed. Once dry, I brush on Vallejo decal softener which "melts" the decal so as to adjust into ribbing or panel lines.

Anyway, this post is supposed to be an after action report, so let's get to it!

I hosted my hypothetical Baltic Encounter scenario (found on the Downloads page) that features a flight of Swedish Saab J 29s vs. a half dozen East German MiG-15s and MiG-17s in 1958. The Swedes receive a little U. S. Marine support in the form of a pair of Fury FJ-4s. This scenario eases one into the use of early air-to-air missiles as the Furies are carrying AIM-9B Sidewinders. It also adds afterburners, found on the J 29s and MiG-17s. One can easily swap out the Swedes and East Germans for other nationalities so feel free to mix it up, 1950s Cold War style.

One movement in, and the Tunnans are flying neatly

Four Swedish Tunnans were scrambled to watch the approach of the East Germans, who were making a political statement on Swedish's National Day. Both sides had to maintain level flight and only plot forward turn codes until spotting occurred. The Tunnan aircrews were all skilled, and the Tunnans had afterburners and an agility of 3.

The "bad guys" after a move or two

The East German force consisted of four MiG-15s and a pair of MiG-17s. My pair of MiGs are the two at the bottom of the picture. We had three skilled and three green aircrews.

One thinks that one is in a good firing solution, but those Tunnans are agile!

After a few turns, spotting checks were successfully made, and the two sides turned to engage. 

The Marines have arrived!

On Turn 3 a pair of Marine FJ-4Bs approached from the west, bearing gifts in the form of four AIM-9Bs on each Fury.

The furball

The shot of the game occurred early. One MiG-15 needed boxcars to hit a Tunnan head on - SUCCESS! And we know the firepower on the MiGs, but the Tunnan's robustness is a 2, so a good chance to survive...but not when the robustness roll is a pair of ones. BOOM! Tiny pieces of Tunnan scattered across the sky.

Much maneuvering was forthcoming - the Free World planes were all rated Hx and the players took advantage of that fact. But another Tunnan fell from the sky (sorry, Bill, Scott had a good night with a pair of kills). Personally, I tried to boom and zoom as I could, but Check Your 6! does not model B&Z tactics that well, so while I was able to dive out and build massive speed, the climb back, even to half the level of my dives, ate a crap ton of speed. I got a few shots in - all misses. And then it happened - the tails of a few MiGs showed themselves to those Sidewinder carrying FJ-4s. Uh oh.

The fruitless missile attack

Now that is my pair of MiGs immediately in front of the Furys - I was safe as I was nearly on the low end of the CAB and waaay too close to be fired upon, but Bob's MiG-17s were in the ideal position - unleash the beasts! Four Sidewinders launched. But the dice were not in Jamie's favor - two malfunctions, one miss, but wait, one proximity hit! Robustness check time - passed! Four missiles fired, four futile efforts.

However, those two MiG-17s, having turned towards the missiles by using evasive action, were shot down the next turn. In retaliation, Bob knocked a Fury from the sky. Meanwhile, the other four MiGs were able to exit the north edge of the board, embarrassing the Swedes on their national holiday. The East Germans won the game.

Communist
Two Tunnans and one Fury were lost (skilled crews) - 12 victory points
Four MiGs exiting the north board edge - 4 victory points
16 points total

Free World
Two MiG-17s shot down (one skilled and one green aircrew) - 8 victory points

In hindsight, the MiGs could have simply dropped altitude and made a run for the north board edge exit and just went for VPs. However that might have provided too many tail shot opportunities to the Free World forces so perhaps that is not such a bad victory condition.

The Free World players had the advantage in aircrew quality and having Hx planes. The Tunnans used the A maneuver chart and had 3 agility with afterburners. The MiGs had mixed aircrew quality, but a heavier armament and a height advantage at the start. Overall I think it came out to be a balanced scenario.

For details on the miniatures, click HERE.
Mat - Deep Cut Studio

12.18.2025

The P-47N - Over the Straits of Taiwan

I am guessing the blue used on the top of the fuselage to reduce glare really should be flat black as I have never seen blue used for that purpose.

I have been working on a series of scenarios for the Second Taiwan Strait Crisis, which featured the first combat use of the AIM-9 Sidewinder, fired by an F-86F Sabre and shooting down either a MiG-15bis or a MiG-17. Details are a bit confused as I have come across a couple of encounters that took place on September 24, 1958 that were part of a large Republic of China fighter sweep which was providing cover for recon missions. Seemingly the first encounter involved MiG-15s, and then shortly thereafter a group of MiG-17s appeared and more Sidewinder, as well as gun kills, occurred. But more on the 1958 crisis in future posts.

What I also found interesting was the mention of P-47Ns being engaged against Communist Chinese MiG-15s just a few years before.  I like the P-47N, the enlarged yet clipped wings gives it a bit of a different feel. Also, it is the plane the 332nd Fighter Group used after World War II to win a gunnery competition. But I digress.

While most of the Republic of China P-47 encounters (and hence losses) occurred against Communist anti-aircraft fire, there are a few air to air combat events. Here is a list of those encounters that resulted in a shoot down (taken from the "trusty" source WikiPedia, but in turn sourced from the Prop Wash Gang website so hopefully accurate):

  • 29 July 1950 – A RoCAF P-47N Thunderbolt was shot down by anti-air fire from Xiamen, killing its pilot.
  • 16 June 1953 – A RoCAF P-47N Thunderbolt was shot down by anti-aircraft fire from Dongshan Island, killing its pilot.
  • 17 December 1953 – A RoCAF P-47N Thunderbolt was shot down by anti-aircraft fire from Jejiang, killing its pilot.
  • 22 May 1954 – In an engagement involving six PLAAF MiG-15, RoCAF pilots Chien and Yen shoot down one of the MiGs with machine gun fire from their P-47N Thunderbolts.
  • 3 June 1954 – A RoCAF P-47N Thunderbolt was shot down by a La-11 of the PLAAF, killing its pilot.
  • 6 July 1954 – A RoCAF P-47N Thunderbolt was shot down by cannon fire from a MiG-15 of the PLAAF, killing its pilot.
  • 21 January 1955 –A RoCAF P-47N Thunderbolt was shot down by anti-air fire over the PRC, killing its pilot.
  • 1 July 1957 – A RoCAF P-47N Thunderbolt is shot down by anti-aircraft fire over the PRC, killing its pilot.
Admittedly unless one really wants to game anti-aircraft actions, there are only three that might be turned into Check Your 6! Jet Age scenarios. However, through the use of AI, I believe I have come up with enough details to add a few more historical scenarios into the mix - and yes, more on this in future posts.

Rating the P-47N for Check Your 6! and Check Your 6! Jet Age is as follows.


Obviously the P-47 will have its challenges against MiGs, but if a hit can be made, the eight .50 caliber machineguns should wreak havoc. The agility difference will also help with obtaining a hit. In defense, the agility again gives the Thunderbolt an assist, as does the robustness rating. While I followed the conversion process found on Page 39 of the Jet Age rules, I might add the Hx back in for low to medium altitudes. I understand that the D rating for World War Two means the Hx is lost when converting, but this is pretty much the penultimate version of the P-47, and those clipped wings and improved engine should translate better.

Artificial Intelligence, which sourced numerous documents and articles, also generated the following analysis, which I find interesting (my comments in italics):

5. Tactical Analysis and Doctrine
5.1 The ROCAF "Turtle" Tactic
ROCAF pilots, aware of their aircraft's limitations, often flew in a defensive "weaving" formation. When attacked by jets, they would turn into the attack, forcing the faster MiGs to steepen their dive or overshoot. The P-47's ruggedness allowed pilots to risk head-on passes, knowing their radial engine offered substantial armor protection compared to the MiG's delicate nose intake. Does this mean that the MiG-15 should have a robustness of 1 when attacked head-on, or for that matter any jet with a large intake?

5.2 PLAAF "Boom and Zoom"
Soviet advisors drilled the PLAAF to avoid turning fights. The standard doctrine was to dive from altitude (High/Very High CAB), fire a burst from the heavy 37mm cannon, and use the zoom climb to reset. In Check Your 6! this is represented by maintaining high energy states. After a recent game the group talked about this very thing, that boom and zoom, and in general aircraft that have a superior dive or climb rate, really does not have a good representation in Check Your 6! The climb and dive rates are lost within the maneuver charts, so any plane with B maneuver chart has the same climb and dive capabilities against any other plane rated as a B, no matter if the first plane had a superior climb and/or dive rating. 

5.3 Gunnery Considerations
The P-47N's eight .50 caliber machineguns (3400 rounds total) allowed for long bursts and "spray" tactics, increasing hit probability against small, fast jets. The MiG-15's heavy cannons (two 23mm and one 37mm) had low muzzle velocity and different ballistic arcs, making deflection shooting difficult for inexperienced pilots. In game terms, the P-47 should have a higher "To Hit" chance but lower damage per hit, while the MiG has low hit probability but catastrophic damage potential. The damage is taken care of by the dice type used for the various weapons, but one might consider giving a green MiG aircrew an additional -1 to hit when firing a deflection shot, while adding a +1 for all P-47 attacks due to the amount of lead being discharged.

Final Thoughts
Flight Deck Decals happen to offer the P-47N so sourcing the miniature is not a concern. I will be creating a few scenarios as well - they are all rather small (the largest is about a dozen aircraft), but include MiG-15s, Yak-9s, and La-11s, along with a variety of American aircraft. 

10.26.2025

Baltic Encounter - Planes Completed

The bad guys - East German MiG-15 and MiG-17

This post was an effort to push me to take care of the chore of adding decals to planes that were mostly painted and just awaiting those final touches that bring a miniature to life. Applying decals is not what I call an enjoyable task, and I think it is mostly from a time perspective that I dally when it comes to this stage of completing planes for the table top. I have my system worked out fairly well - put a little gloss finish where the decals will be applied (this makes it easier to move the decal into proper position), apply Vallejo decal fix, cut the decal, soak in hot water while holding a non-printed corner with tweezers, and after about twenty to thirty seconds of soaking slide the decal into place with a brush end (although sometimes I forego the gloss and even the decal fix as I have also had good luck in not using either). If needed I roll a Q-Tip over the decal to absorb the excess water while pushing out any bubbles, and adjust the decal so that it is perfectly placed. Once the decal is dry, I brush on Vallejo decal softener which "melts" the decal so as to conform to ribbing or panel lines. To complete the process, and the plane, I spray with satin finish from Army Painter.

In this particular case I used Flight Deck Decals for the Swedish and East German national insignia and Dom's Decals for the Americans (I had a sheet I picked up in a trade for some Korean War planes years back). The blue letters on the J 29s and the red numbers on the MiGs are from I-94 as part of their Beacon range. Flight Deck's decals come as one complete decal sheet and one needs to carefully trim around the desired decal, while Dom and Beacon decals are easier to deal with since the decal is just the printed portion. Flight Deck and Dom's take a little longer to soak and loosen, while the Beacon decals are usually ready to slide off in ten seconds. 


Free world nations' FJ-4 and J 29

The blue letters came out a little light and are not very noticeable, but the red numbers on the MiGs certainly catch the eye. Overall I am fairly happy with the outcome. There are some issues on the national insignia decals on the bottom of one J 29, caused I think by too much decal fix, and even the coat of satin finish didn't really correct the haziness around the decal, but luckily it is on the bottom and really not noticeable. 

These planes are now ready for the tabletop, and to be used for my Baltic Encounter scenario found on the Downloads page.

9.23.2025

Color Choices - Part I

While at times I do include in my posts what paint colors I use on my aircraft, I wanted to offer a short series of posts in which I do discuss some of my projects and the aircraft colors in greater detail. 

I prefer, when the colors match, to utilize the Vallejo Model Air series. While designed for airbrush work, I have found these paints are good for applications via brush if one is willing to apply two coats. Some of the other acrylics go on a tad too thick, causing some "gunkiness" and loss of detail. I have not experienced that when using the Model Air range, even when I have had to use several coats.

Before painting the planes I apply a coat of primer. I have used a variety of primers in the past, but have now settled on Tamiya's Fine Surface in light grey. It provides complete coverage with a light coat that seems to enhance the details on the model. 

Korean War

  • Yak-9 - I hemmed and hawed on what to paint the North Korean Yaks for some weeks before I finally settled on UK Azure Blue (71.108). To be honest, it is probably a shade too dark and a shade too azure, but once I put decals on the planes, I really liked the end result.
  • F-80 - One of my favorite colors for natural metal planes is Aluminium (71.062). Metallic paint is where the Model Air range really shines as my experience with most metallic paints yields a thick and gunky result. The aluminium goes on smooth, even with multiple coats.
  • F-82 - As the F-82s were night fighters, I went with NATO Black (71.251) for the Twin Mustangs. It is a hair "lighter" than straight black, and while it took three coats (over light gray primer) there are no issues with loss of detail. 
In various stages of completion

1950s Jets
  • Saab J 29 - I used Aluminium for these Swedish jets for the same reasons given above for the F-80s.
  • FJ-4B Fury - The United States Navy had by the time of my scenario setting had gone to the scheme of upper surface and fuselage in Light Gull Gray (71.121) with under surfaces in Insignia White (71.279)
  • MiG-15/MiG-17 - While I could have used Aluminium for the "silver darts" I decided to use...drum roll, please...Silver (71.063)...just to give the MiGs a slightly different look than the Saabs. However, there really is little visual difference between the two.
Need to get cracking and start adding decals

8.25.2025

1950s Jet Age - Progress

Nothing overly mind blowing in this post, but just a quick picture of my painting progress for my 1950s jet project. Thus far I have the basic paint schemes applied to the planes. 



I used Vallejo Aluminium for the J 29 Tunnans and Vallejo Silver for the MiGs, although it is not that noticeable of a color difference between the two. I also used Vallejo on the FJ-4s, going with Light Gull Gray for the upper surfaces and Insignia White for the undersides. The Tunnans have a band of Foundry Bavarian Cornflower Blue (Shade 73A as the base and then coat of Shade 73C) around the intake.

Next will be to add a thin red band around the jet intake of the Furys, and then decals (which are on their way from Flight Deck) which are mostly national insignia, but also lettering (MARINES) for the American fighters and numbers for the MiGs.

I might try to source some sort of squadron markings for the Furys, even though it would not be the correct squadron, but as this project is hypothetical anyway, I guess that does not really matter much!

8.19.2025

1950s Jet Age

One of the projects I was planning to send to Miscellaneous Miniatures to paint was a mid-1950s what-if scenario set over the Baltic Sea, featuring Soviets vs. Swedes and United States Marine aircraft (you can see that post HERE). However, with my increased confidence in my ability to paint 1/285 scale aircraft, I have decided to work on this project myself, and have changed the scenario setting a bit, swapping out the Soviets and bringing in East Germans in their place, while changing the location of the fight - I think the East German national insignia showing on natural metal MiGs would look distinctive, and really, how many of us game the East German air force?
A very simple scheme for this East German MiG-15bis

The project involves four of the Swedish designed and manufactured Saab J 29, known as the Tunnan, or Flying Barrel, facing off against four MiG-15s and a pair of MiG-17s. The scenario I have created, and created it is as the event is hypothetical, adds in a pair of U. S. Marine FJ-4s racing onto the board in to even the odds. 

The planes are all available from Flight Deck Decals, as are the decals I plan to use for both sides. Along with the national markings for the Swedes and East Germans (I have plenty of U. S. national insignia from a Dom's Decals sheet), Flight Deck also has Marine lettering and aircraft numbers. The one thing I potentially need are letter codes for the J 29s, but I am not going to fuss other that. Numbers for the MiGs will be from the World War Two Russian range - not a perfect font fit, but close enough.

3.03.2025

The Commissioned Projects - Part VII

And now for something completely different....

The Cold War of the 1950s, other than the Korean Conflict, really is not an era I have studied. However, that has changed a bit with this next project, and a visit last year to the National Naval Air Museum in Pensacola, Florida (see this POST). The museum has a North American FJ-4 Fury, done up in Marine livery, which I found to be a beautiful bird, and one that takes its origins from the North American F-86 Sabre. Add to that a recent eBay purchase of the Profile Publications booklet on the Fury, and I started to become hooked.


Let's add another recent Profile Publications purchase, that on the Saab J 29 Tunnan, or Flying Barrel, which has some ties to the Focke-Wulf Ta 183 (featured in this POST). The Tunnan is both sleek and ugly, which is right up my (MiG) alley. The search was on to find out more on both the Tunnan and the Fury.

The Saab J 29 Tunnan

A little internet browsing yielded some interesting results. The Fury FJ-4 was delivered to operational units in early 1955, while the Tunnan came onboard in the early 1950s. What would be the suitable opponents for a clash over Scandinavian skies? The MiG-15 was still the primary fighter for the Soviet Union, with the MiG-17 introduced in the early 1950s. These four aircraft types were operational during the same era - brilliant! 

One always needs MiG-15s!

Now readers of this blog do know that I prefer 1/285 for my Check Your 6! gaming, but I was willing to start this little Cold War project in 1/300. The next step was to find miniatures in 1/285 or 1/300 scale. Fortunately, Flight Deck Decals makes both the Fury and the Tunnan in 1/300 scale, so the Allies were covered. And knowing that if Flight Deck made these two more obscure aircraft they would certainly also carry both MiG models. A quick check on the Russian Modern Jets page yielded positive results. Now I was set!

The Sabre-like FJ-4 Fury

Here is where great customer service kicks in. Dan at Flight Deck knows I prefer 1/285 scale as I have had him custom print 1/285 scale aircraft for me in the past. I placed my order for four J 29s, two FJ-4s, four MiG-15s, and a pair of MiG-17s, expecting to receive them in 1/300 scale. But no, Dan knocked it out of the hanger and custom scaled the jets for me in 1/285! Talk about knowing your customer base...good show, Dan!

The MiG-17

Ratings for the Tunnan and the Fury would be the next challenge. The Fury is "basically" an advanced F-86, so perhaps using the later ratings for the Sabre will suffice. Speed and climb rates are similar for the Fury and the F-86F, and wing area is nearly identical, while the heavier Fury has the advantage in thrust. For the J 29, I compared its performance against other jet data, so what follows is my take on the planes for this "what-if" project:

11.24.2018

Crusaders Over 'Nam - Planes Needed

Previously on this blog appeared a short review of Crusaders Over 'Nam, a short scenario book for Check Your 6! This post is a bit of an add on to discuss just how many of each plane type is needed in order to run all the scenarios.

In the eleven available scenarios, the primary forces consist of U.S. Navy F8 Crusaders facing off against MiG-17s of the Vietnamese Peoples Air Force. Add to that a mix of MiG-21s, and A4 Skyhawks, and a lone A6 Intruder, and one has a fairly simple mix of aircraft to purchase and paint. The MiG-17s are simply F models, while the MiG-21s are either F-13 or PFM models. The Crusaders are of four variants (C, E, H, and RF), and the Skyhawks are either E or C types. That might sound a little confusing, but as we can use the same model Crusader, Skyhawk, and MiG-21 to represent the various variants, we can drastically simplify the buying process. So what are our maximum needs to cover all eleven scenarios? As follows:

F8 - 6
A4 - 12
A6 - 1
MiG-17 - 10
MiG-21 - 4

Using the Raiden 1/285th scale offerings (nicely cast models at a fair price from I-94), we can order the following codes:

F8 - USA103 - $3.50 - $21.00
A4 - USA102 - $3.00 - $36.00
A6 - USA126 - $3.00 - $3.00

Americans total 19 planes at $60.00.

MiG-17 - RUS103 - $3.00 - $30.00
MiG-21 - RUS104 - $3.00 - $12.00

Vietnamese total 14 planes at $42.00.

But wait, I offer to you an option. Maybe you do not want to purchase and paint that many planes  If we remove one scenario, one with twelve A4s, we can get the totals down even more:

F8 - 6
A4 - 2
A6 - 1
MiG-17 - 8
MiG-21 - 4

F8 - USA103 - $3.50 - $21.00
A4 - USA102 - $3.00 - $6.00
A6 - USA126 - $3.00 - $3.00

Americans total 9 planes at $30.00.

MiG-17 - RUS103 - $3.00 - $24.00
MiG-21 - RUS104 - $3.00 - $12.00

Vietnamese total 12 planes at $36.00.

Still too rich for your wallet? Let's take out just one more scenario, leaving you the ability to game nine scenarios in the book, with just the following planes needed:

F8 - 4
MiG-17 - 5
MiG-21 - 4

F8 - USA103 - $3.50 - $14.00

Americans total 4 planes at $14.00.

MiG-17 - RUS103 - $3.00 - $15.00
MiG-21 - RUS104 - $3.00 - $12.00

Vietnamese total 9 planes at $27.00.

So, for $41.00 you could have the planes needed (including options) to game nine of the Crusaders Over 'Nam scenarios. One heck of a deal I say - time to go place an order!

10.03.2017

Review - Crusaders Over 'Nam

Crusaders Over 'Nam - written by Roxanne Patton. Published by I-94 Enterprises, March, 2017.  $18.00.

As many of you already know, I like obscure and different periods of history to recreate on the tabletop. While the Vietnam War is certainly not obscure, Vietnam air combat is not that prevalent in the gaming world, so when I came across a Check Your 6! scenario book for Vietnam on the I-94 website, specifically one that deals with the F-8 Crusader and MiG kills I was curious. So, I placed my order via the I-94 Raiden webstore, and within a few days I received my copy. While the booklet is not an official SkirmishCampaigns production, it is designed for Check Your 6!

Let's jump into what I felt left me less than satisfied. First, the price of the scenario booklet is $18.00. Unfortunately, the number of pages doesn't warrant such a high price tag. The 8.5" by 11" booklet comes in at only twenty pages. The cover is color cardstock, while the interior is black and white. Unlike the other Check Your 6! scenario books, this offering does not have a data table showing the plane stats needed, which I find very useful in the other books and wish could have been added here to avoid having to refer back to the Jet Age version to obtain plane data. And there are a few typos and missing information, both within the scenarios themselves, and in the rules modifications section. Example - Page 4, second line states "range is reduced to eight (8) hexes for targets at." At what?

Okay, those were my sticking points. My positive takeaways are the vast majority of the eleven scenarios are ideally suited for four players, perfect for a small gathering of friends or a convention setting where the smaller number of players makes teaching Check Your 6! an easier task. The scenarios are also well researched and clearly written indicating that the author knows her subject well. The bits of typos and missing info within the scenarios is easily overcome with a bit of common sense.  The eleven scenarios, with F-8s featured in every one, also includes A-4s and a lone A-6, while for the "bad guys" all one needs are only MiG-17s and MiG-21s. This is a simple mix of planes for the player to obtain.

Overall, Crusaders Over 'Nam fills a niche for Vietnam War air combat, while providing more scenarios for jet age gamers, especially those who use Check Your 6! You will have to be the judge in deciding if a twenty page scenario book priced at $18.00 holds value for you.