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| Kepford's Corsair |
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| A Raiden Raiden |
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| Kepford's Corsair |
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| A Raiden Raiden |
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| Glossy sea blue Corsair and two colors applied to the Mustang |
100 Hour War
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| Looks more splotchy in person |
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| USN Sea Blue and Light Gull Gray on the Honduran Corsairs |
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| Flight Deck Corsair (.50 cals) and P-51D - El Salvador |
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| Flight Deck 20mm and .50 cal Corsairs - Honduras |
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| After one turn, one Salvadoran Corsair is already down |
The setup placed the Salvadoran Corsairs in the center of the table, with the Honduran Corsairs in their tail arc, but more than seven hexes away. The Salvadoran Corsairs flipped about, but the Honduran Corsairs both opened up with long range shots, needing a 10 (skilled on green) and an 11 (green on green) to hit. The skilled Honduran Corsair pulled off the shot, and opening up with four 20mm cannons, blew his target out of the sky. One turn in, one Corsair down.
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| While the other Salvadoran Corsair takes an engine hit |
After dancing about a bit, the second Salvadoran Corsair took an engine hit, resulting in the skilled Honduran Corsair to run out of ammo - shite, this was turning into not a fun scenario, but the pair of Mustangs made their appearance, while the out of ammo Corsair buggered out by exiting the CAB. Now t was the turn of the Mustangs to take some long range tail arc shots at the remaining Honduran Corsair, which resulted in an engine hit. The Honduran went for the CAB exit, but failed his aircrew check, resulting in a destroyed Corsair (flying over enemy territory as it were).
Ending result - five VPs for the Hondurans an four for the Salvadorans.
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| From six hexes away, the green marked Mustang puts an engine hit on the remaining Honduran Corsair |
I used the Dockfighters bases for the first time - the players liked the visual aspect and how we could change TALs using the combination of two different sized posts. They also liked the speed dial since it could not be bumped out of place. However, the stands are very wobbly in action, which is a concern.
Planes - Raiden and MSD Games
Mat - Hotz Mats
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| The Mustang is incorrectly shown with no wingtip tanks and with yellow recognition bands. The tanks were removed and the bands added after the last air to air combat. |
Short post, mostly for reference for those who might be interested. Here are the Check Your 6! ratings for the various aircraft used in the 100 Hour War.
While the Ta 183 was never built, one can see its influences on 1950s jet fighters such as the MiG-15. The Ta 183 was intended to counter the large bomber formations that devastated Germany late in the war, particularly the threat that far ranging B-29s would be used in Europe. Heavily armed with four 30mm MK 108 cannon, the Huckebein could also carry four Ruhrstahl X-4 wire guided air to air missiles or 500 kilos of bombs. Top speed was projected to be nearly 600 miles per hour, and climb rate was 4,020 feet per minute. With a ceiling of 46,000 feet, it would have been able to intercept Allied bombers with punch and speed, no matter the altitude.
| Art by Marek Rys from the luft46 website |
Well, maybe not so much an after action report as I simply cannot remember all the details, but today I hosted a four player Korean War game, the scenario being The Leatherneck "Checkerboards" from the Korean War scenario book - Marine Corsairs vs. People's Republic of China MiG-15s. As always with Check You 6, crew quality is often the deciding factor. I took a pair of MiGs while waiting for one player who we knew would be arriving a bit late. On the first turn I maneuvered the pair into a firing solution but the range, difference in skills, and the fact it was a deflection shot made the attempt futile. That sums up the Chinese players' day...when we could get into a firing position, the to hit modifiers were such that it was tough to bring cannon rounds onto the Corsairs. The Chinese had green pilots, the Americans had three skilled and one veteran.
The Corsairs are Raiden, and MiGs a mix of Raiden and CinC.
The Marines drew first, and for that matter second, blood. The cannon-armed Corsair is a beauty with its good maneuverability and hitting power. A few turns in, after I handed off my pair of birds to the late arrivee, and BOOM, down goes a MiG. A turn or two later same thing happened. However, finally a MiG bears down and takes a tough shot with success and a Corsair shuddered then fell from the combination of 37mm and 20mm rounds. Pilot rolls were also not successful on either side for bailing out. Another Corsair took some airframe damage, but by this time both remaining MiGs were out of ammo and making time for the Yalu.
Over overwhelming American victory as they gained four additional victory points for each destroyed MiG in top of the normal Check Your Six scoring.
Some pictures from the game. The actual battle took place over the Yellow Sea, but I have yet to obtain a sea mat with hexes on it, so my standard Hotz map had to substitute today.
I finally got around to hosting the Soto Gets Three scenario (check the Downloads page above) after breaking down and doing the chore of adding magnets to the planes. While the scenario is a mosh of two actions on the same day, and some of the variable rules are more hypothetical in nature, I hosted a game at the Dragon's Guildhall on the east side of Dayton. As I had five players, I went ahead and added all the variable rules that added more aircraft to allow enough planes on the table. It was a fun time, and some good feedback from the game. I am tweaking the scenario a bit, after re-reading my book on this conflict and seeing some interesting posts on the Check Your 6! group.
It was a tough go for the Salvadorans...losing three planes while the Hondurans suffered no losses. The 20mm guns on the Honduran planes caused a ruckus, but one of the tips on the CY6! group can counter this a bit - each time a 20mm Corsair fires, any ones means a jammed gun moving forward.
For my planes, I do realize that some of the castings used are not quite right - some of the Mustangs should have wingtip tanks, and the Corsairs with radar domes should not have the domes at all, but as these were spare aircraft from other projects, I made do with what I had. I think it turned out well!
Having picked up a Helion title on this conflict, I have come up with my own Check Your 6! scenario, entitled "Soto Gets Three." It has not been playtested, but I believe I have captured the historical details to give the proper setting. Enjoy!
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| Honduran Corsairs on the left, El Salvadoran Mustangs and Corsair center and right |
After another great Game Day I have decided to expand my Check Your 6! collection a bit. I am selling off my Spanish Civil War planes so that I can start a few oddball projects that I have more interest in.
At Game Day I picked up the remaining aircraft that I needed to complete all the 1948 Arab-Israeli scenarios I have collected, written by Rob Wubbenhorst and published in Wargames Illustrated. I also picked up a few P-40B/Cs to start either a Pearl Harbor or Flying Tiger project. As I already have some P-36s doing a Pearl Harbor scenario might be fun, but I also now have, via a trade, a few Ki-27 Nates, so I might hold off on Pearl as that involves buying all the Japanese forces as well.
I haven't purchased the planes yet, but the 100 Hour War (known incorrectly as the Football War) saw Corsairs and Mustangs used in Central America, and I have the workings of a scenario in mind.