Showing posts with label Mitsubishi A6M. Show all posts
Showing posts with label Mitsubishi A6M. Show all posts

8.15.2026

Darwin - A Pair of Scenarios

A few weeks ago I hosted a pair of games from my forthcoming scenario booklet on the American involvement at Darwin. These scenarios featured the rather green pilots of the 33rd Pursuit Group against Pearl Harbor veterans from the Imperial Japanese Naval Air Force. In both scenarios, as was historically, the Americans are placed in an impossible position. I was called out for this by a member of the Check Your 6! discussion group, complaining about play balance. War is not play balanced, but the premise behind these two scenarios is to have the players change sides and keep track of victory points by player and by team. And in this aspect, the scenarios now become balanced as players vie to obtain points.

I was, however, hesitant to spring these two scenarios on my gaming buddies as now I was worried about how they might react to the impossible American setup. 

The First Game (Zeros, Zeros, Zeros!)

In the first game I flew the single P-40 flight leader and I played it rather historically as I dove through the oncoming A6M2s and fled the table, securing a few victory points for myself. The other two American players took on the Japanese headfirst, which did not bode well.

The American setup...

...and the Japanese.

Nice formation there, eh?

Off to the races I go, leaving my fellow players to take on the swarm of A6M2s.

Not looking good, eh Yank?

The game ended with nearly all P-40s shot down. I grabbed two victory points with my rapid exit, which did pull some of the A6M2s away from the remaining Americans.

The Second Game (The Death of A Flight)

This game was more of a bounce, with the Japanese coming in from the northwest, turning to take on A Flight, which had landed, and now was scrambling to get airborne after hearing the radio calls that Darwin was under attack. The goal for the Americans? Survive and get off the board to obtain VPs. Bear in mind the American players for this scenario were the Japanese players in the first game, so they now felt the frustration of the historical event. I hope they banked enough points from Game One!

The American flight leader was able to get off a friendly edge, earning victory points. He was the overall winner of the two games, with a few others coming close. The feedback from my experience band of CY6! brothers was actually favorable - they appreciated being with the advantage and the disadvantage, and thought the tracking of points was a motivator to do well as the Japanese and to survive as the Americans. Guess that dude on the discussion group doesn't know what he is talking about.

Mat - Deep Cut Studio
Planes - Flight Deck Decals

The American conga line, taking off at Speed 1, TAL 1.

Three shotai (or one chutai if you prefer) in actual shotai formation.

Some of the Americans decided to move towards the Japanese. Why, oh why?

Which simply made it easier for the Japanese to close in. The American flight leader, watching my epic performance in the first game, is trying to get offboard.

A P-40 sandwich. IIRC he survived via robustness rolls and poor Japanese shooting.

7.14.2026

Heading to Darwin

projected cover image
Well, not physically, but I believe the next scenario booklet will feature the American experience in the skies over and near Darwin during 1942. I have thirteen scenarios completely written, and perhaps will create a few more. My decision to do Darwin next is because today I received a VERY generous offer to have some planes painted gratis, and with my Blue Falcon Hobbies 49th Fighter Group decals just waiting to be used (admittedly I have to obtain the planes to use them on), this seems like the best direction for the next scenario booklet. It will still be a few months before the booklet will be ready for publication as I have to order the planes, ship them off to be painted, then play some scenarios as well as take some pictures of the scenarios in progress. The good news is I already have nine carrier based A6M2s painted, and I have five P-40Es painted for the 33rd Pursuit Squadron, both of which will be featured in the first two scenarios. The bad news is I need to paint a dozen G4M2s (after purchasing them) or use a dozen G3Ms I already have for my Wake Atoll booklet (and also need painting). Realistically I should buy nine more A6M2s and paint them properly in the 3rd Kōkūtai colors (and which I have decals for, also from Blue Falcon)....decisions, decisions!

Soooo, I went forward and ordered the P-40s and the A6M2s (yeah, like I really need nine in the proper green scheme) from Flight Deck, and while I was on my mad shopping spree ordered a desert aerial mat from Deep Cut Studio. The desert mat isn't perfect for the outback, but it will find use in many other scenarios and eras. And now...the A6M2s were painted in ame-iro...I did not need to order nine more, but at least then I can do these nine in proper 3rd Kōkūtai decals.

Back to the booklet - I have the background also written, and I just need to add my usual rules modifications, color schemes, miniatures and publication sources, and then paste the scenarios in. Sounds like a lot of work, but most of it is relatively easy. The booklet will be titled Eagles Over the Top End. UPDATE (7/31/26): this will be the largest booklet thus far, coming in at nearly thirty pages.

7.09.2026

Blue Falcon Hobbies - More Decals

Well, I have certainly spent enough money with Blue Falcon to warrant a response to my inquiries about making more decals - I used their online request form, I used direct email, and I made a comment on one of their posts. No response. That is shite service, only balanced by the good service I receive when ordering their decals. Well, the following might be the last I order from Blue Falcon since I cannot get them to respond. Why have a form on your site to request custom decals if you are not going to answer? Why have an email address if you are not going to answer? 

CR.42 decals - I have several CR.42s from my departed friend's collection but they need a bit of squadron markings added - these will do.

I had ZERO use for these (get it?) but want to add some distinct markings to my A6M2s.

Repeat after me - it is NOT called the Football War! But needed decals all the same.

These are super handy for my Darwin project.

Okay, difficult to see, but late war Hellcat markings, which I did not need!

Eventually I will have a couple of schwarms (schwarmen? schwarme?) of Bf 109G miniatures and these decals will be sued for them.

I am awaiting the 343rd Kōkūtai decals from I-94 as part of their Genda's Blade pack, but it did not hurt to buy more!

5.23.2026

My Take on Operation Vengeance


I know this scenario exists already, I believe in a file obtainable from the Check Your 6! discussion group, but I wanted to delve into the mission to shoot down Yamamoto on my own, without reviewing the existing scenario. I am pretty pleased by the result, after consulting various books and YouTube videos about the event. Then I used a little AI to mix the parts together, providing direction in terms of Check Your 6! formatting, and then did some adjusting, and now I have a pretty good scenario for Operation Vengeance. One could of course add in the other eight P-38s but that would make a huge scenario, and historically it was the "Killer Flight" that saw all the action (which begs the question, just where were the covering flights?).

Without further ado, Operation Vengeance.

3.24.2026

Blood and Irony Over the Kanto Plain

The Final Hours of the Pacific Conflict


The cessation of hostilities in a global conflict rarely occurs with immediate, universal synchronicity. Instead, the inertia of vast military machines, compounded by the limitations of mid-twentieth-century communications and the unyielding fanaticism of entrenched combatants, often results in a chaotic and bloody twilight. This phenomenon was starkly illustrated on the morning of August 15, 1945, in the skies over the Kanto Plain near Tokyo. Mere hours before Emperor Hirohito broadcast the unprecedented announcement of Japan’s unconditional surrender, the final aerial engagement of the Second World War erupted in a furious, close-quarters dogfight.

In this tragic clash, a formation of Grumman F6F-5 Hellcats from United States Navy Fighter Squadron 88 (VF-88), operating from the aircraft carrier USS Yorktown (CV-10), was ambushed by a mixed force of Mitsubishi J2M3 Raiden and A6M5 Zero interceptors belonging to the Imperial Japanese Navy’s elite 302nd Kōkūtai. The resulting engagement, which cost the lives of four American aviators who had taken off during wartime only to be shot down during peacetime, serves as a poignant microcosm of the broader Pacific War. It highlighted the technological apex of wartime aeronautical engineering, the devastating attrition of pilot experience, and the lethal consequences of rigid adherence to martial codes.

By mid-1945, the Allied war machine had effectively isolated the Japanese home islands. The Imperial Japanese Navy had been systematically dismantled in the titanic fleet engagements of the Philippine Sea and Leyte Gulf, rendering it incapable of power projection. Concurrently, the United States Strategic Bombing Survey (USSBS) had prioritized the systematic destruction of Japan's industrial capacity and urban centers, leading to the devastating low-altitude B-29 Superfortress incendiary campaigns directed by Major General Curtis LeMay of the XXI Bomber Command.

Operating in conjunction with the strategic bomber offensive, Admiral William F. Halsey’s United States Third Fleet maintained a relentless operational tempo off the coast of Honshu. Halsey’s Fast Carrier Task Force (Task Force 38) was a maritime armada of unprecedented destructive capability. A single task group within this force, such as Task Group 38.4, fielded more offensive punch than the entire pre-war carrier fleet, boasting over a hundred Grumman Hellcats, Vought Corsairs, and Curtiss Helldivers.

Despite the atomic bombings of Hiroshima and Nagasaki on August 6th and 9th, and the Soviet Union's abrogation of the Neutrality Pact followed by their invasion of Manchuria on August 8th, the Japanese military high command remained deeply fractured regarding capitulation. In response to this diplomatic stalling, Admiral Nimitz directed Halsey to maintain unremitting pressure on the Japanese military infrastructure. Halsey’s directive was to launch continuous fighter sweeps and bomber strikes against airfields, transportation networks, and coastal shipping to preclude any possibility of a coordinated kamikaze (suicide) defense against the anticipated Operation Downfall invasion forces. It was under this doctrine of continuous attrition that the aviators of the USS Yorktown prepared for their missions on the morning of August 15th.

In stark contrast to the overwhelming material superiority of the United States Navy, the Japanese home defense forces were operating in a state of terminal decline, yet they remained exceptionally dangerous. The primary defensive bulwark for the Kanto Plain and the Tokyo metropolitan area was the 302nd Kōkūtai (Naval Air Group), operating out of Atsugi Airfield.

Established in March 1944 specifically to counter the high-altitude threat posed by B-29 Superfortresses, the 302nd Kōkūtai was an elite formation steeped in the culture of the Bushido code. The pilots considered themselves the dedicated Samurai of the modern era, sworn to protect the Emperor and the capital. Surrender was universally viewed as an unthinkable disgrace. Following the Emperor's eventual broadcast, many officers at Atsugi would briefly rebel, taking up arms against their own government in a futile attempt to continue the war, though the garrison ultimately surrendered without bloodshed.

The 302nd was commanded by Lieutenant Yukio Morioka, who, at 23 years of age, was the youngest air group leader in the Imperial Japanese Navy. Originally trained as a dive-bomber pilot, Morioka transitioned to fighters and led a unit characterized by a severe dichotomy in pilot skill. While the unit retained a core of highly experienced, pre-war veterans, the severe attrition of the Pacific War meant that the bulk of its pilot roster consisted of raw recruits. By early 1945, the Japanese aviation training pipeline had collapsed; new pilots were often thrust into combat with a mere 130 hours of total flying time, facing American aviators who typically boasted upwards of 525 hours before their first combat deployment. This disparity in training would heavily influence the tactical dynamics of the final engagement.

The human element of the August 15 dogfight reveals a cross-section of the men swept up in the war's final crescendo. The engagement pitted weary American aviators dreaming of the postwar world against Japanese defenders who felt they had nothing left to lose.

Fighter Squadron 88 (VF-88) "Gamecocks"

Air Group 88, attached to the USS Yorktown, had arrived in the Pacific Theater late in the war but had quickly been bloodied. Over the six weeks preceding mid-August, the group had suffered devastating losses while operating in the heavily defended airspace over the Japanese home islands. The squadron had lost ten pilots, including their revered squadron leader, Lieutenant Commander Charles Crommelin, who perished in a freak mid-air collision with his wingman over Hokkaido.

Command of VF-88 subsequently fell to Lieutenant Malcolm W. Cagle, a former executive officer whose leadership was viewed with deep skepticism by the exhausted squadron. The veteran pilots, bonded by the shared trauma of combat attrition, were highly critical of Cagle's risk management in the final, uncertain days of the war.

The division that launched on the morning of August 15 was led by Lieutenant Howard M. "Howdy" Harrison, a seasoned flight leader from Sutton, West Virginia. Harrison's primary motivation in the war's final days was survival; he desperately wished to return home to reunite with his wife and meet the infant daughter born after his deployment to the Pacific.

Harrison’s wingmen presented a diverse tapestry of American backgrounds. Ensign Wright C. "Billy" Hobbs, a 22-year-old native of Indiana, was a passionate aviator who believed he was born to fly fighter aircraft. Conversely, Ensign Eugene "Mandy" Mandeberg viewed his service through a different lens. A former reporter for The Michigan Daily in Detroit, Mandeberg saw his deployment not as a grand adventure, but as a grim wartime duty. Squadron mates noted that Mandeberg lacked the aggressive demeanor typical of fighter pilots, preferring to study the "flora and fauna" rather than focus strictly on tight formation flying. Ensign Joseph G. Sahloff, hailing from Selkirk, New York, was driven by a desire to prove his aeronautical competence among the Navy's best. Lieutenant (j.g.) Clarence A. "Ted" Hansen and Lieutenant (j.g.) Maury Proctor, both possessing vital combat experience, rounded out the strike package.

The Veterans of the 302nd Kōkūtai

The Japanese pilots launching from Atsugi represented the antithesis of the American outlook. Leading elements of the 302nd Kōkūtai was Ensign Sadaaki "Temei" Akamatsu, a legendary and highly controversial figure within the Imperial Japanese Navy. Akamatsu had been flying since 1932, logging an astounding 8,000 flight hours. A veteran of the Second Sino-Japanese War, he was a known trickster, a frequent insubordinate, and notoriously flew combat missions while heavily intoxicated. Despite his lack of discipline, his combat record was undeniable; he was one of the few Japanese aviators who preferred the heavy, demanding Mitsubishi J2M Raiden over the nimble Zero, utilizing strict "boom-and-zoom" tactics to rack up kills.

Akamatsu was joined by other seasoned aces, including Yozo Tsuboi, the highest-scoring Raiden ace of the war, and Junro Teramura, a seasoned squadron leader. These veterans provided the tactical backbone for the 302nd, directing the aggressive, high-speed diving attacks that would characterize their interception of VF-88, while the less experienced conscripts provided the sheer numerical volume necessary to overwhelm the American formations.


The Grumman F6F-5 Hellcat

The F6F-5 Hellcat was the quintessential American carrier fighter of the late Pacific War. Designed specifically utilizing combat data from early engagements with the Japanese Zero, the Hellcat was engineered to prioritize speed, altitude performance, and pilot survivability over horizontal maneuverability.

At the heart of the F6F-5 was the massive Pratt & Whitney R-2800-10W Double Wasp, an 18-cylinder radial engine producing 2,000 horsepower. This powerplant propelled the aircraft to a maximum speed of 380 mph at medium altitudes. The Hellcat was heavily armored, featuring self-sealing fuel tanks and protective plating around the cockpit and oil coolers, allowing it to sustain immense kinetic punishment and remain airborne. Armed with six .50-caliber Browning M2 machine guns, it projected a devastating cone of fire.

However, the F6F-5 was undeniably burdened by the requirements of naval aviation. The heavy landing gear and complex wing-folding mechanisms added significant parasitic weight, making it slightly slower at high altitudes compared to late-war, land-based fighters. Furthermore, on the morning of August 15, the Hellcats of VF-88 were heavily encumbered by underwing ordnance and external drop tanks intended for airfield suppression, severely degrading their acceleration, climb rate, and maneuverability prior to the engagement.


The Mitsubishi J2M3 Raiden ("Jack")

The J2M Raiden represented a radical paradigm shift in Japanese fighter design. Conceived by Jiro Horikoshi, the brilliant engineer behind the A6M Zero, the Raiden was a localized point-defense interceptor built expressly to destroy heavily armored, high-altitude American bombers. Horikoshi completely abandoned the traditional Japanese emphasis on dogfighting agility in favor of raw speed and rapid climb performance.

The J2M was visually distinctive, featuring a sleek but stubby fuselage necessary to house the oversized Mitsubishi Kasei engine. To minimize drag, the engine was buried deep behind a long cowling, utilizing a specialized intake fan and a long extension shaft connected to the propeller. The J2M3 variant achieved formidable aerodynamic benchmarks. Post-war evaluations conducted by the United States Technical Air Intelligence Command (TAIC) utilizing captured airframes, 92-octane fuel, and methanol injection recorded the J2M3 reaching a blistering maximum speed of 417 mph at 16,600 feet.

The Raiden was heavily armed, typically carrying four 20mm cannons, providing the burst mass necessary to shred American aircraft. Its primary operational weaknesses were poor pilot visibility from the deeply recessed cockpit and sluggish handling characteristics at low speeds. However, when utilized correctly in high-speed, vertical diving attacks - as favored by veterans like Akamatsu - the Raiden was a lethal, energy-fighting platform.

The Mitsubishi A6M5 Model 52 Zero ("Zeke")

By the summer of 1945, the legendary A6M Zero was fundamentally obsolete, outclassed in speed, dive rate, and armor by nearly every American fighter in the theater. The A6M5 (Model 52) was a desperate attempt to modernize the airframe and prolong its tactical viability.

Engineers shortened the wingspan and rounded the wingtips to increase the aircraft's maximum dive speed, a fatal flaw in earlier models. They also modified the Sakae engine's exhaust system, utilizing thrust-augmenting individual exhaust stacks to squeeze out additional speed. The Model 52 incorporated rudimentary armor plating behind the pilot and self-sealing fuel tanks, though it remained structurally fragile compared to the Hellcat. Retaining its armament of two 20mm cannons and two 7.7mm machine guns, the Zero's primary asset remained its superlative horizontal turn time. If a Zero pilot could successfully force an American aircraft into a low-speed, turning engagement, the A6M5 could still easily outmaneuver the heavier Hellcat.

The Final Mission: August 15, 1945

At 0415 hours, Vice Admiral John "Slew" McCain’s Fast Carrier Task Force commenced flight operations, launching a massive 103-plane fighter sweep intended to neutralize the airfields surrounding Tokyo. Lieutenant Harrison's division of eight F6F-5 Hellcats launched from the USS Yorktown, tasked with suppressing Tokurozama and Atsugi airfields to clear the airspace for subsequent heavy bomber strikes.

The mission deteriorated almost immediately after departing the carrier deck. The American formations encountered severe weather fronts characterized by towering cumulonimbus clouds. Unable to navigate safely over or around the dense cloud banks, unit cohesion broke down. Harrison, adapting to the deteriorating tactical situation, detached two of his Hellcats to maintain a high-altitude orbit above the weather. Their orders were to act as a vital communications relay, while Harrison led the remaining six aircraft - piloted by Proctor, Hansen, Sahloff, Hobbs, and Mandeberg - down to a low tactical altitude beneath the overcast to proceed toward the target.

The Ceasefire and the Ambush

At approximately 0645 hours, as Harrison’s six Hellcats approached Tokurozama Airfield, the high-altitude relay team forwarded an urgent, historic transmission: Emperor Hirohito had accepted the terms of the Potsdam Declaration; all Allied offensive operations were to be suspended immediately.

Admiral Nimitz’s recall order was broadcast across all fleet frequencies. American pilots aloft were instructed to jettison their offensive ordnance into the ocean and immediately reverse course back to Task Force 38. For the aviators of VF-88, the psychological shift was profound. The burden of combat evaporated in an instant. Lieutenant (j.g.) Ted Hansen vividly recalled his immediate thought upon hearing the transmission: "Oh God, let's get our fannies out of here".

However, the transition from wartime to peacetime was violently interrupted. Out at sea, radar operators aboard the US destroyers Heermann, Black, Bullard, and Chauncey - acting as advanced pickets - detected a large cluster of incoming bogeys. Unfortunately, this warning did not reach Harrison’s low-flying division in time. Plunging out of the heavy cloud cover directly above the withdrawing Americans were twelve Japanese fighters - specifically four J2M3 Raidens and eight A6M5 Zeros - from the 302nd Kōkūtai. This Japanese formation had either failed to receive the Emperor's surrender broadcast or, driven by the fanaticism prevalent at Atsugi, actively chosen to ignore it.

The Dogfight Over the Kanto Plain

The tactical ambush was disastrous for the Americans. The Hellcats were flying low to the ground, heavily encumbered by their drop tanks, and operating at a low kinetic energy state. Conversely, the Japanese interceptors possessed a massive advantage in potential energy, utilizing the gravity of their steep dive to achieve speeds well in excess of the Hellcats' capabilities.

Realizing the impossibility of outrunning the diving attackers, Harrison ordered his division to turn directly into the onslaught, initiating a series of brutal, high-closure-rate head-on passes. The airspace instantly dissolved into a chaotic, swirling furball.

Hansen found himself immediately targeted by multiple enemy airframes. In a desperate maneuver, he engaged in a head-to-head merge, devastating a Japanese fighter with his six .50-caliber machine guns and narrowly avoiding a fatal mid-air ramming attempt by a second aircraft, which he also subsequently destroyed. Nearby, Maury Proctor observed a J2M Raiden firmly attached to the tail of Ensign Sahloff’s Hellcat. Proctor violently wrenched his aircraft into a tight starboard turn, pulling a high-deflection lead on the Raiden. Firing from 700 yards, Proctor’s concentrated burst struck the Raiden, causing it to explode in mid-air.

Despite these localized victories, the numerical supremacy and massive energy advantage of the 302nd Kōkūtai proved insurmountable. Sahloff’s F6F-5, severely damaged in the initial pass, plummeted to the earth. In the swirling confusion, visual contact was lost with Harrison, Hobbs, and Mandeberg. Overwhelmed by the sheer volume of attackers, all three were shot down.

The engagement lasted only minutes. Hansen and Proctor, piloting heavily damaged aircraft, managed to utilize the superior ruggedness of their Hellcats to extricate themselves from the combat zone, limping back to the Yorktown. The final tally of the war’s last dogfight stood at four American Hellcats lost, alongside two Japanese Zeros and two Raidens.

Aftermath and Legacy

The loss of Harrison, Hobbs, Mandeberg, and Sahloff - men who died in combat after the war had technically ended - cast a long, dark shadow over the celebrations aboard the Third Fleet. Admiral Halsey carried the psychological burden of their deaths for the remainder of his life. In his postwar memoirs, Halsey explicitly asked that the names of these four aviators never be forgotten, viewing their sacrifice as the ultimate tragedy of the conflict and referring to their deaths as an "unpayable personal debt".

The remains of the fallen aviators lay undisturbed for decades. It was not until March 1946 that U. S. personnel recovered unidentified remains from the Myoho-ji Temple in Yokohama, which were subsequently buried as an "unknown" at the Manila American Cemetery in the Philippines. In 2019, modern forensic initiatives led to the exhumation of these remains. Utilizing advanced Single Nucleotide Polymorphism DNA capture methods, the Defense POW/MIA Accounting Agency conclusively identified the remains in March 2025 as those of Ensign Eugene Mandeberg. Eighty years after his final flight, Mandeberg was laid to rest with full military honors at Beth El Memorial Park in Livonia, Michigan, providing a solemn closure to the final casualty event of the Second World War.

3.10.2026

The VF-27 Scenarios


What follows is the aircraft mix needed for the seven scenario outlines I have cobbled together featuring the Hellcats of VF-27, calling this group of scenarios "The "Cat's Mouth" Killers of VF-27." Not a huge number or variety of planes are required, and these scenarios are ideal for 2-6 players (typically I run games with two planes per player). I will probably just order the requisite fighters as I do not need six Jills for just one game - seems to be a waste of money and waste of time to paint them. However the Judys are useful for other Hellcat scenarios from the Desperate Measures scenario book, so I might also add those to my next Flight Deck order - plus it is a different looking aircraft for a Japanese design.

3.08.2026

Blog Slows

Just a little update - after a prolific 2025 my blog posts in 2026 have slowed to a crawl. I've had a few Civil War presentations and tours already this year which require some preparation time, including a trip to the Fort Donelson Symposium where I led a tour and did a talk, and then there is the dad issue. About a month ago he was hospitalized. After a week of clearing his lungs and controlling his blood pressure, he spent nearly three weeks in a rehab facility to work on strength. Now he has been in an independent living apartment for almost two weeks, and it has been a chore. Not only organizing the move and getting him settled, but his memory, almost overnight, has been severely impacted. The facility is beautiful - new, with plenty of excellent amenities, but dad seems to also find the negative in every aspect. And the incessant phone calls (called me over 60 times when I was in Tennessee, always wanting to go "home" even though he knows he can't due to his need for having others around) and worn me, and more importantly to me, my wife down to a frazzled edge. So I have not had the energy to paint, decal, or post, let alone to get a game or two in. There is the constant running to his house (45 minutes away) and then visiting him. By the time I get home, I'm done mentally for the day. Also, the weather has prevented me from priming many planes over the winter, but now the weather is improving I at least will be able to work on that task.



I do keep working on research, having created scenario outlines featuring the F6F Hellcat, including a few featuring VF-27 as I have the excellent Scale Specialties decal sheet which includes the distinctive cat face of the squadron. What I also like about VF-27 is the fairly late war use of the three color scheme before morphing into the overall glossy dark sea blue, and they were using both schemes the day the USS Princeton, their carrier, was sunk. The three color paint scheme is not so daunting to me, having worked on some early war Wildcats and Buffalos - same colors, with the addition of the band of dark blue to the upper surfaces.


To pull off the seven VF-27 scenarios I only need four Hellcats (more accurately it would be four -3 and four -5 models, but at 1/285 scale who is counting?), six A6M5s, four Oscars (I already have several later model Ki-43s), four Judys, and six Jills. Flight Deck does make all the planes needed (well, they offer just the -3 Hellcat, but at this scale...).

12.07.2025

Pearl Redux! After Action Report

Over Pearl Harbor....

We ran the Second Strike scenario in commemorate the attack on Pearl Harbor. Due to a limitation with the number of players in attendance, we adjusted the scenario to feature Zekes making strafing runs on Ford Island and Hicam Field as we did not have the Vals and Kates needed. Admittedly, my knowledge from the game, played just yesterday, is limited as I actually played in this event and so my point of observation is rather focused, but I will cover what I can remember! Once again I also took few photos.


The Japanese players move in to strafe Ford Island. The AA piece in the distance would be attacked the following turn.

The Japanese players moved into range of Ford Island, dropping altitude in order to strafe the ships and the installations. The dice were HOT for Jay, who not only put down something like five or six successful strafing hits, but he also knocked out the light AA as well. He liked my dice so much he offered to buy them such was his success. With the Japanese already raking up the victory points, the Americans closed in.


Three P-40s and three P-36s move towards the Japanese. I was piloting the two Hawks at the bottom of the picture.

A pair of P-40s started on the board, and the remaining Americans came on during Turn 1 (another scenario change to adjust to the speed to the Zekes). Each turn I dropped my P-36 section one TAL and grabbed the extra hex from the shallow dive. The other two Americans closed into the ranks of the Japanese Zekes, and the furball began.

After pounding Ford Island the Zekes move to engage the oncoming Americans. My Hawks were straining to catch up and the base on one can be seen on the right.

While both sides had mostly skilled pilots, some maneuvers made by the Americans allowed the Japanese to start inflicting damage on the P-40s. It was going badly for the Americans - already in the hole six victory points from the strafing runs, now the Yanks started to fall out of the sky.



As I closed in I dove nearly to the deck to get under the oncoming Zekes. However, I bled off nearly all my speed on an Immelmann and was not in a grand position. That seemed to be the mantra for the American players - we just could not pull off just the right turn codes to really stick it to the Japanese. One, two, then a third American plane fell our of the Hawaiian skies. Finally one Zeke was shot down (if we could hit, then we stood a good chance as the Zeke's robustness is 0). Then my green pilot was face to face with the Japanese veteran. Crap. But the dice were favorable as I shot down the bugger - the return fire proved to be just as deadly as my green Hawk became debris. Regardless, a bit of a morale victory.

Jay had two of his Zekes run out of ammo, but that saving grace really did not matter. The Japanese won this fight overwhelmingly! Four American planes shot down (or was it five) for the loss of a pair of Zekes. The Americans earned ten VPs - the Japanese was something like twenty-two. 

The Japanese only went after Ford Island. In hindsight I probably should have had one group attack Ford while the other attacked Hickam Field. That would have spread out the Japanese Zekes a bit more, and would have aligned with the scenario had we had Vals and Zekes.

Planes - Zekes are Flight Deck Decals (painted by yours truly), P-40s and P-36s are Raiden (painted by Miscellaneous Miniatures).
Mat - custom Pearl Harbor from Deep Cut Studio.

12.05.2025

Zekes Off the Production Line

 As I am hosting another Check Your 6! Pearl Harbor game this weekend, and as I need Zekes for my Darwin and Wake Island scenarios as well, I finally completed nine A6M2 Model 21 Zekes today. 


I like how they turned out, although I do not have the dexterity, whether through paint or decal, to add the blue fuselage stripe for aircraft based on the IJN Soryu. Oh, I do have a long stripe decal to be used, but trying to come up with the exact place to cut it for the correct length, and to have it actually be straight around the fuselage - well that ain't happening! Anyway, the IJN Ash Grey seems to be the perfect color for ame-iro. 


Sieben Schwaben Spiele do make decals for Zekes in 1/200, so eventually I will ask to have some scaled to 1/285 as they are curved to adjust for the fuselage and they should be in the correct length.


  • Miniatures - Flight Deck Decals
  • Paints - Vallejo IJN Ash Grey, NATO Black, Natural Steel, and Foundry Bavarian Cornflower Blue, Shade C.
  • Decals - Scale Specialities
  • Varnish - Vallejo Matt (brushed on)

10.28.2025

Color Choices - Part III

The third part of an irregular series that provides the base colors used on a variety of projects.

Wake Atoll

  • F4F Wildcat/F2A Buffalo - For the Wildcats and Buffaloes (the Wake Atoll project) - I used Faded Photo Reconnaissance Unit (P. R. U.) Blue (71.109) on the upper surfaces, with Light Grey (71.298) for the lower. I really like this color combination.

Darwin
  • A6M2 - To reproduce the ame-iro color used on shipborne Japanese naval aircraft I went with Imperial Japanese Navy Ash Gray (71.311). It seems to capture the gray, green, and tan hues well. NATO Black (71.251) on the cowling. These Zekes will also see time over Wake.
  • P-40E - Typical early war United States Army scheme of Dark Olive Drab 41 (71.316) over Neutral Gray N43 (71.051). 

 Second India-Pakistan War (1965)
  • F-86 - The primary Pakistan aircraft received an overall scheme of Aluminium (71.062). 
  • Folland Gnat - Another plane that had a natural metal finish, so once again I used Aluminium.
  • Mystère - Why yes, I'm glad you asked - Aluminium was indeed the color of choice.

10.20.2025

I-94 Decals

For my next batch of decals I ordered a few sheets from I-94 Enterprises. I believe I am turning into a decal hoarder, but that's another post....

For my order with I-94, I was looking to pick up some items to help complete some projects and move forward on others. I have used I-94 decals before and they are quite good, and quite affordable. From what I gather what I-94 offers is mostly from the older Beacon range. I-94 also carries the Scale Specialties range, which includes some very unique and useful items, at a higher price point, but the sheets contain markings for numerous aircraft in most cases.


My first sheet is simply blue lettering, which also includes blue numbers. The blue letters are needed to complete my Swedish J 29s for my 1950s Baltic Encounter scenario. Not certain how much additional use I will get from this sheet, and while I could have simply left the letters off the miniatures, I wanted to have a "more complete" looking set of Tunnans.

The second sheet, having black lettering and numbers for United States naval aircraft, pushes me closer towards my Operation Torch project, the sheet also having some letters and numbers for Coral Sea USN aircraft. One of the items I have been working on is a small scenario book and guide to the American Atlantic portion of Torch and have about eight scenarios in mind.

A number of planes can be decaled with just this one sheet

The next two sheets are Scale Specialties offerings. The first is one I need for Japanese naval aircraft for Wake Atoll - I went with the Hiryu/Soryu sheet as that will work for both the Pearl Harbor Second Strike scenario and a few scenarios I have put together for my Wake scenario book. The sheet includes insignia and aircraft marking for Zekes, Vals, and Kates.

While not having a lot of Spanish Civil War decals, there are plenty for the early WWII period Messerschmitts

The second Scale Specialties sheet I ordered is catered to Bf 109s for both the Spanish Civil War and early WWII. However, I will be using these for my half dozen Heinkel He 100s. As these planes were never used in combat, taking a few oddball squadron insignia from the 109s doesn't really feel that off to me.

10.13.2025

Revamping the Rufe



A few months ago I hosted for the Check Your 6! Southwestern Ohio Group the Strike on Kiska scenario from Battles Above 3, and it did not go well for the Japanese (see HERE for that after action report). Outfitted in that scenario with five A6M2-n Rufes, the Japanese players could inflict but little damage to the B-25s or their P-40E escorts. Of course knowing that Check Your 6! is nothing if it is not a dice game, results may vary when running the same scenario several times. However I feel there may be a little more than just "luck of the dice" when it comes to using the Rufe.

On my bookshelves are three titles that deal directly with the Aleutian Campaign, including the recent two part series published by Helion. I've been re-reading these books, and then remembered that there was at least one video on the Aleutian Rufes (initially the 5th, but then redesignated the 452nd Kōkūtai) on the excellent Showtime 112 YouTube channel (it is actually a two part series). This morning I watched both of those videos, and I have become a bit more convinced that the poor showing in the scenario might have been partially due to the Rufe's CY6! ratings. 

In Part I of the Showtime videos it is mentioned that the addition of floats to the A6M2 Model 0 Zeke created a slower aircraft, but one without a loss of maneuverability. In CY6! the Zeke is rated (at lower altitudes) as A4 + 2(-) for maneuverability, speed, and agility, while the Rufe comes in at a paltry B3 + 1. I would make the argument that the Rufe's ratings should be enhanced a bit based on its performance in the Aleutians.

Early in its Aleutian deployment, the Rufe faced unescorted American heavy bombers. The floatplanes, always in fairly limited numbers, were able to damage and on occasion shoot down those large monsters, with one group of seven B-24s all taking damage during one mission. This would be a tough proposition in game terms as the Rufe only has a +1 agility advantage, going up against aircraft that have a robustness of 4. Even facing a B-25C is an almost even fight, as the B-25 has the same game agility as the Rufe, just one rating worse for maneuverability (B Chart vs. C Chart), and is a tough son of a gun to shoot down, as evidenced in the Kiska after action report linked above. 

Rufes also managed to do some solid work against American fighters, namely the P-39, P-40, and P-38 - faster and more robust aircraft. In all the 452nd Kōkūtai claimed seventeen kills and five probables against a loss of a dozen Rufes in combat.

Based on my reading and interwebs research (knowing the latter is always an adventure), I think the Rufe should be slightly improved in performance. Loaded weight and time to 20,000 feet favored the Rufe over the Zeke while both fighters used the same powerplant. I have changed climb and dive rates to a middle ground between the Rufe and the Zeke. Here are the game ratings and my proposed ratings.


I will be hosting the Strike on Kiska scenario a few more times to see if the proposed ratings work, or if I have created an overbalance.

9.16.2025

The 9th Pursuit's First

49th Pursuit Group P-40E Warhawks over Northern Territory, 1942


In the aftermath of the Japanese surprise attack on Darwin, Northern Territory, in February 1942, the lead elements of the 49th Fighter Group, specifically the 9th Pursuit Squadron, were sent to bolster the air defenses of the threatened Australian town, which was in range of land-based Betty bombers and their escorts, the formidable Zero, flying from airfields in Java. Darwin was an important port town and had been used to stage convoys of supplies and material into Java before the fall of that Dutch colony. Darwin now became the front line as the Japanese launched a campaign to neutralize northern Australia and potentially invade the continent.

Stephen (Steven/Stephan) Poleschuk
The 9th Pursuit, manned by well-trained but inexperienced pilots and based south of Darwin at Batchelor, would obtain their first victory against the Japanese on March 22nd, when a Babs recon plane, flying at 19,000 feet and escorted by three Zeros, flew over Darwin in preparation for a bombing mission slated to hit Darwin later that day. The Japanese incursion had been picked up on the Royal Australian Air Force radar at Dripstone Cliffs. The Babs and the Zeros became separated and a section of P-40Es pounced on the helpless Babs before the Zeros could intervene, resulting in the loss of the recon plane, which crashed near Bathurst Island with one crewman parachuting from the stricken aircraft. Credit for the American victory was determined by a flip of a coin as Second Lieutenants Clyde L. Harvey and Stephen "Polly" Poleschuk had both caused damage on the Japanese recon plane - Poleschuk was the winner of the coin toss.

I have created a work in progress Check Your 6! scenario for this action which can be found on the Downloads page. 

Sources:


Ferguson, Steve W. & Pascalis, William K - Protect & Avenge: The 49th Fighter Group in World War II. Schiffer Military History, 1997.

Hess, WIlliam F. - 49th Fighter Group: Aces of the Pacific. Osprey Publishing, 2004.

Lewis, Dr. Tom - Eagles over Darwin: American Airmen Defending Northern Australia in 1942. Avonmore Books, 2021.

McDowell, Ernest R. - 49th Fighter Group. Squadron/Signal Publications, 1989.

9.10.2025

Idea for a Convention Game

When I mentioned my two Darwin scenarios (that feature the 33rd Pursuit Squadron (Provisional)) on the Check Your 6! discussion group several weeks ago, one poster mentioned that the scenarios would not be enjoyable for the American players. Both situations place the outnumbered Americans in a less than ideal position, being bounced by the more numerous and more experienced Japanese. My response to the poster? Well, sometimes the historical situation just isn't balanced. When gaming in general, I often will play the lessor desired side, using what I call the XI Corps (of American Civil War infamy) mentality - the XI Corps as a whole did not perform well at Chancellorsville or Gettysburg (that is the simplistic point of view as many of the commanders and units of the XI Corps actually performed very well). My XI Corps mentality is "I cannot do worse than the XI Corps" and so if I game the less desired side, and actually do "okay" then that becomes a victory in my feeble mind. So it is with the pair of Darwin scenarios I created (and available on the Downloads page). The American players should have the mindset of seeing how well they can do in a less than ideal situation, knowing that they are probably going to lose a lot of their aircraft.

However, I was giving these two scenarios a thought the other day, and realized that there is another way to tackle the crappy situation the Americans find themselves in - to run these at a convention as two events, but require the same players sign up for both, and to have those players change sides - those players who gamed the Americans in the first session would play the Japanese in the second, and vice versa. That way the players have a chance to be both the hunters and the hunted. I would also track victory points either by side, by nationality, or by player so as to motivate the players to do as well as possible for both games. I do plan to have some sort of prizes for motivation! 

As part of this plan, I updated the scenarios a bit by changing the victory point conditions. I also now have the aircraft purchased to paint up for the Americans (P-40E) and Japanese (A6M2), beautiful prints from Flight Deck Decals. The plan to host this twin game on at CincyCon next spring.

9.06.2025

New Toys Ordered Part III - World War Two

I have gone on a recent spate of ordering new planes. Some are to be used for future projects, others for expanding existing projects, while others will be to replace existing metal planes with higher quality 3D prints and more accurate paint schemes.

The Nell - needed for Wake Atoll

For the two scenarios I created that take place during the February 1942 surprise attack against Darwin, I needed to obtain planes for both sides as my collection was did not have any aircraft to cover. Regardless of the Darwin scenarios, I had the intention one day of adding A6Ms to my collection, so picking up a chūtai of Zeros not only fills the Darwin scenarios, but will see duty for my Wake Atoll scenario booklet as well as other early Pacific projects - likewise the purchase of a dozen Nells to use for Wake (as the price point at Table Top Flights for bombers is very low I justified a dozen bombers based on how much I "saved" - and the Nells will see duty as Sallys over Burma and Bettys in other Pacific regions as I am NOT buying thirty-six Japanese bombers). The P-43 Lancers will fit in for 1943 China while the Heinkel 170s will be used as Heinkel He 70s for the Slovak-Hungarian War (I have one scenario that involves a pair of Heinkels on a recon mission).

All in all a bit of a mix of airplane types for a variety of projects.

Flight Deck P-43, P-40E, Heinkel He 70, and A6M2

Flight Deck Decals
Mitsubishi A6M2 - 9
P-40E Warhawk - 5
P-43A Lancer - 4
Heinkel He 170 - 2

Table Top Flights

Mitsubishi G3M2 Nell - 12

2.23.2025

The Peregrine Falcon

We know the plane by its American callsign, "Oscar," but the Nakajima Ki-43, to the Japanese Empire, was called the Hayabusa, or Peregrine Falcon. It is one of the most common of Japanese aircraft, but the Mitsubishi A6M series is far better known, and more often used by Check Your 6! gamers. However, the Hayabusa racked up half of all Japanese fighter victories during World War II, seeing action across the empire.

Often mistakenly called "Zero" in Allied reports, the Japanese Army's first retractable gear fighter was manufactured from 1939 until 1945, in three main types. The Hayabusa was to be the replacement for the beloved Nakajima Ki-27 (later known to Allied forces as the Nate). The Ki-43 prototype was not favored by military test pilots, but design improvements led to a favorable response by the Japanese Army, albeit at the sacrifice of strength and protection. The Ki-43-I was initially armed with just two Type 89 7.7mm machineguns, progressed to one Type 89 and one Ho-103 12.7mm machinegun (the most common gun arrangement on the Ki-43-Ib), then completed its run with two Ho-103 machinegun (the Ho-103 was classified as a cannon by the Japanese as it used an explosive shell). Speed for the Hayabusa was just over 300 miles per hour.

In 1942 the Ki-43-II was introduced with such improvements as light armor for the pilot and a crude form of self-sealing fuel tanks. Other improvements included a reflector gunsight, a taller canopy, and a three-blade propeller. Equipped with a more powerful engine, performance was enhanced, but speed and the rather weak armament were still detriments to the Hayabusa's ability to cope with more powerful Allied aircraft.

In game terms we have the following:


In 1/285 and 1/300 scales we have a few quality choices for the Hayabusa. Flight Deck Decals offers both the Type I and Type II models, while Raiden has one Oscar available (from the pictures on their website it is difficult to determine which type). Table Top Flights also provides both a Type I and Type II model. There are other companies that produce the Hayabusa, but the three aforementioned are my preferred ranges.

One can obtain some double duty in purchasing the Hayabusa. Compiling the various scenarios that feature the American Volunteer Group, from both the core rulebook and Battles Above 3, and adding in the Dutch East Indies scenarios from Battles Above 3, one needs a dozen Oscars. 

This highly maneuverable and successful aircraft deserves a bit more attention from Check Your 6! gamers.