Showing posts with label Battles Above. Show all posts
Showing posts with label Battles Above. Show all posts

8.03.2026

Genda's Blade


Website image - not great
I am trying to fill in gaps in my World War II gaming -the challenge being the number of theaters that makes this an impossible task to go along with my interest in just about everything. Regardless of my lack of focus, recently I have been looking at late war action in the Pacific, and to that end purchased the "Genda's Blade" pack from I-94. The pack features either eight or sixteen Kawanishi N1K2-J Shiden-Kai (Violet Lightning-Improved) fighters (Raiden Miniatures) along with a decal sheet for the 407th Hikotai (made by the now defunct Dom's Decals) which is not available for separate purchase (and because I have a bit of an addiction, I have also ordered the same planes from Flight Deck Decals, for a future comparison post). The N1K2-J, known to the Allies as "George", was a beast - fairly fast, decently maneuverable, and armed with four 20mm cannons, albeit I believe the same type found on the A6M series (and hence meriting only LVC in Check Your 6!). 

My image, a little better
The term Genda's Blade comes from the formation of the 343rd Kōkūtai, an elite unit created in late 1944 by Minoru Genda, himself an extremely experienced pilot, although one with no victories during the war. Genda recruited the best Japanese Navy pilots he could gather, which included several aces. The following chart lists some of them and their number of kills before joining the 343rd (if Japanese records can be believed). Bear in mind I use the same convention for rating aircrews as found in the Battles Above series of scenario books with experts having fifty kills or more given a +4 rating and the ability to adjust up to three turn codes left or right of the originally plotted turn code (although I still need to test that last tweak a bit). Aces then have twenty to forty-nine kills, veteran aircrews are either highly experienced and/or have five to nineteen kills, skilled pilots are well trained and/or have one to four kills, and green are just that. 


Several other pilots became aces while serving with the 343rd Kōkūtai. Overall, aircrew quality for the kōkūtai should be similar to early war Japanese ratings, with little to no green aircrews, a bulk of skilled, and as you see from the above table, numerous veterans.

Raiden version - needs some cleanup but the casting is crisp

When American pilots encountered this unit, they realized they were not facing the remaining dregs of the Imperial Japanese Navy Air Force, but pilots with skill as great if not better than their own, flying an aircraft as good if not better than their own. 

There is an exceptional book titled...wait for it...Genda's Blade! This detailed offering provides an insight, through several first person accounts. However, the book is out of print and is expensive on the aftermarket sites. But if one wants a deep dive into The N1K and/or the 343rd Kōkūtai, it is a must have title. Using Genda's Blade and AI I will be woking up some scenarios in the future.

6.21.2026

New Toys

Admittedly I have been on a bit of a painted aircraft buying spree of late. If Misc Minis would stop offering painted planes, then I would stop buying them! The most recent additions were a trio of planes I needed for Burma, and a plane I did not need at all! 

In proper CY6! shotai formation
Let's start with the planes for Burma. Here we have a shotai of beautifully painted Nakajima Ki-44 Shōki, known as Tojo to the Allies. These crisp 3D printed fighters (manufacturer unknown) are in a pair of scenarios ("Putting the Squeeze on Rangoon" and "Birthday Surprise") from Battles Above 3 (where one can find their ratings as well*), and needing only three for both scenarios it was a perfect time to snag them. Hmmm, now I have a surplus as I already have a shotai of unpainted Tojos...but that's the way that it is (thanks, Uriah Heep - the band, not Dickens).

And the plane I did not need at all...drum roll, please...the Blohm & Voss BV 138 Seedrache (Sea Dragon). Yeah, I had ZERO need for this one, but it called out to me, singing its siren, or in this case, dragon song, "buy me, buy me," and so I did. I believe it might be an MSD Games model, and one of their betters ones if so. I created a few scenario outlines that feature this plane, and the scenarios are very small encounters, typically being one player for each side. This would make some interesting (code for different) gaming I think, especially the flying boat vs. flying boat encounter I have some details on. There are no aircraft stats that I know of so I will be creating my own (UPDATE: I went ahead and did create stats: F2 + 0 Lx, 3/26, R3, F: 1xLVC, R: 1xLVC (but only may fire at targets at same or higher TAL), RT: 1xHMG, SR: 1xLMG). It sucks, but it is a flying boat, so there's that.

The Beast Rabban...I mean the BV 138

Hmmm, now I need to buy opponents for the BV!

*A fairly meh but fast C5 + 2 29/46 R0 FF: 2xHMG, 2xLMG for the Ia model, adding in Hx for the IIb and going to FF: 4xHMG. Actually, not bad, but that robustness, aye yi yi!

5.10.2026

More Generosity


A couple weekends ago, while gaming with friends at DayCon, I was chatting with one who does 1/600 scale (heathen!) as I was complimenting him on his Battle of Britain planes that he had painted up and used for another event a few years before. For some reason I misremembered them as being 1/600 when he corrected me and stated that they were indeed the Chosen Scale of 1/285. He also mentioned that he needed to figure out what to do with them since he now games in that tinier scale. A few days later I mentioned to him that I would be interested in the planes if he decided to part with them.



Yesterday he brought the planes to me and told me to keep them. Bear in mind these are beautifully painted planes, twenty-eight in sum, and he did not want anything for them! (little does he know I have a cunning plan to repay his kindness) So now I have another theater for World War Two, and what he bequeathed to me can cover a half dozen scenarios from the various scenario books (Over the Channel, Days of Glory, and Battles Above 1)





4.29.2026

99th Fighter Squadron Scenarios

Ohhhh, it was bad, very bad. Spending too much time at the I-94 Enterprises booth during DayCon led to several different purchases. Poor Chris, he probably thought I was being an inconsiderate chap by not combining all my purchases into one transaction, but being under the influence (of others, not alcohol) I kept going back and sniping items. The first trip was a pair of painted Bearcats and the Star and Pyramid scenario book. Then the second drive by was to grab the Over the Channel and Days of Glory scenario books. The final stop yielded six Packard Merlin-powered P-40F models - which for some reason I had no idea I-94 even made - for some fun gaming in either the southwest Pacific or in the Med. 

An olive drab P-40L

In doing a little more research into the uses of the P-40F, I could go a few different ways. While some did see service in the Pacific, seemingly they were more prevalent in North Africa. Some were used by the 99th Fighter Squadron (which would later form part of the 332nd Fighter Group, known later as the Tuskegee Airmen), along with P-40L models, the differences being mostly in armament and a bit of a reduction in some armor on the L model. Plus, color schemes on the 99th's Warhawks varied between the British Dark Earth/Middle Stone/Azure Blue and the American Olive Drab 41/Light Grey 43. So within this squadron I can use a mix of plane colors and two models of P-40s at the same time.

Decals! Oh no, no one makes decals for the 99th - but I have sent off a request to Blue Falcon Hobbies to see if a sheet could be generated. Heck, prior to this week I did not even know of the existence of this firm, which makes a variety of products, most notably a slew of decals for World War II and modern squadrons in various scales, including 1/300. Fingers crossed for a positive response!

Of course the next step was to check AI to see what scenarios could be generated. There are already a few in the Battles Above scenario book, but I always want more. AI stepped up and provided several air to air and air to ground scenarios. Some of course will need to be scaled for playability purposes. There is also a lot of flak, as there probably should be. While one does not want flak to dominate what is mostly an air to air combat game, I do not believe we use nearly enough anti-aircraft as we should. AA can always be handled by the referee/game host if one is being used.

Stats for some of the various P-40 models

One area I am having difficulty in determining is what model of P-40 was being used for any given scenario. Some sources indicate that both the F and L models were being used, with the L being predominant. However, sources indicate only a "handful" or "small number" of F models were present. To handle this, every scenario will utilize a random die roll to determine the model of P-40. 


I will be providing scenarios for the above over the next several weeks. One already makes its appearance on the Downloads page.

4.22.2026

DayCon

This weekend I attended my first DayCon - a multi-gaming convention held in Dayton, Ohio. I usually avoid conventions - it is daft for me to pay a fee to play games with the same guys I can game with for free at local shops - but I decided to give DayCon a try and by hosting a game I received a reduced fee badge (yes, I am a frugal git). Plus, I knew that I-94 would be present and having that sort of access to their wares might lead to a few impulse purchases.

I left work early on a Friday afternoon in order to arrive at the convention to play in two Check Your 6! games. The theme for the weekend seemed to be World War II, although there was an Indo-Pak game on Friday evening as well. My first game was set in the Pacific, a scenario from the Road to Rabaul book (Something New). I wasn't expecting to do well, having three early model Oscars, but I did not take a scratch and helped put a few Americans into the jungle.


Not going to end well for the Yanks


The second game moved to Malta, and the British players did not fare well (my sole Gladiator being blasted from the sky).

On Saturday I got into another Pacific game (Stopping the Tokyo Express from Battles Above 2) and once again the Japanese players were overwhelmingly successful. Hot dice from destroyer anti-aircraft guns did the trick.

In the afternoon I hosted my Neutrality Patrol scenario. As with most of the games over the weekend, we always seemed to be a player or two short, so I played in this one, while also reducing the amount of German Bf 110s to adjust to the number of available players. The Swiss Me 109 DBs had some issues with one player losing his rotte early and the other Swiss player having great success. It was the same on the German side with one German player losing his Messerschmitts in rapid succession. We allowed players to bring on additional planes just to get some playing time in, straying away from the scenario parameters. 

Swiss Me 109 DBs

Initial German setup

Strangers passing

A random blue on blue die roll here could have been interesting

This...

...led to this.

Meanwhile, back at the ranch, Germans putting the squeeze on the Swiss

But then the other pesky pair showed up

I think it's time we said goodbye


DayCon is a good game convention - a movie theater converted to a church with plenty of parking, food options onsite, food and brewery options nearby, large and small gaming rooms (the tabletop minis were usually in the small classrooms which worked great for lighting and noise control). Staffers stopped by several times to make sure the game hosts were good to go. It was a friendly environment overall.

Oh, and yes I spent some dollars with I-94, picking up three scenario books, a pair of painted F8F Bearcats (which I will add to my Balls of Fury scenario), and a half dozen Raiden P-40Fs, which for some reason I had no idea that these Merlin-engined miniatures existed! 

4.16.2026

Work in Progress

Have I mentioned the brush and decal work that Kevin at Misc. Minis is exceptional? Here is a work in progress picture of yet another project I am having commissioned.

I would say he is capturing the feel of the 332nd Fighter Group rather well! These planes will be used in my revamped version of "Protecting Them All" from the Battles Above 1 scenario book, which I call "Duel With the Veltro."




I cannot wait to see the work he does on the ANR opponents!

1.26.2026

Another Scenario


Admittedly, my newest scenario has a lot in common with the "Protecting Them All" scenario in the Battles Above 1 scenario book. To be honest I used it as the basis, but, upon reviewing various historical sources, I believe some of the details of the original scenario were missing or in need of updating. Then I took my interpretation to a different level by checking the facts using AI and have created a scenario that has more of a grounding in the history of the engagement that took place on July 16, 1944 between the fighter group later known (well after World War II) as the Tuskegee Airmen and Mussolini's Aeronautica Nazionale Repubblicana, although it is still unconfirmed the number of Italian fighters that were present.

Flight Deck Decals 3D prints painted by Misc. Minis.

On the Downloads page you will now find "Duel With the Veltro," a game ideal for four or five players. Due to damage a lone B-24, after bombing Weiner Neustadt, is making its way home, stalked by at least a pair of Macchi C.205Vs. Arriving just in time is a flight of P-51Cs from the 302nd Fighter Squadron. 

1.24.2026

Commission Time


I am finally getting around to sending off some commission work to Miscellaneous Miniatures. While I am becoming proficient in my painting skills, my limitations are mostly solid colored aircraft, and what I am sending off to have painted are, for the most part, planes that need more brush work, or ones that go along with planes Misc. Minis has painted for me in the past and I want to keep consistency.

Vietnam - While I had bought the decals needed from Misc. Minis and Sieben Schwaben, and thought to tackle this one on my own, the amount of decals having to go on each American aircraft is something I just do not want to deal with applying so many and am completely happy allowing someone else to do that work. 

Tuskegee - I have owned the planes and the ANR decals for quite some time for a scenario in the Battles Above 1 scenario book and I think it will make a great convention game with four fighters on each side and a crippled B-24 that I could run. I am changing the scenario a bit, bringing it more inline with the historical encounter. 

Slovak-Hungarian - I have a pair of Heinkel He 70s that will allow me to bring another scenario to the table top. I think that will take care of my collection for this war.

Burma - I have a collection of Allied and Japanese planes for this ongoing project. I decided to expand upon the handful of scenarios I could host previously, so in the future more Flying Tigers games will be making an appearance on the tabletop and the blog.

10.13.2025

Revamping the Rufe



A few months ago I hosted for the Check Your 6! Southwestern Ohio Group the Strike on Kiska scenario from Battles Above 3, and it did not go well for the Japanese (see HERE for that after action report). Outfitted in that scenario with five A6M2-n Rufes, the Japanese players could inflict but little damage to the B-25s or their P-40E escorts. Of course knowing that Check Your 6! is nothing if it is not a dice game, results may vary when running the same scenario several times. However I feel there may be a little more than just "luck of the dice" when it comes to using the Rufe.

On my bookshelves are three titles that deal directly with the Aleutian Campaign, including the recent two part series published by Helion. I've been re-reading these books, and then remembered that there was at least one video on the Aleutian Rufes (initially the 5th, but then redesignated the 452nd Kōkūtai) on the excellent Showtime 112 YouTube channel (it is actually a two part series). This morning I watched both of those videos, and I have become a bit more convinced that the poor showing in the scenario might have been partially due to the Rufe's CY6! ratings. 

In Part I of the Showtime videos it is mentioned that the addition of floats to the A6M2 Model 0 Zeke created a slower aircraft, but one without a loss of maneuverability. In CY6! the Zeke is rated (at lower altitudes) as A4 + 2(-) for maneuverability, speed, and agility, while the Rufe comes in at a paltry B3 + 1. I would make the argument that the Rufe's ratings should be enhanced a bit based on its performance in the Aleutians.

Early in its Aleutian deployment, the Rufe faced unescorted American heavy bombers. The floatplanes, always in fairly limited numbers, were able to damage and on occasion shoot down those large monsters, with one group of seven B-24s all taking damage during one mission. This would be a tough proposition in game terms as the Rufe only has a +1 agility advantage, going up against aircraft that have a robustness of 4. Even facing a B-25C is an almost even fight, as the B-25 has the same game agility as the Rufe, just one rating worse for maneuverability (B Chart vs. C Chart), and is a tough son of a gun to shoot down, as evidenced in the Kiska after action report linked above. 

Rufes also managed to do some solid work against American fighters, namely the P-39, P-40, and P-38 - faster and more robust aircraft. In all the 452nd Kōkūtai claimed seventeen kills and five probables against a loss of a dozen Rufes in combat.

Based on my reading and interwebs research (knowing the latter is always an adventure), I think the Rufe should be slightly improved in performance. Loaded weight and time to 20,000 feet favored the Rufe over the Zeke while both fighters used the same powerplant. I have changed climb and dive rates to a middle ground between the Rufe and the Zeke. Here are the game ratings and my proposed ratings.


I will be hosting the Strike on Kiska scenario a few more times to see if the proposed ratings work, or if I have created an overbalance.

10.10.2025

Rating the Finns - Part II

A war weary Model 75A. The white rings indicate repaired bullet holes.

In a previous post I discussed my thoughts about the low aircrew quality ratings given to the Finns in the Battles Above 4 scenario book. This is not a post to disparage the author of that excellent scenario book in any way, but it is simply my thoughts on how I think the Finns should be rated in terms of Aircrew quality.

I have now gathered several titles on the Finns, in some cases titles in which the author(s) have sourced Soviet records to compare reported losses, and this research has convinced me that the Finns did have some of the highest kill ratios of any nation during World War II, usually flying outdated aircraft, and more often than not outnumbered in the various encounters with the Soviets.

What I first thought was an anomaly, that being the overwhelming kill ratio of Lentolaivue 24, flying Brewster F2As before receiving Messerschmitt Bf 109Gs later in the war, was not the exception, but instead the exceptional example of multiple successful Finnish squadrons. As outlined in another postLentolaivue 32, flying the Curtiss Model 75As for three years, also had an impressive kill ratio. But it does not stop there. With Morane-Saulnier 406s and Fiat G.50s other squadrons also inflicted far more casualties on the Soviets than was received in return. So we need to address the question - how were the Finns able to have such success?

"It's the man, not the machine" - and while I mostly agree with this premise, the tools of war can often provide an edge, but not so with the Finns. With aircraft of comparable performance in many cases, with armament on the lighter side, and with machines that were typically no more robust than the enemy, the Finns made up for a lack of quality equipment by the superior quality of their pilots. However, as mentioned in the previous post, the scenarios in Battles Above 4 do not give much distinction in aircrew quality between the Finns and the Soviets. While I usually like the aircrew ratings found in the Battle Above series, and the methodology that the author uses to determine ace and veteran aircrew quality, I believe that same methodology does not "work" during the Continuation War. How do we address this?

I have a few ideas around aircrew ratings for the Finns. The first takes an approach that any Finnish pilot that has five or more kills is an ace (+3). This is different than Battles Above, in which the author uses twenty kills or more before applying ace status. I would make a Finnish pilot with one to four kills a veteran (+2) aircrew, and any other pilot who has zero kills is rated as skilled (+1). Green (+0) aircrews should be extremely rare for the Finns. By taking this approach and applying against the scenarios in Battles Above 4, it will make most Finnish aircrew ratings improve, if one knows what pilots were involved in each scenario. As most of the scenarios only have a pilot or two named, this process would not ideally work, although any green aircrew would be bumped to skilled regardless, at least in my mind.

Another approach is to lower the aircrew ratings for each Soviets by one level, and utilizing the poor (-1) aircrew rating offered in the Korean War scenario book for green pilots, green for skilled, and so on. This potentially would balance the scenarios more towards the Finns, which makes sense to me, as in most of the scenarios they are outnumbered. This might be the easiest adjustment that can be made based on historical performance and the lack of information when it comes to knowing which Finnish pilots were present for each scenario.

A more extreme approach is to use both the aforementioned methods. Based on kill ratios, this actually might result in more historical outcomes but less than ideal balance for the Soviet players. However, in most of the scenarios the Soviet have the numerical advantage. Of course, being a dice game, results can always vary widely game to game so it would take several playthroughs of one scenario to see if any of the methods above provide a more historical outcome.

Here is a look at all three methods, using one scenario from Battles Above 4 in which the Finns are outnumbered. This scenario (65 to 0) had on the Finnish side the following known pilots and the number of confirmed kills each had obtained before this engagement - Aulis Bremer (6.33), Eino Koskinen (7.5), Kalevi Tervo (6.0), Pauli Salminen (3), and Yrjö Pallasvuo (5). 


Using my suggestions for Finnish aircrew quality above, giving ace status to these pilots with  five or more kills, really shows the imbalance, particularly if increasing the Finns and decreasing the Soviets. However, the historical event played out with the Finns claiming eleven kills (there were also present, but not in the scenario, Soviet bombers) to zero losses. The alternate version of this fight (Finland's Hawks, Stalin's Falcons) has the Finns at a greater numerical disadvantage with eighteen Soviet fighters and six Soviet bombers. I cannot imagine playing out this scenario and seeing the Finns so outnumbered and still managing to inflict such losses on the Soviets without making, at the very minimum, a dramatic increase in the Finnish aircrew quality.

It will be interesting to play through the scenarios with some measure of adjustments in place...but first I need to collect and paint planes!

10.01.2025

Why Not the Hellcat?

An attractive scheme graces this F6F-5 Hellcat

The American plane with the most kills claimed in the Pacific Theater is not the Corsair, the P-40, or the P-38. It is the Grumman F6F Hellcat. Granted, the Hellcat came in at the middle point of the war in the Pacific, when Japanese aircrew quality was on the wane. Yet there seems to be not a lot of love for what amounts to be the "super Wildcat." I know have been guilty of not adding any Hellcats to my World War II collection, I think mostly because I like the earlier period of the war or oddball theaters, but I aim to rectify that.

Over the last year or so I picked up a couple of titles on the Hellcat, one being from the old Arco-Aircam series and another title published in 2008 by a Polish company (but written in English). There are of course several titles available on the Hellcat, including an In Action and Walkaround from Squadron/Signal and another I really want from Sprue Brothers, one of the Ginter Books publications, but it is a bit pricey, and even more so on the aftermarket sites. And of course there are a few titles offered by Osprey Publishing which includes one in the Dogfight series and three in the Aces series. I have since acquired Barrett Tillman's Hellcat: The F6F in World War II, Tillman's Hellcat Aces of World War 2, and Bert Kinzey's Detail & Scale offering on the Hellcat. These titles pretty much cover everything one needs to know about the Hellcat's development and war service.

I have taken the scenarios from Battles Above 1, Battles Above 3, and Desperate Measures that feature the Hellcat and have created this chart showing number of aircraft needed for each scenario.


In looking at the Check Your 6! stats for the Hellcat, it is a formidable bird and an marked improvement over its Wildcat predecessor. Taking suggestions made by now departed gamer Tom Michael on the CY6! discussion group, in which he provided details on the improvements made on the -5 model, here is how the Hellcat shakes out in game terms:


Overall, the Hellcat it is a pretty cool plane, with interesting paint schemes, good wartime performance, and going up against a lot of Japanese aircraft that are not nearly as known as the early war  Zeros, Vals, Kates, Oscars, Betties, and Nates. As a result, I will be ordering several Hellcats from Flight Deck Decals and working towards gaming some Hellcat scenarios.

9.18.2025

Rules Modifications for Check Your 6!

Tinkering with the rules, are we? Why yes, yes I am! While I find Check Your 6! to be a fairly comprehensive rules system, at times things "just don't seem right for the times." Hence, like many other gamers, I have found that a few adjustments here and there bring a bit of clarity or added realism without adversely impacting the game flow. To that end, what follows are a few modifications we use - some are from other sources, and a couple are original (as far as I know) from the Check Your 6! Southwestern Ohio Group.

I will say right out of the gate that utilization of the narrow arc of fire is a must for me. While I have read the designer's notes about the wider arc, and understand the reasoning behind using same, the standard fire arc still feels a bit too wide for my purposes. As others have pointed out, planes with a higher maneuverability rate benefit from using the narrow arc, and as that leans more towards historic results, plus helps to make games last a bit longer, I am up for the narrow arc for all my CY6! games, and for front, side, and rear arcs.

Another rule I have tinkered with - out of ammunition results seem to happen a bit too frequently for my tastes. Perhaps it is the dice we use that seem to roll doubles more frequently than average, but we receive a lot of out of ammo results in our games. Upon reading first person and other accounts (being an an avid reader/researcher), what happened more frequently is some guns ran out of ammo, or some guns jammed, but not an all or nothing proposition. As a result, we often have gone to a quick house rule in which we roll a die to determine the actual number of guns that are out of ammunition, and by type if there is more than one type of gun firing. I have been using something like this: 1 - ignore out of ammo result, 2-5 - half the guns of the same caliber are out of ammo, 6 - apply the out of ammo result. If a second set of qualifying doubles are rolled later in the game, the aircraft is completely out of ammunition. If a single gun of a specific caliber is firing, then I apply this methodology: 1-3 - ignore the out of ammo result, 4-6 - apply the result.

This next rule comes from a few different places, but mainly from the Battles Above series of scenario books: aircraft may fire at targets one TAL higher which are moving at the same speed or faster with a -1 die roll modifier. This is another area in which I have come across many mentions of pulling up lower than the target and firing a burst. Granted, there is not usually a large difference in altitude between target and attacker, but having this option from one TAL below makes sense.

Next, strafing attacks must be made from three or less hexes away from the target and only at TAL 1 or 2, within the SURFACE LOW CAB. I believe this is another one from the Battles Above books.

Again, from Battles Above - for added playability, planes with a maximum speed of three, when taking engine damage, reduce their maximum speed to two instead of one. Who in the heck wants to be stuck with a plane that moves but one hex per turn?

Aircrew quality, or the lack thereof, as portrayed in the Korean War scenario book, should probably be used more often for certain nationalities. Examples during World War II might include some Chinese, early Soviet, and several satellite countries where training was often rudimentary. Therefore, poor (-1) aircrew are treated as green (+0) but take a minus one (-1) die-roll penalty when making aircrew checks and firing.

And a new one that has been bandied about a bit by the group: changing the dice used for damage. Leave LMGs as a D4, early or less effective HMGs as a D6, bump up the highly effective .50 caliber to a D8, leave the "normal" 20mm cannon as D10, but take the better performing British 20mm to a D12, and then the heavy stuff still comes in at a D20. This is an easy way to replicate weapons that performed at a higher standard. We have not tried this one yet, but in reading reports of pilots using .50 machine guns and how they would chew up about anything they hit leads me to believe they should deliver damage results closer to a standard 20mm.


When an aircraft is destroyed, the rules call for an aircrew survival check using the same damage results. This has given us many game examples of United States Korean War pilots rarely surviving, yet the historical record was that many U. S. pilots during that conflict, even with their planes holed with Soviet rounds, survived and were able to be rescued. However, using the same damage results rarely yields a crew survival. Therefore we have been thinking that a survival roll should be a basic aircrew check (with no modifiers for crew quality as an ace has no better chance to survive a shootdown than does a rookie), but use a nationality modifier. Therefore those U. S. pilots during Korea might gain a positive modifier while nations with a poorer or even nonexistent search and rescue process would have a detrimental roll. We still have to try this, but it seems to make sense.

I would be curious to see other "house rules" so please feel free to leave a comment below with ones that you utilize or have created.

8.24.2025

The Italians for Check Your 6!


Ahhh, the Italians for Check Your 6! - reminds me of a joke about Italian tires, which I will not offend anyone by repeating here. Italy is an oft overlooked power during the Second World War and in many players minds the Italian armed forces are the butt of many jokes. Italian fighters are similar in many aspects to their ally Japan - lightly armed, lightly armored (if at all), yet maneuverable. Their bombers suffered from a lack of robustness as well as light armament. If one reviews the ratings for Italian aircraft in the various Check Your 6! sources (and a complete list is available as a download on the Downloads page here on the blog), one might become discouraged from the Italian experience - in one game I had one of the best opportunities in my now many games of CY6! - a Fiat G.50 in the tail arc of the enemy at point blank range. Hitting was no issue (I think I needed a 3+ to hit after modifiers), but the damage dice failed me - with only a pair of heavy machineguns on the G.50 I happened to roll boxcars, resulting in zero damage! So frustrating, as gaming the Italians can be. However, if one can latch onto the tail of an opponent, one usually has the advantage in maneuverability and can peck away for a few turns, which might be enough to obtain a kill.

The Miniatures
I have scoured the interwebs to create a list of Italian aircraft available in 1/285 or 1/300 scales, listing only the preferred model (in my opinion, humble or otherwise) for each plane. My quality rankings are as follows (best to least desirable): Flight Deck Decals>Table Top Flights>Raiden Miniatures>MSD Games>Heroics & Ros>PT Dockyard. There are thirty (UPDATE: thirty-five - thanks to slugbalancer on The Miniatures Page) different models/types of planes available for the Italians (and if you know of any other planes in either scale not appearing on the following list, please leave a comment). 


The Scenarios
There are three excellent sources for scenarios that I know of that are Check Your 6! ready. The first is the SkirmishCampaigns publication entitled Falcon of the Duce, written by C. B. Stevens, while the second is The Falcon and the Gladiator: The Air War Over the Western Desert, 1940-February 1941, written by Chris Stoesen and available as a pdf download on Wargame Vault. The third is Battles Above 2, written by Brian Dewitt and available via I-94 Enterprises. Falcon of the Duce contains sixteen scenarios featuring Italian ace Franco Lucchini along with background and aircraft information. The Stoesen effort offers thirty-six scenarios, many that feature the CR.42 and Gloster Gladiator (hence the name) along with much background and historical information. Battles Above 2 yields another twenty-six scenarios. The size of the scenarios range from two to thirty-seven aircraft, so there is plenty of choices, ranging from smaller games to massive numbers of miniatures swarming the tabletop. One can download the scenario listing, which includes plane counts, from the Downloads page.

The Stats
I have also cobbled together the stats for Italian aircraft that I could locate from various sources. However, while I have been able to discover thirty-five Italian aircraft available in miniature form, I could only source statistics for twenty. The stats file can also be found on the Downloads page.

Aircrew Quality
Italian fighter pilots, in the early period of the war, were fairly experienced due to their involving in the Spanish Civil War. Contrary to one source, the Italians offered more gunnery training than their British opponents, while overall training time was less. Players may consider rating Italian fighter aircrews as overall skilled, but with a +1 firing modifier through 1940. Also, due to the aerobatic training Italian fighter pilots received, they may take all maneuver aircrew checks at one level higher than their aircrew quality.

When rating any pilots for Check Your 6! I use the following methodology:

Expert (+4) - forty or more victories
Ace (+3) - twenty to thirty-nine victories
Veteran (+2) - five to nineteen victories and/or long service
Skilled (+1) - highly trained and/or one to four victories
Green (+0) - standard training, no victories, and/or little active service
Poor (-1) - little to no training

Conversely, one might consider randomizing pilot skill using the following tables.




Summary
There you have it - about everything Italian in one location. The Italian aircraft are some of the most interesting of the war - colorful camouflage schemes, some sleek designs, lightly armed and lightly armored, and aircrew quality that can range from very good to very mediocre.

6.15.2025

Strike on Kiska AAR

I hosted the Strike on Kiska scenario from Battles Above 3, and I have to say it was a tough day for the Emperor's men. 

The initial setup allowed the Japanese players to close on the returning B-25s with relative ease. Yours truly commanded the Mitchells, and I thought I would have all sorts of trouble before a pair of rescuing P-40s could assist. I did not need to worry - a combination of the B-25's robustness with the use of a pair of hot dice (a set of Israeli dice from Fight's On, which have now become legendary, or infamous depending if one is on the giving or receiving end) made short work of the Rufes. The fact that the Mitchell is as agile as the Rufe certainly added to the Japanese futility.

The veteran Rufe pilot, leading others into the fray, would not survive this turn


Damaged...

The first Rufe closed in, a veteran pilot. While a lucky hit caused fire and panic among the bomber crew of fire and panic was inflicted, a couple of successful aircrew checks would eventually resolve both issues. Opening up with the top turrets in return, the veteran floatplane pilot was damaged by one Mitchell, and then sent spinning out the action by another. However, this result did not deter two additional Rufes from mixing into the bomber box, one finding itself squarely in the middle of American crossfire. The second of this pair was able to obtain a lucky hit, another fire. This one caused airframe damage, which then allowed the bombers to break formation and increase speed! One Rufe pilot showed tail, breaking off after seeing the destruction wrought by the Mitchells, which had been diving each turn to grab an extra hex since the beginning of the game, and now the increased speed assisted in creating more space.

Not learning by the example of the veteran's demise, two skilled Rufes move into the box...

...causing fire on the lead bomber...

...scratching a Rufe in return...


...the other Rufe turns tail, or perhaps passes an intelligence check


The focus moved to a fighter on fighter action as the pair of P-40s closed in. The superior firepower, robustness, and agility of the American fighters soon made short work of two additional Rufes, but in a final act of defiance, the last Rufe was able to damage a P-40.

The P-40s move to engage the Rufes.

The end result was an overwhelming American victory. One P-40 and one B-25 were damaged. All the Mitchells exited a friendly edge, and four Rufes were lost. The Rufe is truly a shite plane, with poor agility and robustness. However, a few die rolls in the other direction could have possibly the outcome.

Planes - Flight Deck Decals and painted by Miscellaneous Miniatures
Mat - Deep Cut Studio