One of the scenarios I have been wanting to game for some time was a file I obtained from the Check Your 6! forum, called Romanian Barbarossa and written by Keith Burnett. After having the planes painted by Miscellaneous Miniatures recently, I hosted this scenario, with my usual tweaks and such, for the Southwestern Ohio group. My version is a five player scenario, based on the historical even which saw the destruction of a pair of Soviet I-16s by the Romanians.
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The initial Soviet deployment |
The Soviet I-16s have just taken off from their airfield, guarding by a pair of light anti-aircraft guns, and being the target for the Romanian players. The Soviets had both a height and speed disadvantage as the Romanian players moved in. It was interesting to see the unplanned coordination between the Soviet players - one pair of I-16s went for speed while another pair nearby went for height, these four focusing on intercepting the incoming enemy. The third pair of I-16s, being a bit more on their own, maneuvered around the airfield itself.
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A pair of beautiful Heinkels |
The Romanians not only had a height advantage, but their Heinkel He 112s and I.A.R.80s had an edge in robustness and maneuverability. To be honest, as the game master, I was concerned - the I-16s were being ran by three very experienced players while the Romanians were a pair of newer players - but also concerned that the poorer maneuverability and robustness of the Soviet planes would result in many of them shot down. However, the balance of player experience and plane performance seemed to work well.
The pair of I.A.R.80s stayed along the southern edge of the board, while the Heinkels made their way towards the center of the playing surface. The I.A.R. player was going to turn and line up his planes to strafe the airfield. That plan worked well, but the Heinkel player lost his skilled aircrew early on as three Soviet fighters ganged up on him, causing an engine damage hit, before finishing the skilled pilot the next turn.
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The beginning of the end of the skilled Heinkel |
Meanwhile the I.A.R.s dealt with some ineffective flak and the third pair of I-16s, which was trying to defend the airfield. Hot rolling by the Romanian player on his strafing run resulted in the complete destruction of the airfield, and gained the Axis 12 victory points. After successfully blowing the shite out of the airfield, the Romanian player turned for home. However, the I-16s were tenacious, hitting the I.A.R.s several times, destroying one and causing airframe damage on the other, which also happened to occur on the remaining Heinkel. The Romanian players turned for their home edge, the Soviet players moved in for the kill, hoping to shoot down the Remainians (as they were termed) an balance the victory point totals more in their favor.
Using their superior speed, the Remainians were able to fend off attacks with good robustness rolls, while finally creating enough of a gap to be out of the range of the Soviet light machineguns. Victory achieved for the Axis.
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The I.A.R.80s on their run towards the airfield, intercepted along the way |
Some lessons learned - the VP totals for strafing a grass airfield and destroying it with just two successful hits seemed like overkill. Next time I host this game I will set the victory points at two for each successful run and increasing the level for destruction at four hits. Also, I need to make certain to put an experienced player on the Romanian side since obtaining victory conditions will be a bit tougher.
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The second Heinkel broke free and placed an airframe hit on an I-16, while the other I-16 had done the same to an I.A.R.80 |
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The airfield destroyed, the remaining Romanians scramble towards home. |
Soviet Results
One Heinkel and one I.A.R. shot down - 8 VPs
One Heinkel and one I.A.R. damaged - 2 VPs
Romanian Results
One I-16 shot down - 4VPs
Two I-16s damaged - 2 VPs
Airfield destroyed - 12 VPs
Toys Used:
Mat - Hotz mats
I.A.R.80 - Table Top Flights
Heinkel He 112 - Flight Deck Decals
I-16 - Raiden Miniatures