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| Second game setup with a little PR |
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| First game setup - those Sabres are going to reverse and create some havoc |
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| And now the MiGs try turning |
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| But even though this looks ideal, it doesn't end well |
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| Second game setup with a little PR |
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| First game setup - those Sabres are going to reverse and create some havoc |
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| And now the MiGs try turning |
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| But even though this looks ideal, it doesn't end well |
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| 49th Fighter Group P-40Es near Darwin. |
The three scenario booklets I have been teasing the last couple of weeks are now available in both print (staple and coil bound) and pdf format for those wanting to download. The print versions are on lulu.com while the pdfs can be found on Wargames Vault. Links for both these sites are to the left.
Over the next few months I will be working on more scenario booklets, with Nomonhan, Spanish Civil War, Sino-Japanese, Taiwan Crisis, East Africa, 99th Fighter Squadron (think early "Red Tails"), Operation Torch, Aleutians, and the American 49th Fighter Group over Darwin all as possibilities. The 49th Fighter Group has all the scenarios created (I need to update the formatting a bit but there are a dozen scenarios ready to go) and I would need to add the background and other relevant gaming info to make a complete booklet, or I can start taking various theaters and placing them into scenario books without worrying about publishing specialized topics.
Regardless of the direction I take, I am happy and a bit taken aback about the support the first three booklets have received in just a few days. As previously stated, the goal is not to make money, to to offer more scenarios for gamers to (hopefully) enjoy!
A video showing draft copies of the upcoming scenario books - Slovak-Hungarian War, Wake Atoll, and Project Gun-Val for the Korean War.
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| While designed for the FJ-3 Fury, these will be used to enhance my FJ-4s |
Yowsa! Yet another company making some high quality decals for our toys! I placed an order with Blue Falcon recently - only having heard of them from a post on the Check Your 6! discussion group - and I must say the decals look spectacular.
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| This sheet will save me from having to paint the wingtip and rudder markings! |
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| Yeah, I got a thing for those Hellcats of VF-27. |
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| A very useful sheet for Korea. |
While the scenarios I am creating include the following rules for using the F-86F-2 Sabre as part of Project Gun-Val, I thought having the rules included as a blog post might be useful. As of this date, I have four Project Gun-Val scenarios available on the Downloads page, with maybe two or three more to work up. After that I hope to create a Project Gun-Val scenario mini-book and offering it as a pdf download. In the meantime, here are the rules and stats for the F-86F-2 Sabre.
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| I am digging this late war scheme used by Soviet pilots |
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| My pair of Yaks in lower left corner. |
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| Denying Mustangs their due while the F-80s are in a futile chase. |
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| The end is nigh. |
While the details are hazy, I was able to host a scenario featuring a pair of 20mm cannon equipped F-86 Sabres in the cold skies over MiG Alley recently (called Moore's Double Down and can be found on the Downloads page). The player running the 20mm Sabres had a lot of issues as he kept failing crew checks when firing the 20mm cannons, causing the Sabres to flameout, requiring additional crew checks to restart the engines. However, the American players did a number on the Soviet-piloted MiGs, even though outnumbered eight to six. The first four MiGs on the board did not wait for their reinforcements and instead went at the Americans, which allowed the Imperialist Yankees to swarm the four MiGs. By the time the next four MiGs were able to close in, the odds were not looking good. It was an overwhelming American victory!
No after action report this time as I waited too long to write it up and the feeble mind does not quite have all the details.
The air war over the Korean Peninsula between 1950 and 1953 represents a singular moment in the history of aerial warfare, a violent transition period where the tactical principles of World War II collided with the developing technologies of the jet age. For the United States Air Force, the conflict was defined by the struggle for air superiority over "MiG Alley," the strip of airspace along the Yalu River where American F-86 Sabres dueled with Soviet, Chinese, and North Korean MiG-15s. While the F-86 Sabre is often remembered as the victor of this contest, contemporary analysis and pilot reports from the era reveal a deep-seated anxiety regarding the Sabre’s lethality. The standard armament of the F-86 - six Colt-Browning AN/M3 .50 caliber machine guns - was increasingly viewed as insufficient against the rugged, armored airframe of the MiG-15. This lethality gap spurred a classified operational test program known as Project Gun-Val, an initiative that placed experimental 20mm cannon-armed Sabres into the freezing skies of Korea in early 1953.
Many Check Your 6! Jet Age gamers most likely have the F-86 in their collections - I personally own F-86s painted for both Korea and the Indo-Pakistan conflicts. They are solid birds, especially the later models with improved thrust, gunsight, and a wing configuration that increased maneuverability. However it was just recently that I learned of the 20mm armed version being used in combat over Korea. I have posted the first of a handful of scenarios that will all feature the F-2 model. By the way, eight F-2s were sent to Korea, these being a combination of E-10 and F-1 models modified to the F-2 configuration. These F-2s featured the "6-3" wing as well as the improved A-4 gunsight. Speaking of gunsights, when the Soviets evaluated a captured Sabre, they acknowledged the advantage the gunsight provided, not just for deflection shooting, but for long range accuracy as well. Therefore consider using the @FF as is for deflection shots, but also add a +1 to hit for tail arc shots at 4 hexes or greater.
The F-86F-2 had its flaws, all related to the cannon armament. When the guns where fired at higher altitudes, propellant gases would emit from the cannons and could be sucked into engine air intake, causing instances in which the engine on the Sabre would flame-out - not an ideal situation when in combat, especially as the MiGs usually operated at an extremely high altitude. In addition, due to the high rate of fire of the M39 (T-106) cannons and the limited ammunition carried for these weapons, running out of ammo early in a fight was a true concern. American pilots learned to fire snap bursts to conserve ammo, and would also try dipping the nose to clear the gas. However the Air Force still lost two F-2s due to engine flame outs caused by the gases created by the 20mm cannon. It was decided to not move forward with standard equipping of the Sabre with the improved firepower.
The scenarios will include rules to deal with the F-2 model and its woes.
A productive few days on the assembly line as I worked on finishing some planes I have had in various stages for a few months. These additions will allow me to game 24 out of 52 scenarios I have for the Korean War.
F-80s - Vallejo Aluminium, Foundry Bavarian Cornflower Blue Shade 73C, Vallejo NATO Black, Army Painter Pure Red, Dom's Decals (national insignia), Flight Deck Decals (USAF). I will be adding some additional decals from Sieben Schwaben, such as plane numbers and some additional details.
Yak-9s - Vallejo UK Azure Blue, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Sieben Schwaben Spiele Decals.
F-82s - Vallejo NATO Black, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Dom's Decals (national insignia), Flight Deck Decals (USAF). While I used Vallejo Decal Softener there are still some cloudy parts on the decals. I've not had that issue before, and a second coat helped a bit, but did not solve the issue completely. I am thinking the black background is really bringing this defect to the fore.
Being colder outside, I cannot spray the planes with varnish (Army Painter Satin) on our balcony so I went with a brush coat of Vallejo Satin Acrylic Varnish. That provides a good protective layer while giving the planes just a hint of shine. For the F-82s, I went with a coat of Vallejo Gloss with a coat of satin as these night fighters had quite the sheen.
Plenty of more planes in the paint and decal queue, so more will be forthcoming.
While at times I do include in my posts what paint colors I use on my aircraft, I wanted to offer a short series of posts in which I do discuss some of my projects and the aircraft colors in greater detail.
I prefer, when the colors match, to utilize the Vallejo Model Air series. While designed for airbrush work, I have found these paints are good for applications via brush if one is willing to apply two coats. Some of the other acrylics go on a tad too thick, causing some "gunkiness" and loss of detail. I have not experienced that when using the Model Air range, even when I have had to use several coats.
Before painting the planes I apply a coat of primer. I have used a variety of primers in the past, but have now settled on Tamiya's Fine Surface in light grey. It provides complete coverage with a light coat that seems to enhance the details on the model.
Korean War
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| In various stages of completion |
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| Need to get cracking and start adding decals |
I recently hosted the Soviet Swansong scenario from the Air War Korea scenario book for the Southwestern Ohio Check Your 6! group at the "local" game shop - as local as an hour's drive might be.
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| Lining them up - crap, too high! |
That damaged MiG decided to try an special maneuver the next turn, prompting an aircrew check, which was failed. The result was one MiG tumbling out of the sky.
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| Giving the Americans a gift. |
The other section of Sabres were slowly making their way into the fight, turning towards the center of the board while climbing for altitude. The cover section of MiGs dropped into the center of the board on turn three, and now a hairball ensued. The Soviet ace placed rounds more than once on the Americans, but my buddy Matt, known now as Mr. Robusto (with the tune of どうもありがと Mr. Roboto now dancing through our heads) kept making his robustness rolls. Another MiG took an airframe hit, and on the next turn, not learning from the previous example, that MiG also tried a special maneuver. Result? Another MiG tumbling from the sky!
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| This section was coming into the action |
A third MiG was shot down, and now the score was 12-0 in favor of the Americans. The Soviet ace tried to dance about to shoot down any American, but it was not to be. Realizing that they had an overwhelming victory, by turn eleven the Americans all dove out of the fight with their victory point total intact.
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| The Soviets had their chances, but just couldn't get past Mr. Rubusto |
I liked the scenario as it was somewhat balanced, and will definitely run this one again as a small convention game.
While I have a decent Korean War collection for Check Your 6!, there are some aircraft types I have yet to pick up, such as the Yak-9P used by the North Koreans early in the conflict. The Yak appears in a few scenarios that appear interesting and not overly large, and as the Yaks are not sporting camouflage, I should be able to paint them without sending them off for commission work.
Over the last few months I have gathered into one spreadsheet as many Korean War scenarios as I could locate, using the Skirmish Campaigns Air War Korea book, Scramble - a Bag the Hun compendium, and finally some scenarios found on the Check Your 6! discussion group. In total that list now comprises of fifty-two scenarios, the Yak-9P making an appearance in eleven. I won't be collecting aircraft for all eleven scenarios as fielding a bunch of B-29s or Il-10s does not appeal to me, but collecting enough to add Yaks to field a few of the North Korean Air Force scenarios.
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| As portrayed on the Flight Deck website |
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| This version is a little too light on the gray and has no blue hue |
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| This is what I will be shooting for |
Decals are easy - Sieben Schwaben Spiele Decals makes a set for North Korean Yaks in 1/200 scale, and Bernhard at Sieben Schwaben will rescale to 1/285.
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| My pair of MiGs |
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| Dan comes on and turns towards Jay's Panthers |
The Americans had to stay on a southwestern course until they spotted the MiGs or until fired upon, with visibility being just twelve hexes. We thought, based on how four of the Panthers deployed, that they would simply fly off the board, but the Soviets closed and spotting checks were successfully made, From there the game became an exercise in American futility. With the Soviets having an ace and a veteran, the ability to react to the American movements played an important role, and of course gave the Soviets an edge when firing on the skilled and one green American aircrews. The Soviets also maintained good speed throughout game.
One pair of MiGs came on the board on turn two (flown by Dan), and headed for a pair of F9Fs, while my pair of MiGs, coming onboard the first turn, headed towards another pair of Panthers that was heading back to their carrier. With spotting, I turned my pair of MiGs and wound up supporting Dan. In doing so I left a pair of Panthers far to my rear, but was able to always keep them too far away for an effective shot.
Bill's skilled pilot took a hit, rolling doubles for a failed robustness check, and then rolled a pilot killed result on the lucky hit table. That left seven Panthers on the board, against the four MiGs. My veteran was able to get a bead on another MiG, and although I rolled doubles and ran out of ammunition, the resulting hit caused no damage as a successful robustness roll was effected. However, Dan lit up another Panther, blowing it out of the sky from two hexes, the low velocity heavy cannon making the difference in the resulting robustness check. Damn, those MiGs, if they hit, wreak havoc!
The outcome was not grand for the Americans with two Panthers shot down, another damaged, with no damage inflicted on the Soviets. We remembered to shift left for long range shots, and also the fact that in the Jet Age version of CY6! one can shoot up or down two TALs. There will be more Korean War games in the future as it is a fun period to game - WWII on steroids.
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| My MiGs sweeping in on Bill's Panthers |