Showing posts with label Korea. Show all posts
Showing posts with label Korea. Show all posts

8.14.2026

Project Gun-Val AAR

Last weekend I hosted the "Hagerstrom's Intercept" scenario from my Project Gun-Val scenario booklet. We actually ran the game twice, because in both instances, while the Soviet...er, em...the North Koreans have the jump, the Americans were seemingly invincible. In the first game the American reversed on the first turn, and the Soviets got into a turning fight, which did not bode well as the F-86F-2 Gun-Val machine came on and was able to dispatch a MiG rather easily. The game was over in seven turns!

So, we revered sides and tried it again. The Soviet players started a bit father away which made the Americans wary of doing a reversal, but again the MiGs had a rough time of it. Of course, in both games, a couple of different die rolls and the games would have been much different.

We played with my modified MiG armament as well as used a new rule (to us) - if one dives one cannot shoot at a higher target, and if one climbs one cannot shoot at a lower target. While both games were short, this actually prevented the games from ended even sooner.

Not a lot of detail in this one, but here are some pics!

Second game setup with a little PR

First game setup - those Sabres are going to reverse and create some havoc

And now the MiGs try turning

But even though this looks ideal, it doesn't end well



Mat - Deep Cut Studio
Planes - Raiden and MSD Games

8.02.2026

Scenario Booklet Sales

I am very surprised, in a pleasant way, to see how many of the scenario booklets I have sold. The pdf option generated more traffic than I expected, so I will continue to offer future booklets in that format. 

Here is a recap after two months of sales:


Links to purchase print or pdf format are to the left.

6.14.2026

Scenario Booklets Available

49th Fighter Group P-40Es near Darwin.

The three scenario booklets I have been teasing the last couple of weeks are now available in both print (staple and coil bound) and pdf format for those wanting to download. The print versions are on lulu.com while the pdfs can be found on Wargames Vault. Links for both these sites are to the left.

Over the next few months I will be working on more scenario booklets, with Nomonhan, Spanish Civil War, Sino-Japanese, Taiwan Crisis, East Africa, 99th Fighter Squadron (think early "Red Tails"), Operation Torch, Aleutians, and the American 49th Fighter Group over Darwin all as possibilities. The 49th Fighter Group has all the scenarios created (I need to update the formatting a bit but there are a dozen scenarios ready to go) and I would need to add the background and other relevant gaming info to make a complete booklet, or I can start taking various theaters and placing them into scenario books without worrying about publishing specialized topics.

Regardless of the direction I take, I am happy and a bit taken aback about the support the first three booklets have received in just a few days. As previously stated, the goal is not to make money, to to offer more scenarios for gamers to (hopefully) enjoy!

6.09.2026

Scenario Book Progress

A video showing draft copies of the upcoming scenario books - Slovak-Hungarian War, Wake Atoll, and Project Gun-Val for the Korean War.





5.27.2026

Progress on the Project Gun-Val Front

As I have but little left to do on the Slovakian-Hungarian War scenario booklet, I thought I would start work on another self-published booklet, this one on the Project Gun-Val F-86F-2 Sabre used during the Korean War in 1953. I have fourteen scenarios in the can for this one, ranging in size from four to fourteen planes on the table, with two to seven players. This project should be ready for publishing within a couple of weeks as I go through and update the formatting for the scenarios.

There are a few special rules in this one, mostly dealing with the gun system on the Gun-Val Sabre, but also some changes I felt that were needed for the MiG-15. I have read a slew of first person accounts, and I believe the weapons system on the MiG needs a little tweaking (you can read about my thoughts on this topic HERE).

This will make two scenario books that will be ready for the Check Your 6! gaming crowd, with more forthcoming!

5.11.2026

Blue Falcon Hobbies Decals

While designed for the FJ-3 Fury, these will be used to enhance my FJ-4s

Yowsa! Yet another company making some high quality decals for our toys! I placed an order with Blue Falcon recently - only having heard of them from a post on the Check Your 6! discussion group - and I must say the decals look spectacular. 

This sheet will save me from having to paint the wingtip and rudder markings!

Blue Falcon produces over one hundred decal sheets, most based on specific squadrons, from World War Two up to the modern era. The print quality is crisp, and I believe that each decal is a separate decal (think Beacon from I-94 or Scale Specialties from same), which means not a lot of trimming around the decal has to be done I'll will update this post once I actually apply some of these decals).

Yeah, I got a thing for those Hellcats of VF-27.

Ordering was a breeze on the Blue Falcon website. Service was good as well - about a week from date of order to date of receipt. However, I also reached out to them about some custom sheets I would like to have completed, and to date, no response had been forthcoming.

A very useful sheet for Korea.

Regardless of my pending inquiries with Blue Falcon, I am rushing back to their site to buy more decals, and some of their paints! You should head there, too! Blue Falcon Hobbies

1.27.2026

Rules for the F-86F-2 Sabre

While the scenarios I am creating include the following rules for using the F-86F-2 Sabre as part of Project Gun-Val, I thought having the rules included as a blog post might be useful. As of this date, I have four Project Gun-Val scenarios available on the Downloads page, with maybe two or three more to work up. After that I hope to create a Project Gun-Val scenario mini-book and offering it as a pdf download. In the meantime, here are the rules and stats for the F-86F-2 Sabre.

  • F-86F-2 stats: B7 + 2 Hx, 93/75, R2/d6, @FF: 4xMC.
  • Due to the high muzzle velocity of the 20mm M39 (T-160) cannons on the F-86F-2, use a twelve-sided dice (d12) for each firing gun.
  • The T-160 cannon had a high rate of fire, therefore will check for ammunition depletion at one aircrew level lower.
  • The T-160 cannon had an issue with dispersion at longer distances. Firing at ranges greater than six hexes is suffers a -1 die roll modifier.
  • Conversely, the APG-30 radar provided greater accuracy at longer ranges. Add a +1 modifier to all F-86F types when firing at four hexes or greater within the target's tail arc.
  • Compressor Stall – When the cannons on the F-86F-2 were fired, exhaust from the guns created a cloud of gas directly in front of the nose intake which could cause engine flame out. When an F-86F-2 fires its cannon an aircrew check is required, with a -2 modifier for CABs HIGH and above and -1 for CABs MEDIUM to HIGH BOTTOM. A failed check results in an immediate reduction of one speed at the end of the phase, and a loss of one speed on each subsequent turn, plotting only forward turn codes, until the engine has been restarted. Once restarted, speed is immediately set to 2.
Here is a silent video showing some of the effects of the 20mm cannon on the Sabre.

1.18.2026

"Fixing" the MiG-15

I am digging this late war scheme used by Soviet pilots

Recently I was doing some research on muzzle velocities, rates of fire, projectile weights, and rounds carried for a few Korean War aircraft. While one does not want to bog down the simplicity of balance of the Check Your 6! Jet Age rules, the historical data is telling an interesting story. Comparative analysis shows some interesting facts about the MiG-15s armament when looked at in the context of other weapons, even its own.

The two versions of the 23mm cannon, the Nudelman-Suranov NS-23 and Nudelman-Rikhter NR-23, have the same projectile weights (6.2 ounces) and similar muzzle velocities (2300 and 2264 feet per second). What is interesting is the muzzle velocity of the 37mm N-37 is nearly the same, yet the 23mm cannons are rated as MC, while the 37mm cannon is rated as LVHC with a low rate of fire. The effective ranges for these guns are all around 600 yards, and with the same muzzle velocities they should all be rated as having a low velocity weapon. How to handle? One could rate the pair of 23mm cannons as LVC since the effective ranges are the same as the 37mm cannon, rated as LVHC in the rules with a six hex range. The penalty at medium range would be appropriate since the guns also had a wide dispersion and a decreased chance to hit at longer ranges. 

The rates of fire for the two type of 23mm Soviet cannon are lower than the .50 caliber and American 20mm cannon, but probably not enough so to make the 23mm a low ROF weapon, or only the earlier NS-23 version. The data comes in at 7.08 rounds per second (RPS) for the 37mm, and 9.17 RPS for the NS and 11.25 RPS for the NR versions of the 23mm. To compare, the .50 caliber is 20 RPS and the 20mmAN/M3 is 12.5 RPS. Okay, now I do think that the NS-23 should have a low rate of fire.

For the MiG-15s, I suggest the following revisions, which do not hinder game play:

1.11.2026

The First Victory AAR

My pair of Yaks in lower left corner.
I hosted (and played) The First Victory scenario from the Check Your 6! Korean War scenario book this past weekend for the group. Alas, it was another one of those times in which I did not remember to take many pictures, but I can cobble together a bit of an after action report this go-around.

We had three North Korean players with a pair of Yak-9s each, facing off against three players flying a pair of F-80s (high cover) and three Twin Mustangs. The Yaks had a mission to get their aircraft of the edge of the board, although the scenario seems to be a bit confused on which edge and even with how the setup was described (Board Edges 1 and 2 do NOT intersect so one cannot set up their planes within ten hexes of that intersection), but we managed. The Yaks and Mustangs were pretty much on the deck, and with visibility only sixteen hexes it took a few turns for spotting range to be achieved. I made the players fly level and use only forward turn codes until a spotting check was passed. Then the fun began.

Denying Mustangs their due while the F-80s are in a futile chase.


We had four Korean Yaks line abreast (with a hex in between each) with my pair lying support a few hexes behind. One pair went for the deck with the goal of getting off the victory point edge while the other two players mixed it up with the Shooting Stars (once they came down to play) and Twin Mustangs. With mostly green crews on the board, shots were not easy to come by, but one F-82 shot down a Yak, evening the numbers. However, while the F-80s turned to chase the pair of Yaks screaming for the board edge, a series of maneuvers meant that the remaining Yaks were now engaged and unable to really break away. I placed my pair of Yaks with a couple of pretty good tail shots, but of course missed both. At that I had a chance to break for the victory point board edge as well, while the other engaged Yak finally meant his demise. The Shooting Stars could not get the first pair of Yaks, so some VPs were heading our way. I was able to slip around a few turns, knocking down a Shooting Star while giving the Twin Mustangs mostly deflection shots. On one turn the remaining F-80 decided to do a zero speed move in hopes of getting me in a shooting aspect, but a broke hard and the next turn that pilot failed his crew check. Being at Surface Low TAL 1, he crashed into the ground. I am counting that as a maneuver kill!

The end is nigh.
But now the F-82s were circling and one of my Yaks exposed its tail. BOOM! Down goes Frazier! A turn later my other Yak took an engine hit. We played about sixteen turns, and had some successful aircrew survival roles. Using the VP chart in the scenario book, the ending tally was:

Americans - 9 VPs
North Koreans - 8 VPs

Planes - Flight Deck Decals
Decals - a mix of Dom's, Flight Deck, and Sieben Schwaben Spiele.
Paints - all Vallejo except the red which is Army Painter Pure Red. NATO Black on the F-82s, aluminium on the F-80s, and Azure Blue on the Yaks.

1.04.2026

GunVal Scenario

While the details are hazy, I was able to host a scenario featuring a pair of 20mm cannon equipped F-86 Sabres in the cold skies over MiG Alley recently (called Moore's Double Down and can be found on the Downloads page). The player running the 20mm Sabres had a lot of issues as he kept failing crew checks when firing the 20mm cannons, causing the Sabres to flameout, requiring additional crew checks to restart the engines. However, the American players did a number on the Soviet-piloted MiGs, even though outnumbered eight to six. The first four MiGs on the board did not wait for their reinforcements and instead went at the Americans, which allowed the Imperialist Yankees to swarm the four MiGs. By the time the next four MiGs were able to close in, the odds were not looking good. It was an overwhelming American victory!

No after action report this time as I waited too long to write it up and the feeble mind does not quite have all the details.







Miniatures - A mix of Raiden and GHQ
Game Mat - Deep Cut Studio with 1.75" hexes.

12.16.2025

The F-86F-2 Sabre



The air war over the Korean Peninsula between 1950 and 1953 represents a singular moment in the history of aerial warfare, a violent transition period where the tactical principles of World War II collided with the developing technologies of the jet age. For the United States Air Force, the conflict was defined by the struggle for air superiority over "MiG Alley," the strip of airspace along the Yalu River where American F-86 Sabres dueled with Soviet, Chinese, and North Korean MiG-15s. While the F-86 Sabre is often remembered as the victor of this contest, contemporary analysis and pilot reports from the era reveal a deep-seated anxiety regarding the Sabre’s lethality. The standard armament of the F-86 - six Colt-Browning AN/M3 .50 caliber machine guns - was increasingly viewed as insufficient against the rugged, armored airframe of the MiG-15. This lethality gap spurred a classified operational test program known as Project Gun-Val, an initiative that placed experimental 20mm cannon-armed Sabres into the freezing skies of Korea in early 1953.

Many Check Your 6! Jet Age gamers most likely have the F-86 in their collections - I personally own F-86s painted for both Korea and the Indo-Pakistan conflicts. They are solid birds, especially the later models with improved thrust, gunsight, and a wing configuration that increased maneuverability. However it was just recently that I learned of the 20mm armed version being used in combat over Korea. I have posted the first of a handful of scenarios that will all feature the F-2 model. By the way, eight F-2s were sent to Korea, these being a combination of E-10 and F-1 models modified to the F-2 configuration. These F-2s featured the "6-3" wing as well as the improved A-4 gunsight. Speaking of gunsights, when the Soviets evaluated a captured Sabre, they acknowledged the advantage the gunsight provided, not just for deflection shooting, but for long range accuracy as well. Therefore consider using the @FF as is for deflection shots, but also add a +1 to hit for tail arc shots at 4 hexes or greater.

The F-86F-2 had its flaws, all related to the cannon armament. When the guns where fired at higher altitudes, propellant gases would emit from the cannons and could be sucked into engine air intake, causing instances in which the engine on the Sabre would flame-out - not an ideal situation when in combat, especially as the MiGs usually operated at an extremely high altitude. In addition, due to the high rate of fire of the M39 (T-106) cannons and the limited ammunition carried for these weapons, running out of ammo early in a fight was a true concern. American pilots learned to fire snap bursts to conserve ammo, and would also try dipping the nose to clear the gas. However the Air Force still lost two F-2s due to engine flame outs caused by the gases created by the 20mm cannon. It was decided to not move forward with standard equipping of the Sabre with the improved firepower.

The scenarios will include rules to deal with the F-2 model and its woes.

12.15.2025

Korean War Planes Ready for the Table

A productive few days on the assembly line as I worked on finishing some planes I have had in various stages for a few months. These additions will allow me to game 24 out of 52 scenarios I have for the Korean War. 


F-80s - Vallejo Aluminium, Foundry Bavarian Cornflower Blue Shade 73C, Vallejo NATO Black, Army Painter Pure Red, Dom's Decals (national insignia), Flight Deck Decals (USAF). I will be adding some additional decals from Sieben Schwaben, such as plane numbers and some additional details.

Yak-9s - Vallejo UK Azure Blue, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Sieben Schwaben Spiele Decals.


F-82s - Vallejo NATO Black, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Dom's Decals (national insignia), Flight Deck Decals (USAF). While I used Vallejo Decal Softener there are still some cloudy parts on the decals. I've not had that issue before, and a second coat helped a bit, but did not solve the issue completely. I am thinking the black background is really bringing this defect to the fore.

Being colder outside, I cannot spray the planes with varnish (Army Painter Satin) on our balcony so I went with a brush coat of Vallejo Satin Acrylic Varnish. That provides a good protective layer while giving the planes just a hint of shine. For the F-82s, I went with a coat of Vallejo Gloss with a coat of satin as these night fighters had quite the sheen.

Plenty of more planes in the paint and decal queue, so more will be forthcoming.

9.23.2025

Color Choices - Part I

While at times I do include in my posts what paint colors I use on my aircraft, I wanted to offer a short series of posts in which I do discuss some of my projects and the aircraft colors in greater detail. 

I prefer, when the colors match, to utilize the Vallejo Model Air series. While designed for airbrush work, I have found these paints are good for applications via brush if one is willing to apply two coats. Some of the other acrylics go on a tad too thick, causing some "gunkiness" and loss of detail. I have not experienced that when using the Model Air range, even when I have had to use several coats.

Before painting the planes I apply a coat of primer. I have used a variety of primers in the past, but have now settled on Tamiya's Fine Surface in light grey. It provides complete coverage with a light coat that seems to enhance the details on the model. 

Korean War

  • Yak-9 - I hemmed and hawed on what to paint the North Korean Yaks for some weeks before I finally settled on UK Azure Blue (71.108). To be honest, it is probably a shade too dark and a shade too azure, but once I put decals on the planes, I really liked the end result.
  • F-80 - One of my favorite colors for natural metal planes is Aluminium (71.062). Metallic paint is where the Model Air range really shines as my experience with most metallic paints yields a thick and gunky result. The aluminium goes on smooth, even with multiple coats.
  • F-82 - As the F-82s were night fighters, I went with NATO Black (71.251) for the Twin Mustangs. It is a hair "lighter" than straight black, and while it took three coats (over light gray primer) there are no issues with loss of detail. 
In various stages of completion

1950s Jets
  • Saab J 29 - I used Aluminium for these Swedish jets for the same reasons given above for the F-80s.
  • FJ-4B Fury - The United States Navy had by the time of my scenario setting had gone to the scheme of upper surface and fuselage in Light Gull Gray (71.121) with under surfaces in Insignia White (71.279)
  • MiG-15/MiG-17 - While I could have used Aluminium for the "silver darts" I decided to use...drum roll, please...Silver (71.063)...just to give the MiGs a slightly different look than the Saabs. However, there really is little visual difference between the two.
Need to get cracking and start adding decals

5.11.2025

Soviet Swansong AAR

I recently hosted the Soviet Swansong scenario from the Air War Korea scenario book for the Southwestern Ohio Check Your 6! group at the "local" game shop - as local as an hour's drive might be. 

Lining them up - crap, too high!

The setup heavily favored the equally balanced forces...while both sides had an ace, two skilled, and one green aircrew, one section of MiGs (which included the ace) starts within 4-8 hexes in the rear arc of one section  of Sabres. However, the Soviet player misread the starting altitudes a bit, and instead of having a beautiful tail shot against the Americans, started four TALs too high. Move forward a couple of turns, the Soviet player overshot the American section, presenting one Sabre with an opportunity to use its advanced gunshot on a deflection shot, resulting in an airframe hit.

That damaged MiG decided to try an special maneuver the next turn, prompting an aircrew check, which was failed. The result was one MiG tumbling out of the sky.

Giving the Americans a gift.

The other section of Sabres were slowly making their way into the fight, turning towards the center of the board while climbing for altitude. The cover section of MiGs dropped into the center of the board on turn three, and now a hairball ensued. The Soviet ace placed rounds more than once on the Americans, but my buddy Matt, known now as Mr. Robusto (with the tune of どうもありがと Mr. Roboto now dancing through our heads) kept making his robustness rolls. Another MiG took an airframe hit, and on the next turn, not learning from the previous example, that MiG also tried a special maneuver. Result? Another MiG tumbling from the sky! 

This section was coming into the action

A third MiG was shot down, and now the score was 12-0 in favor of the Americans. The Soviet ace tried to dance about to shoot down any American, but it was not to be. Realizing that they had an overwhelming victory, by turn eleven the Americans all dove out of the fight with their victory point total intact.

The Soviets had their chances, but just couldn't get past Mr. Rubusto

I liked the scenario as it was somewhat balanced, and will definitely run this one again as a small convention game.


Deep Cut Studio custom MiG Alley mat, provided for the game by Scott.

5.07.2025

Works in Progress

As I become older I find that painting is actually becoming a bit of a calming release for me. Oh sure, my wife will tell you that on occasion she hears me spout out an expletive from the den as I fiddle with getting a decal in place or paint canopy frames, but overall I am starting to enjoy painting my own planes. Now, that being said, I am only working on simple schemes - more complex brushwork will still be sent off to Miscellaneous Miniatures or I-94, but of late, after having some success with 1/144 Great War planes last year, I have been working on a few 1/285 scale aircraft with some success and not a lot of swearing.

Before I forget, I do have an update from Kevin at MiscMinis on some commissioned work he is doing for me - here are the nearly finished Americans for an Aleutians scenario. 


Okay, now here are a few I have been working on.



The above are all Flight Deck prints. At the bottom are a Curtiss Hawk III and a P-26 (known as the Model 281 in Chinese service), painted in the base color for China in 1937. They need another coat of green, and I will need to add details such as tires, engine, and the tail stripes (the white is in place but needs another coat before adding the blue), and then Chinese roundels.

In the middle are the beginnings of my Wake Atoll collection. I decided that 1/600 is just too fiddly for my fingers to handle, so have transitioned into 1/285. The Wildcats and Buffaloes are complete, other than decals. Then I will need to start collecting a variety of Japanese aircraft. 

The top row are gap fillers. While I have a decent Korean War collection and can host numerous scenarios, I needed to buy more planes to run games involving the Yak-9P and the Shooting Star. The blue on the Yak is probably a hair too dark, but I like how it will stand out on the tabletop. The F-80, after priming, has a base coat of Vallejo aluminium which really looks great. Both of these types need details painted in, and then decals. 

4.16.2025

The Yak-9P for Korea

While I have a decent Korean War collection for Check Your 6!, there are some aircraft types I have yet to pick up, such as the Yak-9P used by the North Koreans early in the conflict. The Yak appears in a few scenarios that appear interesting and not overly large, and as the Yaks are not sporting camouflage, I should be able to paint them without sending them off for commission work. 

Over the last few months I have gathered into one spreadsheet as many Korean War scenarios as I could locate, using the Skirmish Campaigns Air War Korea book, Scramble - a Bag the Hun compendium, and finally some scenarios found on the Check Your 6! discussion group. In total that list now comprises of fifty-two scenarios, the Yak-9P making an appearance in eleven. I won't be collecting aircraft for all eleven scenarios as fielding a bunch of B-29s or Il-10s does not appeal to me, but collecting enough to add Yaks to field a few of the North Korean Air Force scenarios.

As portrayed on the Flight Deck website


In 1/285 scale there are of course numerous choices for various models of the Yak-9, but I am going with Flight Deck Decals as their 3D prints are the best thing going, and their price point is extremely good for such a high quality miniature, and they make a Yak-9P. Painting however is less of a certain thing - there is some debate over the basic color of the Yak-9P. Some illustrations show a natural metal, while others show a light blue gray. Most informed folks seem to lean towards the latter, which is the direction I plan to go, using Vallejo's Pale Blue 71.008. It is a bit too dark perhaps, but seems to fit what the pundits push forth.


This version is a little too light on the gray and has no blue hue


This is what I will be shooting for

Decals are easy - Sieben Schwaben Spiele Decals makes a set for North Korean Yaks in 1/200 scale, and Bernhard at Sieben Schwaben will rescale to 1/285. 





I am looking forward to tackling these relatively simply planes and adding a bit to my Korean War arsenal.

2.12.2025

Korea - Not a Good Day for the MiGs

Alas, I only remembered to snap a couple of pictures....

This past weekend I hosted a Korean War game, the scenario being The Fighting Fourth from the Air War Korea scenario book. We used the limited firing arc, which I find to be more a bit more realistic. It was a rough go for the Soviet players, with eight MiGs facing off against six Sabres, the Americans having two aces to contend with. 

One factor the Soviets did not seem to grasp was the scenario condition that if Soviet planes were shot down in certain areas the victory points for the Americans would be halved. Instead we engaged the Americans immediately instead of using our altitude advantage to race quickly to that area before taking on the Sabres. 

Soon four MiGs were destroyed. We had lined up some excellent shooting aspects, but the robustness rolls on the American side were off the charts when in most cases the amount of damage from the MiGs' cannons would have turned them into chaff. I finally was able to jump on the tail oe one skilled American and the resulting damage rolls were too much for the imperialist to overcome. In the same turn however, I lost that MiG, and with only three MiGs remaining against five F-86s (one having left due to a lack of ammunition) the Soviet players called it a game. 

I want to run this scenario again, and have the Soviets make an effort to get to the reduced victory point areas.


Planes - mix of Raiden and GHQ
Mat - Deep Cut Studio

1.12.2025

Ace of the Motherland

My pair of MiGs

My friend Bill and I (as part of the Southwestern Ohio CY6 group) hosted a Korean War Check Your 6! game this weekend, a scenario from the SkirmishCampaigns Air War Korea book, called Ace of the Motherland. With just five players, we decided to cut two F9F Panthers from the scenario, a pair of jets the United States players would need considering the outcome.


Dan comes on and turns towards Jay's Panthers

The Americans had to stay on a southwestern course until they spotted the MiGs or until fired upon, with visibility being just twelve hexes. We thought, based on how four of the Panthers deployed, that they would simply fly off the board, but the Soviets closed and spotting checks were successfully made, From there the game became an exercise in American futility. With the Soviets having an ace and a veteran, the ability to react to the American movements played an important role, and of course gave the Soviets an edge when firing on the skilled and one green American aircrews. The Soviets also maintained good speed throughout game.



One pair of MiGs came on the board on turn two (flown by Dan), and headed for a pair of F9Fs, while my pair of MiGs, coming onboard the first turn, headed towards another pair of Panthers that was heading back to their carrier. With spotting, I turned my pair of MiGs and wound up supporting Dan. In doing so I left a pair of Panthers far to my rear, but was able to always keep them too far away for an effective shot. 



Bill's skilled pilot took a hit, rolling doubles for a failed robustness check, and then rolled a pilot killed result on the lucky hit table. That left seven Panthers on the board, against the four MiGs. My veteran was able to get a bead on another MiG, and although I rolled doubles and ran out of ammunition, the resulting hit caused no damage as a successful robustness roll was effected. However, Dan lit up another Panther, blowing it out of the sky from two hexes, the low velocity heavy cannon making the difference in the resulting robustness check. Damn, those MiGs, if they hit, wreak havoc!

The outcome was not grand for the Americans with two Panthers shot down, another damaged, with no damage inflicted on the Soviets. We remembered to shift left for long range shots, and also the fact that in the Jet Age version of CY6! one can shoot up or down two TALs. There will be more Korean War games in the future as it is a fun period to game - WWII on steroids.


My MiGs sweeping in on Bill's Panthers


Mat - Deep Cut Studio
Planes - Soviets are Raiden and GHQ