2.12.2025

Korea - Not a Good Day for the MiGs

Alas, I only remembered to snap a couple of pictures....

This past weekend I hosted a Korean War game, the scenario being The Fighting Fourth from the Air War Korea scenario book. We used the limited firing arc, which I find to be more a bit more realistic. It was a rough go for the Soviet players, with eight MiGs facing off against six Sabres, the Americans having two aces to contend with. 

One factor the Soviets did not seem to grasp was the scenario condition that if Soviet planes were shot down in certain areas the victory points for the Americans would be halved. Instead we engaged the Americans immediately instead of using our altitude advantage to race quickly to that area before taking on the Sabres. 

Soon four MiGs were destroyed. We had lined up some excellent shooting aspects, but the robustness rolls on the American side were off the charts when in most cases the amount of damage from the MiGs' cannons would have turned them into chaff. I finally was able to jump on the tail oe one skilled American and the resulting damage rolls were too much for the imperialist to overcome. In the same turn however, I lost that MiG, and with only three MiGs remaining against five F-86s (one having left due to a lack of ammunition) the Soviet players called it a game. 

I want to run this scenario again, and have the Soviets make an effort to get to the reduced victory point areas.

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