9.15.2024
Rehabbing Rickenbacker, or Not
8.27.2024
Wings of Glory - Modifying Climb Rates, Altitude and Other Changes
I have been working on historical data for climb rates for the last several months. The discrepancy between aircraft types can be rather inaccurate within the rules, for example the Nieuport 16 with a climb rate of two is simply ridiculous. While it had a more powerful engine than the Nieuport 11, the increased power came at a cost - a much heaver engine, and hence performance was only slightly improved. I decided to find and utilize as much historical data that I could, which in itself can be faulty based on who was doing the reporting. The result (and still a work in progress) is the file you can find on the right. (entries in black have at least three data points, goldenrod has two data points, and red just one data point)
While I was researching at climb rates, something else didn't feel quite right when using just four pegs to represent altitude. While I would prefer to use the advanced altitude ratings, the physical limitations of using so many pegs prevents that from happening - can you imagine the carnage caused by the ham-fisted gamer who keeps knocking over planes that have ten or more pegs stacked up? So I have taken a modified approach that lies between the basic four pegs and the advanced ratings, capping the maximum number of pegs at seven and a minimum at two, which provides a better historical feel and at seven pegs the chances of bumping a plane is reduced. Using just four pegs in the basic rules gives all planes the same height advantage, and no one can tell me a B.E.2c had the same ceiling as a Siemens-Schuckert D.IV. Even moving to seven pegs still means that one peg represents a huge amount of vertical space, and so I have also modified firing a bit as well (see below).
I also feel that the over dive process within the rules is overkill, and the modified diving rules below addresses the HUGE amount of space lost in an over dive. It also allows, for those aircraft I have rated as having only two or three pegs of altitude, a chance to perform an over dive when attempting to put out a fire without crashing into the ground.
Rules Changes
Diving
When the dive card is played, remove one peg and place climb counters at half the climb rate rounded up. If there are already climb counters in place, when the dive card is played remove all climb counters but do not remove a peg. This allows a dive to be made within a reasonable amount of vertical space.
Example: A B.E.2c with a climb rate of 8 is flying at three pegs (maximum altitude for the B.E.2c). A dive card is played. As the B.E.2c currently has no climb counters, one peg is removed and four climb counters are issued. If the B.E.2c was at two pegs, but with any amount of climb counters in place, when the dive card is played all counters are removed, but not a peg.
Over dives are stall, dive (remove one peg and place climb counters at half the climb rate rounded up), straight (remove remaining climb counters). If climb counters are present at the beginning of the over dive, then stall, dive (removing all climb counters), and straight (remove one peg and place climb counters at half the climb rate rounded up). The end result of an over dive is only one peg is removed, not two.
Firing
As the altitude bands within the rules are too generous from a vertical height perspective, firing may only occur under the following conditions (assuming that the target is within the firing arc):
Firing Aircraft Has Then Target Must Be
No climb counters at same peg height with no or some climb counters, or one peg below with climb counters (+1 for firing from a higher altitude)
Climb counters one peg above with no climb counters (+1 for firing from a higher altitude), same peg height with or without climb counters
I have used these modifications once thus far at a group event, and once the players mastered the changes, seemed to enjoy the fact that planes were now lasting longer because of the restrictions in firing at different altitudes and were able to climb back to altitude a tad faster.
7.29.2024
Escadrille Americaine - Thaw's Nieuport 16
![]() |
| Before adding roundels |
I am not 100% pleased with this one, but for a gaming piece it is decent. I took an Ares Nieuport 16, ripped off the top wing, removed the struts, tried to cut the rockets off, then reversed the struts so that the residue from the rockets that I could not remove would be less noticeable. I then painted it a nice AK Interactive Clear Doped Linen (version 2), gave it a little touch up, and applied Miscellaneous Miniatures decals (the bottom still retains its historical French markings). Thaw's N.16 is done.
The smoothness of the paint job does not match the Chapman N.11 I completed last year, and one can see some issues around the struts on the lower wings, but in the flesh it is not so bad.
![]() |
| The finished product |
There were two linen colored Nieuports in the Escadrille Americaine - Chapman's with confirmed American looking roundels on the top wing, and Thaw's speculated to be the same. Having these on the board against the normal green and brown Nieuports is a nice change of pace.
![]() |
| Looking pretty decent from a distance! |
The base is a Rival Sky Games offering (I just received several bases - cost and shipping were very reasonable from Australia to the United States), while the mat is a new GripMats from Etsy (Break From Reality Games). Super happy with both of these products!
7.14.2024
Wings of Glory AAR
![]() |
| The repainted Nieuport 11 |
So the announcement came on the Wings of Glory Aerodrome - the July session of the Wright Flight would be Nieuport 11s facing off against Fokker eindekkers. We had a large turnout, with over a dozen players. Apparently last minute a decision was made to do some sort of odd Cthulhu game? WTF? I didn't drive an hour to game stinkin' fantasy! Luckily the G Dog brought planes to stick with the original plan while the heretics played in the other event...but then also appeared on our table Nieuport 16s and Halberstadt D.IIIs! Would my little Chapman N.11 make it? (repainted with AK Interactive Clear Doped linen version 2 as it matched the color already present on the bottom of the plane very well).
The target for the Allies was a drachen, with three N.11s and one N.16 facing off against a pair of Fokkers and a pair of Halberstadts. To be honest, I was having too much fun poking one my Nieuport partners to focus much on the game or take many pictures, but one N.11, the target of my fun, was able to cause a fire on the balloon as he himself was shot down, both from plane damage and a second pilot wound. Another N.11, using incendiaries and colliding with the balloon, also inflicted a great amount of damage. I used my Nieuport to snipe at the opposing German aircraft, avoiding the the ground fire while throwing out a little damage here and a little damage there. I started taking hits in return, and decided, with the remaining Nieuports now heading beck to Allied lines, that it was time to leave the fighting as well. The balloon burned up before reaching ground, so it was an Allied victory.
![]() |
| Staying on the periphery, causing damage as I go |
![]() |
| The flaming Jean Navarre Nieuport, before meeting his demise |





