Ahhh, the Italians for Check Your 6! - reminds me of a joke about Italian tires, which I will not offend anyone by repeating here. Italy is an oft overlooked power during the Second World War and in many players minds the Italian armed forces are the butt of many jokes. Italian fighters are similar in many aspects to their ally Japan - lightly armed, lightly armored (if at all), yet maneuverable. Their bombers suffered from a lack of robustness as well as light armament. If one reviews the ratings for Italian aircraft in the various Check Your 6! sources (and a complete list is available as a download on the Downloads page here on the blog), one might become discouraged from the Italian experience - in one game I had one of the best opportunities in my now many games of CY6! - a Fiat G.50 in the tail arc of the enemy at point blank range. Hitting was no issue (I think I needed a 3+ to hit after modifiers), but the damage dice failed me - with only a pair of heavy machineguns on the G.50 I happened to roll boxcars, resulting in zero damage! So frustrating, as gaming the Italians can be. However, if one can latch onto the tail of an opponent, one usually has the advantage in maneuverability and can peck away for a few turns, which might be enough to obtain a kill.
8.24.2025
The Italians for Check Your 6!
Ahhh, the Italians for Check Your 6! - reminds me of a joke about Italian tires, which I will not offend anyone by repeating here. Italy is an oft overlooked power during the Second World War and in many players minds the Italian armed forces are the butt of many jokes. Italian fighters are similar in many aspects to their ally Japan - lightly armed, lightly armored (if at all), yet maneuverable. Their bombers suffered from a lack of robustness as well as light armament. If one reviews the ratings for Italian aircraft in the various Check Your 6! sources (and a complete list is available as a download on the Downloads page here on the blog), one might become discouraged from the Italian experience - in one game I had one of the best opportunities in my now many games of CY6! - a Fiat G.50 in the tail arc of the enemy at point blank range. Hitting was no issue (I think I needed a 3+ to hit after modifiers), but the damage dice failed me - with only a pair of heavy machineguns on the G.50 I happened to roll boxcars, resulting in zero damage! So frustrating, as gaming the Italians can be. However, if one can latch onto the tail of an opponent, one usually has the advantage in maneuverability and can peck away for a few turns, which might be enough to obtain a kill.
8.10.2025
Rupees Ten - AAR
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| The initial setup |
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| Down two Sabres |
8.03.2025
Upgrading My Game - 1965 India-Pakistan War
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| While the Hunter looks grand, the others do not |
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| Image from Flight Deck Decals |
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| Mystère |
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| Sabre |
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| The pesky Gnat and the powerful Hunter |
I will spray the planes with a coat of gray primer, then the Sabres, Mystères, and Gnats will be given a coat or two of Vallejo Air Aluminium - I prefer using their Air line as the metallic paints brush on very smoothly, even if a second coat is sometimes needed. The Hunter will be given a green/gray camouflaged upper with aluminum lower surfaces.
4.12.2025
Air Raid - Two Scenarios for Darwin
1.12.2025
Ace of the Motherland
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| My pair of MiGs |
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| Dan comes on and turns towards Jay's Panthers |
The Americans had to stay on a southwestern course until they spotted the MiGs or until fired upon, with visibility being just twelve hexes. We thought, based on how four of the Panthers deployed, that they would simply fly off the board, but the Soviets closed and spotting checks were successfully made, From there the game became an exercise in American futility. With the Soviets having an ace and a veteran, the ability to react to the American movements played an important role, and of course gave the Soviets an edge when firing on the skilled and one green American aircrews. The Soviets also maintained good speed throughout game.
One pair of MiGs came on the board on turn two (flown by Dan), and headed for a pair of F9Fs, while my pair of MiGs, coming onboard the first turn, headed towards another pair of Panthers that was heading back to their carrier. With spotting, I turned my pair of MiGs and wound up supporting Dan. In doing so I left a pair of Panthers far to my rear, but was able to always keep them too far away for an effective shot.
Bill's skilled pilot took a hit, rolling doubles for a failed robustness check, and then rolled a pilot killed result on the lucky hit table. That left seven Panthers on the board, against the four MiGs. My veteran was able to get a bead on another MiG, and although I rolled doubles and ran out of ammunition, the resulting hit caused no damage as a successful robustness roll was effected. However, Dan lit up another Panther, blowing it out of the sky from two hexes, the low velocity heavy cannon making the difference in the resulting robustness check. Damn, those MiGs, if they hit, wreak havoc!
The outcome was not grand for the Americans with two Panthers shot down, another damaged, with no damage inflicted on the Soviets. We remembered to shift left for long range shots, and also the fact that in the Jet Age version of CY6! one can shoot up or down two TALs. There will be more Korean War games in the future as it is a fun period to game - WWII on steroids.
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| My MiGs sweeping in on Bill's Panthers |
5.27.2024
Update - The India-Pakistan War of 1947–1948
I received my copy of Eagles of Destiny: Volume 1: Birth and Growth of the Royal Pakistan Air Force 1947-1956, and this well written and informative guide to the early development of the RPAF clearly indicates that the initial batch of Tempests that were received were not in the desert camo scheme, but were in the Royal Air Force Day Fighter Scheme of a Dark Green and Ocean Grey disruptive pattern with Medium Sea Grey undersurfaces. More research at the Hawker Tempest Page also seems to confirm this fact. And disappointingly the Pakistani Tempests did not see any action during the 1947-48 war. Well, that is a bummer! What I thought would be a neat Tempest vs. Tempest war, with the RPAF Tempests having a desert scheme and the Indian versions sporting silver, has now splintered apart from the historical perspective.
Seemingly, I may forego this project. I have ordered nearly all the planes needed for the SkirmishCampaigns' Crisis in Kashmir scenario book (Second India-Pakistan War) from I-94, and with so many other projects to work on and without the interesting Tempest on Tempest aspect, the appeal here is no longer that great.
5.25.2024
Crisis in Kashmir - The Second India–Pakistan War
This is a gaming period I have been wanting to tackle over the last couple of years, really ever since the scenario book for this was published by SkirmishCampaigns and I played in a fellow gamer's events.




















