I hosted my first Second India-Pakistan War game, featuring the Rupees Ten scenario from the SkirmishCampaigns Crisis in Kashmir scenario book, for five members of the Check Your 6! Southwestern Ohio Group. After obtaining some clarification from the CY6! discussion forum about the initial setup, the Pakistani players find themselves in a bit of a pickle.
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| The initial setup |
The Indian Gnats had the drop on the Pakistani F-86s from the first turn. This resulted in the destruction of a Sabre on the first turn - seven points for the Indian players (the victory point totals in the scenario book are quite different than the standard CY6! victory point determination). Already at a victory point deficit the Pakistani players reversed course to engage the Gnats. One Gnat would suffer a pilot wound lucky hit and be forced to abort, but that plane had just ran out of ammo and was already pointed in the direction of the Indian friendly edge. Another Gnat took an engine hit, while a third also ran out of ammunition, but in the interim the Indian players shot down two additional Sabres.
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| Down two Sabres |
At 21 to 1 in victory points one Sabre dropped its fuel tanks to obtain an edge in agility, but the result was simply to give the Indian side another victory point as the Sabres could simply not place themselves in a favorable position to kill any of the pesky Gnats. One Sabre player had some difficulty in performing split S and Immelmann maneuvers, which added to the humor between the players (most of us have gamed together for a number of years and the camaraderie is excellent).
We decided to call the game at that point, eleven turns in.
The scenario is tough in many aspects - less than ideal aircrew quality, the advantage for the Indian players in the initial setup, and the Gnats suffering from ammunition issues and limited fuel.
Miniatures - Raiden
Mat - Hotz Mats


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