I have been trying to get this game on the table since October! Finally it happened.
I did a thing - I purposely scheduled a game for the group knowing that the planes were not ready to use. This was an effort to push me to take care of the chore of adding decals to planes that were mostly painted. Applying decals is not what I call an enjoyable task, and I think it is mostly from a time perspective that I dally when it comes to this stage of completing planes for the table top. I have my system worked out fairly well - put a little gloss finish where the decals will be applied (this makes it easier to move the decal into proper position), apply Vallejo decal fix, cut the decal, soak in hot water while holding a non printed corner with tweezers, and after about thirty seconds of soaking slide into place with a brush end. Roll a Q-Tip over the decal to absorb the excess water, and adjust the decal so that it is perfectly placed. Once dry, I brush on Vallejo decal softener which "melts" the decal so as to adjust into ribbing or panel lines.
Anyway, this post is supposed to be an after action report, so let's get to it!
I hosted my hypothetical Baltic Encounter scenario (found on the Downloads page) that features a flight of Swedish Saab J 29s vs. a half dozen East German MiG-15s and MiG-17s in 1958. The Swedes receive a little U. S. Marine support in the form of a pair of Fury FJ-4s. This scenario eases one into the use of early air-to-air missiles as the Furies are carrying AIM-9B Sidewinders. It also adds afterburners, found on the J 29s and MiG-17s. One can easily swap out the Swedes and East Germans for other nationalities so feel free to mix it up, 1950s Cold War style.
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| One movement in, and the Tunnans are flying neatly |
Four Swedish Tunnans were scrambled to watch the approach of the East Germans, who were making a political statement on Swedish's National Day. Both sides had to maintain level flight and only plot forward turn codes until spotting occurred. The Tunnan aircrews were all skilled, and the Tunnans had afterburners and an agility of 3.
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| The "bad guys" after a move or two |
The East German force consisted of four MiG-15s and a pair of MiG-17s. My pair of MiGs are the two at the bottom of the picture. We had three skilled and three green aircrews.
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| One thinks that one is in a good firing solution, but those Tunnans are agile! |
After a few turns, spotting checks were successfully made, and the two sides turned to engage.
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| The Marines have arrived! |
On Turn 3 a pair of Marine FJ-4Bs approached from the west, bearing gifts in the form of four AIM-9Bs on each Fury.
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| The furball |
The shot of the game occurred early. One MiG-15 needed boxcars to hit a Tunnan head on - SUCCESS! And we know the firepower on the MiGs, but the Tunnan's robustness is a 2, so a good chance to survive...but not when the robustness roll is a pair of ones. BOOM! Tiny pieces of Tunnan scattered across the sky.
Much maneuvering was forthcoming - the Free World planes were all rated Hx and the players took advantage of that fact. But another Tunnan fell from the sky (sorry, Bill, Scott had a good night with a pair of kills). Personally, I tried to boom and zoom as I could, but Check Your 6! does not model B&Z tactics that well, so while I was able to dive out and build massive speed, the climb back, even to half the level of my dives, ate a crap ton of speed. I got a few shots in - all misses. And then it happened - the tails of a few MiGs showed themselves to those Sidewinder carrying FJ-4s. Uh oh.
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| The fruitless missile attack |
Now that is my pair of MiGs immediately in front of the Furys - I was safe as I was nearly on the low end of the CAB and waaay too close to be fired upon, but Bob's MiG-17s were in the ideal position - unleash the beasts! Four Sidewinders launched. But the dice were not in Jamie's favor - two malfunctions, one miss, but wait, one proximity hit! Robustness check time - passed! Four missiles fired, four futile efforts.
However, those two MiG-17s, having turned towards the missiles by using evasive action, were shot down the next turn. In retaliation, Bob knocked a Fury from the sky. Meanwhile, the other four MiGs were able to exit the north edge of the board, embarrassing the Swedes on their national holiday. The East Germans won the game.
Communist
Two Tunnans and one Fury were lost (skilled crews) - 12 victory points
Four MiGs exiting the north board edge - 4 victory points
16 points total
Free World
Two MiG-17s shot down (one skilled and one green aircrew) - 8 victory points
In hindsight, the MiGs could have simply dropped altitude and made a run for the north board edge exit and just went for VPs. However that might have provided too many tail shot opportunities to the Free World forces so perhaps that is not such a bad victory condition.
The Free World players had the advantage in aircrew quality and having Hx planes. The Tunnans used the A maneuver chart and had 3 agility with afterburners. The MiGs had mixed aircrew quality, but a heavier armament and a height advantage at the start. Overall I think it came out to be a balanced scenario.
For details on the miniatures, click HERE.
Mat - Deep Cut Studio






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