4.06.2025

The Last Dance

After one turn, one Salvadoran Corsair is already down


The 100 Hour War planes made it back onto the table, this time to do Tom Ballou's The Last Dance scenario. I made some modifications due to more recent research that Tom did not have access to, and also added in the other planes that were nearby but that did not become involved.

The setup placed the Salvadoran Corsairs in the center of the table, with the Honduran Corsairs in their tail arc, but more than seven hexes away. The Salvadoran Corsairs flipped about, but the Honduran Corsairs both opened up with long range shots, needing a 10 (skilled on green) and an 11 (green on green) to hit. The skilled Honduran Corsair pulled off the shot, and opening up with four 20mm cannons, blew his target out of the sky. One turn in, one Corsair down. 

While the other Salvadoran Corsair takes an engine hit

After dancing about a bit, the second Salvadoran Corsair took an engine hit, resulting in the skilled Honduran Corsair to run out of ammo - shite, this was turning into not a fun scenario, but the pair of Mustangs made their appearance, while the out of ammo Corsair buggered out by exiting the CAB. Now t was the turn of the Mustangs to take some long range tail arc shots at the remaining Honduran Corsair, which resulted in an engine hit. The Honduran went for the CAB exit, but failed his aircrew check, resulting in a destroyed Corsair (flying over enemy territory as it were).

Ending result - five VPs for the Hondurans an four for the Salvadorans.

From six hexes away, the green marked Mustang puts an engine hit on the remaining Honduran Corsair

I used the Dockfighters bases for the first time - the players liked the visual aspect and how we could change TALs using the combination of two different sized posts. They also liked the speed dial since it could not be bumped out of place. However, the stands are very wobbly in action, which is a concern.

No comments:

Post a Comment