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12.05.2024
Table Top Flights 1/285th World War II
12.01.2024
Burma!
Nine Nates faced off against three pairs of Allied aircraft - Hawk 81s of the American Volunteer Group's 1st Squadron, Buffalos of the British 67 Squadron, and the aforementioned Hurricanes. It was interesting to watch the player's morale ebb and flow with the game. After spotting the Buffaloes, and having a set of the three Nates drop down from above just a few hexes away from them, the Japanese players continued to place hits on the Brewsters, but the robustness of the Buffalo coupled with the two light machineguns of the Nates meant that the Buffalos were not going anywhere for some time. However, the tide began to turn a bit with one of the Buffalos taking damage and the other receiving a lucky hit, impacting its fuel. By this time the slow climbing and slow moving Hurricanes, along with the faster Hawks, made their way into the fry, but the Nates were able to react and drive off the Allies. If memory serves me correctly, one Nate was shot down and one damaged, with the Allies suffering the loss of a Buffalo, the other damaged, a Hurricane shot down, and a Hawk likewise. Several of the Nate ran out of ammo during the course of the game (I believe four in total, but it was still an overall Japanese victory. I probably should have balanced the players a bi more as the Japanese side all had experienced gamers, while the Allies had one experienced gamer, one who had played CY6 a few times, and one who had never played.
All the planes were painted by Miscellaneous Miniatures.
11.27.2024
Custom Range Sticks and Deflection
The beauty of the Wings of Glory rules is the ability to add on house rules, in most cases with relative ease. However, the range of the machine guns, when compared to the size of the plane model, is very off. But one also has to consider the amount of playing space. I have a custom three feet by five feet mat which really well on the tables at the local hobby shop - room to maneuver a bit, with room for the miscellaneous gaming paraphernalia that goes along with miniatures gaming. Also, in reading the many house rules on the Wings of Glory Aerodrome, one thought was to measure peg to peg. My solution was to have custom rulers made, with a nine inch range, and changing the ranges to short (two damage cards), medium (one damage card at a +1), and long (one damage card), and measure peg to peg. I've not tried this on the table yet, but am eager to give this a shot. As for altitude, only the short range band is used, and treated as a long range shot.
The custom range sticks you see in the pictures were made by Pro Painted Studios out of Dorset in the United Kingdom. I sent them a rough sketch of what I was looking for, and they produced a wonderful looking range stick.
Deflection – Measure from the peg of the firing plane to the peg of the target plane. If the line does not both stay within the firing arc and cross the rear edge of the targeted plane, then the shot is a deflection shot. In this case the defender draws two damage cards and decides on which card to keep. If this is a short-range shot, then another card is also given as damage. Example: A Fokker D.VII is firing at a SPAD XIII at short range. The line from peg to peg does not cross the rear of the target plane but is within the firing arc of the Fokker. The defender will draw two cards, keeping the card of his choice and reshuffling the other back into the deck. As this is a short-range shot, a second damage card is also given.
Some pictures showing the sticks and examples of range and deflection.
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| A medium range shot (one card at +1) |
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| A long range shot (one damage card) |
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| A long range deflection shot. Draw two cards and the target player chooses which one to keep, and discards the other. |
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| Looks MUCH better in person |













