3.02.2025

Thoughts on CincyCon

Heading to Israel, albeit slowly
I have only been to a couple of CincyCons in the past, which is a fairly large and very well organized convention in greater Cincinnati. It has moved locations a few times over the years, but for the last last several editions has found a consistent location at the Butler County Fairgrounds in nearby Hamilton. The facility is large, with plenty of parking, and good lighting for gaming. This is also a wide variety of vendors and a flea market. The historical pickings are a little thin, but I-94 made it to the convention, and I know a few of us spent some shekels with them. Having plenty of unpainted planes already I only picked up a scenario book (the well done Under Southern Skies). My other money was spent on some food, which is also another nice aspect of CincyCon - there is a kitchen in the main gaming hall and so food can be purchased onsite at very reasonable prices.

There were plenty of historical games going on, but seemingly not enough gamers to fill them - I might suggest they reduce the number of historical games a tad so as to allow the remaining ones to fill. But that is a concern that is beyond my purview - although as a gamemaster I would want a good amount of gamers in my event.

This year saw at least five Check Your 6! games - including one I hosted and two others in which I was a participant. Alas, I did not take many pictures. I planned on waiting to see how many gamers I had play before putting together a scenario, having brought all my 1948 Arab-Israeli aircraft. Since we had four of us, including myself we just selected an aircraft, and so in the first game (we had time to play twice) I took a C-47 escorted by a Hawker Fury to bomb an Israeli airfield. Flying a C-47 is an exercise in the mundane, but I was able to get to the airfield and make a bomb run, which failed to hit. I took an engine hit while moving to the field. The turn following I purposely made an extreme turn, and caused myself go out of control, at Surface Low CAB and TAL 2! My plan was to crash into the field, but I passed the aircrew check and recovered. Yikes. At that point we called the game.


An Avia S-199

And the rarely used Beaufighter

Closing in to bomb the airfield...get that Avia away from me!

Engine hit taken, bombs released, time to get out!

The second go 'round saw a pair of Israeli Spits against a Hawker Fury and a Macchi C.205. The Egyptians soon made sheep stew out of the Spitfires, while having lower quality pilots the superior agility of the Fury and the Macchi helped negate the difference in crew quality.



One Spitfire downed, and the second in my sights...

I played an unsuccessful 1956 Arab-Israeli game, commanding a pair of MiG-15s for a few turns before getting blown out of the sky. In the evening game (Foxtrot 4 from the Check Your 6! Jet Age book) I had a pair of Skyhawks. One took a Sidewinder in the arse, but the other jettisoned its bombs and became basically a fighter, shooting down a veteran Harrier. Alas, the Brits still won the game on points.

Skyhawks over the Falklands

Overall, I would return to CincyCon as a GM - the $30.00 weekend fee being too rich for me to game with the same guys I can game with for free at the local game stores (which is also probably why many gamers I know did not attend). Offering a Saturday only fee might be a way to generate more attendance. Also, perhaps offer a $5.00 shopping badge to help get some money to the vendors. Also, I think putting all the Check Your 6! games on a pair of tables in front of the I-94 booth would be a good way to promote the game while also helping I-94 sell their products. Regardless, this is a well organized convention and the location works well, so consider making it to CincyCon next year!

2.28.2025

The Commissioned Projects - Part VI

From the Wardrawings site

Next up, completing the Burma project. I recently received an order from Table Top Flights that will allow me (once the planes have been painted)  to host six different scenarios from a variety of sources (the core rules, Battles Above 3, and one additional scenario found on the Check Your 6! discussion group). Focusing solely on fighters as the prospect of having a dozen bombers on the tabletop does not excite me.


I am adding three Ki-44 Shoki (Devil Queller), two Curtiss Hawk Model 81A-2 (known to most of us as the P-40B/C), six Ki-27, two Hurricanes, and three P-40E models. This will provide, along with the existing planes I have already for Burma, all the aircraft needed for the following scenarios:


With these planes getting ready to ship off, once completed they will give me all the Burma I need!

2.23.2025

The Peregrine Falcon

We know the plane by its American callsign, "Oscar," but the Nakajima Ki-43, to the Japanese Empire, was called the Hayabusa, or Peregrine Falcon. It is one of the most common of Japanese aircraft, but the Mitsubishi A6M series is far better known, and more often used by Check Your 6! gamers. However, the Hayabusa racked up half of all Japanese fighter victories during World War II, seeing action across the empire.

Often mistakenly called "Zero" in Allied reports, the Japanese Army's first retractable gear fighter was manufactured from 1939 until 1945, in three main types. The Hayabusa was to be the replacement for the beloved Nakajima Ki-27 (later known to Allied forces as the Nate). The Ki-43 prototype was not favored by military test pilots, but design improvements led to a favorable response by the Japanese Army, albeit at the sacrifice of strength and protection. The Ki-43-I was initially armed with just two Type 89 7.7mm machineguns, progressed to one Type 89 and one Ho-103 12.7mm machinegun (the most common gun arrangement on the Ki-43-Ib), then completed its run with two Ho-103 machinegun (the Ho-103 was classified as a cannon by the Japanese as it used an explosive shell). Speed for the Hayabusa was just over 300 miles per hour.

In 1942 the Ki-43-II was introduced with such improvements as light armor for the pilot and a crude form of self-sealing fuel tanks. Other improvements included a reflector gunsight, a taller canopy, and a three-blade propeller. Equipped with a more powerful engine, performance was enhanced, but speed and the rather weak armament were still detriments to the Hayabusa's ability to cope with more powerful Allied aircraft.

In game terms we have the following:


In 1/285 and 1/300 scales we have a few quality choices for the Hayabusa. Flight Deck Decals offers both the Type I and Type II models, while Raiden has one Oscar available (from the pictures on their website it is difficult to determine which type). Table Top Flights also provides both a Type I and Type II model. There are other companies that produce the Hayabusa, but the three aforementioned are my preferred ranges.

One can obtain some double duty in purchasing the Hayabusa. Compiling the various scenarios that feature the American Volunteer Group, from both the core rulebook and Battles Above 3, and adding in the Dutch East Indies scenarios from Battles Above 3, one needs a dozen Oscars. 

This highly maneuverable and successful aircraft deserves a bit more attention from Check Your 6! gamers.