6.07.2026

Duel With the Veltro After Action

Same day, second game! (see HERE for the first game).

I had remembered to bring along a second scenario in case the guys wanted to game more after flying in the skies over Britain. Four of us could indeed stay (understanding wives), so I was able to put my version of "Protecting Them All" on the board, updated based on the information I could find from historic accounts, called "Duel With the Veltro." It features the Red Tails of the 302nd Fighter Squadron, part of the 332nd Fighter Group, known (well) after the war as the Tuskegee Airmen.  

One of the two Mustang elements. Those P-51s really stand out with their red trim and tails!

The game featured a damaged B-24 making its way home, being jumped by a pair of Aeronautica Nazionale Repubblicana Macchi C.205s. Screaming down from above was a flight of P-51Cs, led by Alfonza Davis. The bomber and the Italians were at Medium CAB, while the American Fighters stated at TAL 6, Medium Top CAB. It would be a case of timing to see if the Americans could dive fast enough to engage the pair of Macchis before the latter could destroy the wounded bomber.

In need of protection

The Italians closed in, but had a tough time against the bomber - perhaps the veteran aircrew rating I gave the bomber, with its already impressive robustness 4 rating, was overkill.

A pair of Macchis close in.

The Americans were able to power dive, then steep dive (with just one failing the resultant aircrew check - thank goodness for no doubles), then power dive, which actually caused the Yanks to overshoot the Macchis. But upon reverse the American veteran pilot plopped on the tail of the green Macchi at two hex range and...well that was that! 

But then there is but one Macchi.

The veteran Macchi skillfully maneuvered around the bomber, but then came in range once again of the veteran Mustang and within just a few turns it was pretty much game over. The second pair of Italian fighters, entering on Turn 3 at low altitude, had no impact by the time we decided to call the game.

Escorting the Liberator, Red Tail style.

A few takeaways on this scenario - first, the bomber probably started too far into the board (eight hexes). Changing that to five hexes. Second, since I wrote the scenario I have done a lot more reading on the 1st Fighter Squadron of the ANR - it was filled with skilled pilots, so that means the green Macchi is going to skilled. Third, a veteran bomber aircrew - a bit too much. Dropping that rating to skilled. And lastly, in order to get the second pair of Macchis to have a possible impact, they enter on Turn 2 - no longer will a random die roll determine its arrival.

The short game and the fact I was playing yielded fewer piccies.

Planes - Flight Deck Decals painted by Misc. Minis.
Decals - Misc. Minis and Sieben Schwaben Spiele.

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