While the scenarios I am creating include the following rules for using the F-86F-2 Sabre as part of Project GunVal, I thought having the rules included as a blog post might be useful. As of this date, I have four Project GunVal scenarios available on the Downloads page, with maybe two or three more to work up. After that I hope to create a Project GunVal scenario mini-book and offering it as a pdf download. In the meantime, here are the rules and stats for the F-86F-2 Sabre.
- F-86F-2 stats: B7 + 2 Hx, 93/75, R2/d6, @FF: 4xMC.
- Due to the high muzzle velocity of the 20mm M39 (T-160) cannons on the F-86F-2, use a twelve-sided dice (d12) for each firing gun.
- The T-160 cannon had a high rate of fire, therefore will check for ammunition depletion at one aircrew level lower.
- The T-160 cannon had an issue with dispersion at longer distances. Firing at ranges greater than six hexes is suffers a -1 die roll modifier.
- Conversely, the APG-30 radar provided greater accuracy at longer ranges. Add a +1 modifier to all F-86F types when firing at four hexes or greater within the target's tail arc.
- Compressor Stall – When the cannons on the F-86F-2 were fired, exhaust from the guns created a cloud of gas directly in front of the nose intake which could cause engine flame out. When an F-86F-2 fires its cannon an aircrew check is required, with a -2 modifier for CABs HIGH and above and -1 for CABs MEDIUM to HIGH BOTTOM. A failed check results in an immediate reduction of one speed at the end of the phase, and a loss of one speed on each subsequent turn, plotting only forward turn codes, until the engine has been restarted. Once restarted, speed is immediately set to 2.













