9.27.2025

Color Choices - Part II

Glossy sea blue Corsair and two colors applied to the Mustang

100 Hour War

  • F4U-5 Corsair - My Honduran F4U-5s were painted in USN Sea Blue (71.295) which is close to the dark navy blue seen in artwork, but is flat with some gray overtones as opposed to the more traditional glossy sea blue finish. While I have seen some who paint their Honduran Corsairs very dark, I have found no hard evidence as to the F4U-5s being painted in anything but the standard United States Navy blue which seems to be the correct color.
  • F4U-4 Corsair - One Honduran plane had what equates to Light Gull Gray (71.121) overall, while the rest of the Honduran F4U-4s were given USN Glossy Sea Blue (71.300).
Looks more splotchy in person

  • FG-1D - The Salvadoran Corsairs are painted in Glossy Sea Blue with a pattern of U.S. Dark Green (71.289) and IJN Ash Grey (71.311) over top, giving a three color camouflage.
  • Mustang II - The few Mustangs that were utilized by the Salvadorans during actual combat were given the COIN United States Air Force South East Asia scheme. This would be a combination of US Dark Green (71.289), USAF Brown (71.125), and US Forest Green (71.294) upper surfaces with USAAF Light Grey (71.296) underneath. I have seen illustrations of the Mustangs having black instead of the dark green, but I do not believe those to be 100% accurate.
USN Sea Blue and Light Gull Gray on the Honduran Corsairs

9.23.2025

Color Choices - Part I

While at times I do include in my posts what paint colors I use on my aircraft, I wanted to offer a short series of posts in which I do discuss some of my projects and the aircraft colors in greater detail. 

I prefer, when the colors match, to utilize the Vallejo Model Air series. While designed for airbrush work, I have found these paints are good for applications via brush if one is willing to apply two coats. Some of the other acrylics go on a tad too thick, causing some "gunkiness" and loss of detail. I have not experienced that when using the Model Air range, even when I have had to use several coats.

Before painting the planes I apply a coat of primer. I have used a variety of primers in the past, but have now settled on Tamiya's Fine Surface in light grey. It provides complete coverage with a light coat that seems to enhance the details on the model. 

Korean War

  • Yak-9 - I hemmed and hawed on what to paint the North Korean Yaks for some weeks before I finally settled on UK Azure Blue (71.108). To be honest, it is probably a shade too dark and a shade too azure, but once I put decals on the planes, I really liked the end result.
  • F-80 - One of my favorite colors for natural metal planes is Aluminium (71.062). Metallic paint is where the Model Air range really shines as my experience with most metallic paints yields a thick and gunky result. The aluminium goes on smooth, even with multiple coats.
  • F-82 - As the F-82s were night fighters, I went with NATO Black (71.251) for the Twin Mustangs. It is a hair "lighter" than straight black, and while it took three coats (over light gray primer) there are no issues with loss of detail. 
In various stages of completion

1950s Jets
  • Saab J 29 - I used Aluminium for these Swedish jets for the same reasons given above for the F-80s.
  • FJ-4B Fury - The United States Navy had by the time of my scenario setting had gone to the scheme of upper surface and fuselage in Light Gull Gray (71.121) with under surfaces in Insignia White (71.279)
  • MiG-15/MiG-17 - While I could have used Aluminium for the "silver darts" I decided to use...drum roll, please...Silver (71.063)...just to give the MiGs a slightly different look than the Saabs. However, there really is little visual difference between the two.
Need to get cracking and start adding decals

9.19.2025

Melee Over the Mausoleum


I have added another scenario to the Downloads page, this one dealing with an event that took place on this date, eighty-eight years ago, during the Sino-Japanese War. The scenario (entitled Melee Over the Mausoleum) is a scaled down version of the historical event, and features such interesting Japanese aircraft as the A5M fighter (later known to the Allies as Claude) and D1A dive bomber (Susie), facing off against Chinese piloted and U. S. supplied Model 68 Hawk IIIs and Boeing Model 281s (the export version of the P-26 Peashooter). The historical event also had several E8N floatplanes (Dave) and a pair of CR.32s, but as I cannot source the floatplanes from my favorite retailers (Flight Deck Decals or Table Top Flights) I have not included them in the scenario. I may, in the future, utilize some proxy floatplanes, like Petes, that will perform double duty.

Because of the slowness of the pre-World War II aircraft, I have changed the speed bands to make a more playable scenario. To that end, here are the ratings:




9.18.2025

Rules Modifications for Check Your 6!

Tinkering with the rules, are we? Why yes, yes I am! While I find Check Your 6! to be a fairly comprehensive rules system, at times things "just don't seem right for the times." Hence, like many other gamers, I have found that a few adjustments here and there bring a bit of clarity or added realism without adversely impacting the game flow. To that end, what follows are a few modifications we use - some are from other sources, and a couple are original (as far as I know) from the Check Your 6! Southwestern Ohio Group.

I will say right out of the gate that utilization of the narrow arc of fire is a must for me. While I have read the designer's notes about the wider arc, and understand the reasoning behind using same, the standard fire arc still feels a bit too wide for my purposes. As others have pointed out, planes with a higher maneuverability rate benefit from using the narrow arc, and as that leans more towards historic results, plus helps to make games last a bit longer, I am up for the narrow arc for all my CY6! games, and for front, side, and rear arcs.

Another rule I have tinkered with - out of ammunition results seem to happen a bit too frequently for my tastes. Perhaps it is the dice we use that seem to roll doubles more frequently than average, but we receive a lot of out of ammo results in our games. Upon reading first person and other accounts (being an an avid reader/researcher), what happened more frequently is some guns ran out of ammo, or some guns jammed, but not an all or nothing proposition. As a result, we often have gone to a quick house rule in which we roll a die to determine the actual number of guns that are out of ammunition, and by type if there is more than one type of gun firing. I have been using something like this: 1 - ignore out of ammo result, 2-5 - half the guns of the same caliber are out of ammo, 6 - apply the out of ammo result. If a second set of qualifying doubles are rolled later in the game, the aircraft is completely out of ammunition. If a single gun of a specific caliber is firing, then I apply this methodology: 1-3 - ignore the out of ammo result, 4-6 - apply the result.

This next rule comes from a few different places, but mainly from the Battles Above series of scenario books: aircraft may fire at targets one TAL higher which are moving at the same speed or faster with a -1 die roll modifier. This is another area in which I have come across many mentions of pulling up lower than the target and firing a burst. Granted, there is not usually a large different in altitude between target and attacker, but having this option from one TAL below makes sense.

Next, Strafing attacks must be made from three or less hexes away from the target and only at TAL 1 or 2, within the SURFACE LOW CAB. I believe this is another one from the Battles Above books.

Again, from Battles Above - for added playability, planes with a maximum speed of three, when taking engine damage, reduce their maximum speed to two instead of one. Who in the heck wants to be stuck with a plane that moves but one hex per turn?

Aircrew quality, or the lack thereof, as portrayed in the Korean War scenario book, should probably be used more often for certain nationalities. Examples during World War II might include some Chinese, early Soviet, and several satellite countries where training was often rudimentary. Therefore, poor (-1) aircrew are treated as green (+0) but take a minus one (-1) die-roll penalty when making aircrew checks and firing.

And a new one that has been bandied about a bit by the group: changing the dice used for damage. Leave LMGs as a D4, early or less effective HMGs as a D6, bump up the highly effective .50 caliber to a D8, leave the "normal" 20mm cannon as D10, but take the better performing British 20mm to a D12, and then the heavy stuff still comes in at a D20. This is an easy way to replicate weapons that performed at a higher standard. We have not tried this one yet, but in reading reports of pilots using .50 machine guns and how they would chew up about anything they hit leads me to believe they should deliver damage results closer to a standard 20mm.


When an aircraft is destroyed, the rules call for an aircrew survival check using the same damage results. This has given us many game examples of United States Korean War pilots rarely surviving, yet the historical record was that many U. S. pilots during that conflict, even with their planes holed with Soviet rounds, survived were able to be rescued. However, using the same damage results rarely yields a crew survival. Therefore we have been thinking that a survival roll should be a basic aircrew check (with no modifiers for crew quality as an ace has no better chance to survive a shootdown than does a rookie), but use a nationality modifier. Therefore those U. S. pilots during Korea might gain a positive modifier while nations with a poorer or even nonexistent search and rescue process would have a detrimental roll. We still have to try this, but it seems to make sense.

I would be curious to see other "house rules" so please feel free to leave a comment below with ones that you utilize or have created.

9.16.2025

The 9th Pursuit's First

49th Pursuit Group P-40E Warhawks over Northern Territory, 1942


In the aftermath of the Japanese surprise attack on Darwin, Northern Territory, in February 1942, the lead elements of the 49th Fighter Group, specifically the 9th Pursuit Squadron, were sent to bolster the air defenses of the threatened Australian town, which was in range of land-based Betty bombers and their escorts, the formidable Zero, flying from airfields in Java. Darwin was an important port town and had been used to stage convoys of supplies and material into Java before the fall of that Dutch colony. Darwin now became the front line as the Japanese launched a campaign to neutralize northern Australia and potentially invade the continent.

Stephen (Steven/Stephan) Poleschuk
The 9th Pursuit, manned by well-trained but inexperienced pilots and based south of Darwin at Batchelor, would obtain their first victory against the Japanese on March 22nd, when a Babs recon plane, flying at 19,000 feet and escorted by three Zeros, flew over Darwin in preparation for a bombing mission slated to hit Darwin later that day. The Japanese incursion had been picked up on the Royal Australian Air Force radar at Dripstone Cliffs. The Babs and the Zeros became separated and a section of P-40Es pounced on the helpless Babs before the Zeros could intervene, resulting in the loss of the recon plane, which crashed near Bathurst Island with one crewman parachuting from the stricken aircraft. Credit for the American victory was determined by a flip of a coin as Second Lieutenants Clyde L. Harvey and Stephen "Polly" Poleschuk had both caused damage on the Japanese recon plane - Poleschuk was the winner of the coin toss.

I have created a work in progress Check Your 6! scenario for this action which can be found on the Downloads page. 

Sources:


Ferguson, Steve W. & Pascalis, William K - Protect & Avenge: The 49th Fighter Group in World War II. Schiffer Military History, 1997.

Hess, WIlliam F. - 49th Fighter Group: Aces of the Pacific. Osprey Publishing, 2004.

Lewis, Dr. Tom - Eagles over Darwin: American Airmen Defending Northern Australia in 1942. Avonmore Books, 2021.

McDowell, Ernest R. - 49th Fighter Group. Squadron/Signal Publications, 1989.

9.14.2025

Afternoon Delight After Action Report

I hosted one of my scenarios from my Slovak-Hungarian booklet (not yet ready for much public consumption) at the local store, and suckered...er, convinced four members of the Check Your 6! Southwestern Ohio Group to play. The scenario was Afternoon Delight, which is a representation of the largest air battle of this small conflict.

The Slovak starting positions...

...and the Hungarian initial starting alignment.

Setup saw the Slovaks (three Letov S.328s escorted by three Avia B.534s) moving in from the southwest as they were on a mission to bomb targets along the Hungarian advance (aircrew quality was one skilled and two poor for the fighters, with three green for the bombers). To oppose them were six Fiat CR.32s with two skilled and four green aircrew. Both sides had to plot forward moves until a spotting check was made, and all aircraft were pretty much spotted by Turn Three. The escort Avias, pulling away from the slower bombers, made an impressive turn to take on the the flight of Avias that were heading directly for the Slovak bombers, but was unfortunately too high to do any damage. Meanwhile the other flight of Fiats now had a good angle on the Avias, but they in turn were too high. 


The Avia flight turns into the Fiats tasked for the bombers...


...but that Fiat flight stayed focused on the Letovs...


...and one split s later placed themselves in a great position, while the other Fiat flight starts to engage the Avias

Some dancing about lead to the second flight of Fiats placing rounds on the Avias, but as many '4' results were appearing on the dice, damage was limited. This was a theme for the Hungarian players - a decent amount of hits, but many '4' were being thrown, and hence, thrown out for damage.


The remaining Letovs stay on target

Things started heating up quickly, with some beautiful formation flying. The Slovaks started taking damage and based on some great positioning by the Hungarian fighters I thought this scenario was going to be over, and soon. However, the small caliber and number of guns on the Fiats meant that the Slovak planes might take hits, but were not being blown out of the sky. The bombers, less one from their flight, kept heading for the target hexes. The flight of Fiats that first encountered the bombers reversed course and stayed on the tails of the Letovs, and another Slovak bomber went down. But then the dice went cold. Even with some incredibly easy to hit numbers, the dice were unkind, and three Fiats chasing the bombers could not finish the job.

One Slovak bomber closed in to the target area, diving a couple of turns to grab the extra hex. But just as the Letov was over one of the targets, the Hungarian antiaircraft scored a full hit - five six sided dice of damage was inbound. However, Mr. Robusto (my friend Matt) fended off the strike and then placed his light bombload squarely on target, giving the Slovaks a much needed four victory points. The game was running closer.


Down to one bomber, the Fiats could not buy a hit

One Avia fighter, with the skilled (+1) aircrew, took a lucky hit and went out of control as a result. For several turns this pilot could not pass an aircrew check, and the Avia kept losing altitude. One of the Hungarian fighters pulled a Split S, winding up in the out of control aircraft's hex and at the same altitude, and both pilots failed their checks. Collision! The result was the Hungarian Fiat fell from the sky, while the Avia still hung on.


Out of control!

The balance had swung. While the Hungarians might have been able to nail another Slovak fighter or two, the remaining bomber was moving safely towards a friendly edge, and the out of control Avia finally regained a semblance of order, and was also pointed towards a safe edge. At this point we decided to call the game.

This is not the first game I have hosted in which a side looked destined for destruction, only to flip the script and pull out a victory. The dice, had then been average in nature, most likely would have seen the third Slovak bomber shot down, but it did not happen and the Slovaks could pull out a slight victory.

Returning home I pulled out some resource material and I am updating a couple of items by increasing the Slovak crew quality a bit, and giving the Letov a +1 agility.

Thanks to the group for playing!

Planes - Flight Deck Decals Avias, Table Top Flights CR.32s, and H&R Letovs, all painted by Miscellaneous Miniatures.
Mat - Deep Cut Studio.

9.13.2025

Heinkel He 100 - Part II

Some months ago I posted a bit about the Heinkel He 100, including some rough stats for Check Your 6! You can see that post HERE. Also, I have created a scenario, titled The Factory Defense Unit, which utilizes the He 100, that can be found on the Downloads page. 

A beautiful replica at the Planes of Fame Museum

I finally pulled out some planes that needed a coat of primer, including the Heinkels. The details on the Table Top Flights planes really pop once primer has been applied (in this case I used Tamiya Fine Surface Light Gray). 

With primer in place...


...and with a thin coat of Vallejo Air Schwarzgrün.

I need to do a bit of cleanup of a few nubs on the planes before adding more coats of paint. I have found that I like using the Vallejo Air series - while the Air line is intended for airbrushes, I have found that using this thinner paint with a brush works well and avoids some of the issues of a thicker acrylics, if one does not mind doing a few coats. 



Above we have a second coat of Schwarzgrün applied, and a couple of relatively sloppy coats of Hellblau applied to the undersurfaces. A third coat of  Schwarzgrün will be added and at that time I will clean up the delineation between the upper and lower surfaces.



Now the third coat has been applied to the upper surfaces, and ready for the RLM71 Dunkelgrün splinter pattern after some touchup.



I am not enamored with the Vallejo Dunkelgrün from a color perspective - it is barely discernable and the color seems "off" a bit. My splinter pattern is fairly random and probably not very historical in appearance, but as one needs to look closely to even notice, I am not overly concerned. I have painted the exhaust pipes in natural steel, and have added a bit more touchup to the undersurfaces, while adding in my typical light blue canopy (Foundry Bavarian Cornflower Blue Shade 73C).

Next step is to order decals. I do want to obtain white numbers along with some sort of squadron insignia. I might go full on hypothetical by using some Sieben Schwaben Spiele Decals from their Dockfighters range. 

9.12.2025

Storing the Collection

I can easily make out what era is in a tin
For years I have used a variety of plastic storage bins, like the ones found at places like Hobby Lobby or Michaels, to store my Check Your 6! planes. When I host a game, I pull out the bins to find the planes needed, and place the planes for the upcoming game into tin boxes used for mints (think Altoids) for transport to the hobby shop. The tins work well enough as the planes stay in place due to the magnet on the bottom of the plane. However, I was not happy with trying to access the various sized plastic bins from my rather full and narrow closet, which does not have a light and the plastic bins are not transparent enough to see what each one held. I got to thinking, "someone has to make larger tins" and sure enough, some searching on Amazon yielded numerous styles of tins, with a hinged lid, and in a wide choice of sizes. I decided to go with THESE as they are larger than the Altoid boxes (which do not handle larger aircraft very well) and this version comes with a window in the lid, allowing me to easily see what planes are held within. I ordered 48 tins (four sets) and have converted nearly all my current CY6! collection into them. I can fit about eight fighters, or a medium bomber and four or five fighters, into each tin.

More space than an Altoids tin yet still small enough to transport to the hobby shop for a game

I spent part of a weekend cleaning out the closet as a lot of items needed to go, and placed a small table to hold the tins. There is a second use for these tins in that I also no longer need the Altoid boxes when I host a game, and the wife is happy that the closet is looking much better, which also resulted in a tidier den. Another benefit, because of the magnets a stack of tins does not readily tip over since the tin above is magnetized a bit to the tin below. Brilliant!

Peekaboo! 1948 Arab-Israeli War planes beautifully painted by Miscellaneous Miniatures

I might pick up a few of the larger sizes as I have a couple of four-engine monsters that will not fit in these particular tins and I want to utilize the same storage and transportation method.

9.10.2025

Idea for a Convention Game

When I mentioned my two Darwin scenarios (that feature the 33rd Pursuit Squadron (Provisional)) on the Check Your 6! discussion group several weeks ago, one poster mentioned that the scenarios would not be enjoyable for the American players. Both situations place the outnumbered Americans in a less than ideal position, being bounced by the more numerous and more experienced Japanese. My response to the poster? Well, sometimes the historical situation just isn't balanced. When gaming in general, I often will play the lessor desired side, using what I call the XI Corps (of American Civil War infamy) mentality - the XI Corps as a whole did not perform well at Chancellorsville or Gettysburg (that is the simplistic point of view as many of the commanders and units of the XI Corps actually performed very well). My XI Corps mentality is "I cannot do worse than the XI Corps" and so if I game the less desired side, and actually do "okay" then that becomes a victory in my feeble mind. So it is with the pair of Darwin scenarios I created (and available on the Downloads page). The American players should have the mindset of seeing how well they can do in a less than ideal situation, knowing that they are probably going to lose a lot of their aircraft.

However, I was giving these two scenarios a thought the other day, and realized that there is another way to tackle the crappy situation the Americans find themselves in - to run these at a convention as two events, but require the same players sign up for both, and to have those players change sides - those players who gamed the Americans in the first session would play the Japanese in the second, and vice versa. That way the players have a chance to be both the hunters and the hunted. I would also track victory points either by side, by nationality, or by player so as to motivate the players to do as well as possible for both games. I do plan to have some sort of prizes for motivation! 

As part of this plan, I updated the scenarios a bit by changing the victory point conditions. I also now have the aircraft purchased to paint up for the Americans (P-40E) and Japanese (A6M2), beautiful prints from Flight Deck Decals. The plan to host this twin game on at CincyCon next spring.

9.08.2025

New Toys Ordered Part IV - 100 Hour War

I have gone on a recent spate of ordering new planes. Some are to be used for future projects, others for expanding existing projects, while others will be to replace existing metal planes with higher quality 3D prints and more accurate paint schemes.



Next up - upgrading my 100 Hour War aircraft. As the 3D prints just look so darn nice, and I want to give a try at painting camouflage, I thought this small project would be perfect as camo only really needs to go on the Salvadorian side of the affair - the Honduran aircraft are in a solid color scheme. I have been able to add more possible scenarios, yielding a total of eighteen possibilities (some involve aircraft on just one side, bombing raids and such). To that end I have ordered the following:

Flight Deck Corsair (.50 cals) and P-51D - El Salvador

Flight Deck 20mm and .50 cal Corsairs - Honduras

Flight Deck Decals
F4U-1C Corsair (to be used as F4U-5) - 3
F4U-1A Corsair (to be used as Goodyear FG-1Ds and F4U-4) - 7
P-51D Mustang (to be used as Trans Florida Aviation Mustang II) - 5
C-47 Dakota - 1

The possible scenarios

9.06.2025

New Toys Ordered Part III - World War Two

I have gone on a recent spate of ordering new planes. Some are to be used for future projects, others for expanding existing projects, while others will be to replace existing metal planes with higher quality 3D prints and more accurate paint schemes.

The Nell - needed for Wake Atoll

For the two scenarios I created that take place during the February 1942 surprise attack against Darwin, I needed to obtain planes for both sides as my collection was did not have any aircraft to cover. Regardless of the Darwin scenarios, I had the intention one day of adding A6Ms to my collection, so picking up a chūtai of Zeros not only fills the Darwin scenarios, but will see duty for my Wake Atoll scenario booklet as well as other early Pacific projects - likewise the purchase of a dozen Nells to use for Wake (as the price point at Table Top Flights for bombers is very low I justified a dozen bombers based on how much I "saved" - and the Nells will see duty as Sallys over Burma and Bettys in other Pacific regions as I am NOT buying thirty-six Japanese bombers). The P-43 Lancers will fit in for 1943 China while the Heinkel 170s will be used as Heinkel He 70s for the Slovak-Hungarian War (I have one scenario that involves a pair of Heinkels on a recon mission).

All in all a bit of a mix of airplane types for a variety of projects.

Flight Deck P-43, P-40E, Heinkel He 70, and A6M2

Flight Deck Decals
Mitsubishi A6M2 - 9
P-40E Warhawk - 5
P-43A Lancer - 4
Heinkel He 170 - 2

Table Top Flights

Mitsubishi G3M2 Nell - 12

9.04.2025

New Toys Ordered Part II - Luft1946

A Focke-Wulf Projekt II shoots down a Yak-15


I have gone on a recent spate of ordering new planes. Some are to be used for future projects, others for expanding existing projects, while others will be to replace existing metal planes with higher quality 3D prints and more accurate paint schemes.

A strictly hypothetical project (see posts HERE for more information on this project), but one that should be fun to work on. The Yaks will be an easy paint (either silver overall as depicted above or the typical Soviet green over light blue scheme), and I might send the Germans off for commission work since painting camouflage scares me!

Table Top Yak-15, Flight Deck Yak-15, Flight Deck Focke-Wulf Projekt II

Flight Deck Decals

Focke-Wulf Projekt II - 2
Yakovlev Yak-15 "Feather" - 4 (adding to the two I have already from Table Top Flights, and THEN forgot I had already ordered four from Flight Deck!)

Table Top Flights

Focke-Wulf Project II - 2 (to compare to the Flight Deck version)
Focke-Wolf Ta-183 Huckebein - 2 (I have a pair of these already, but the tail is slightly askew so am checking to see if another pair will be a bit "better")

9.02.2025

New Toys Ordered Part I - 1948 AIW

P-51D Mustang in Israeli Service

I have gone on a recent spate of ordering new planes. Some are to be used for future projects, others for expanding existing projects, while others will be to replace existing metal planes with higher quality 3D prints and more accurate paint schemes.

I have been gathering information leading to several more scenarios Check Your 6! for the 1948 Arab-Israeli War, and hence have ordered aircraft from Flight Deck Decals and Table Top Flights to cover all the events I can document, while also replacing some planes that are not quite right. Adding the below to some previous purchases is going to complete the 1948 project, once I have Miscellaneous Miniatures paint them all!

Flight Deck Spitfire Mk.Vc, Sea Fury, Macchi C.205, and Spitfire Mk.IX


The recent purchases include the following:

Flight Deck Decals

Supermarine Spitfire Mk.Vc - 5 (replaces metal versions)
Gloster Gladiator Mk.II - 2 (to use for the Iraqis)
Macchi C.205 Veltro - 4 (replacing a pair of metal castings and adding two for scenarios)
Supermarine Spitfire LF Mk. IX - 2 (replacing metal castings and adding two for scenarios)
C-47 Dakota - 2 (replacing metal as they are TOO heavy for CY6! official stands)

Table Top Flights

Avia S-199 - 3 (replacing metal versions)
Supermarine Spitfire Mk.XIV (to use as Mk.XVIII) - 4 (replacing metal versions with more accurate 3D prints)