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Initial setup of VF-66 |
I finally hosted my hypothetical late Second World War scenario, called Balls of Fire. The game features the Ki-100 Goshikisen against the Ryan FR-1 Fireball. Why these two planes? Because I can!
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The Japanese setup |
The scenario is set over Sagami Bay, southwest of Yokohama. VF-66, a specially assembled Navy fighter squadron that pulled experienced pilots from other squadrons, had been training on the Fireball for months as the Ryan was the only plane fast enough to intercept the Yokosuka MXY-7 Ohka. However, the war ended before VF-66 could see action. This scenario assumes the war extended long enough for VF-66 to get into action. Their opponents are the pilots of the 244th Sentai, a home defense squadron, with its own selection of experienced pilots.
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Both sides have spotted and are starting to react |
The players can only plot forward maneuver codes until either completing a successful spotting roll or after taking fire.
Five hearty players from the Check Your 6! Southwestern Ohio Group met at the local game store. Initial setup is a bit randomized. While the opposing forces set up in opposite corners of the board, their starting CAB and TAL are determined by a roll of the dice. The Japanese started with three formations, two at Medium CAB and the last at Medium Bottom. The Americans started at Medium CAB. Numbers favored the 244th Sentai with six aircraft, while aircrew quality leaned towards VF-66 (the Americans had one ace, two veterans, and one skilled pilot, while the Japanese had three veterans, two skilled, and one green aircrew).
The first five to six turns were simply approach moves until the Japanese closed to within spotting range. They were successful in spotting the Americans while the latter failed to spot in return for one turn. However, as distances were great, the Americans spotted the next turn so there was no impact with their initial failure.
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Maneuvering towards the Imperialists |
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VF-66 moves to engage |
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Scratch one Ki-100! Ys, I used an afterburner marker to indicate the destroyed Nippon |
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One of the best opportunities for the Japanese fell short and resulted in an airframe hit in return |
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The Dance of Death starts |
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Can you say airframe? |
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The last formation of Ki-100s close in |
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But for naught with another airframe hit |
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The setting sun on the Japanese Empire, another good chance to damage a Fireball failed |
The Americans did not fair overly well with their damage dice results, but they were just enough to result in several airframe hits. The Japanese lined up a couple of good shots, but the Americans had a wave of successful robustness checks. And once the forces had closed, it was a day of Split S and Immelmann maneuvers, neither side wanting to show tail to the opponent.
More Japanese fell from the sky. With two Ki-100s now out of ammunition and no damage on the invading Yankees, we called the game at fifteen turns. It was a tough day for the Emperor's 244th Sentai. I had the American ace (VF-66 commander John Gray) and did well, inflicting two airframe hits. The Japanese commander, Teruhiko Kobayashi, not so much - I think he was one of the veteran pilots that were shot down.
Some takeaways:
- Having the players start within five hexes of their respective edge corners was too far apart. Next time they will start within their respective areas (A for the Japanese and F for the Americans). This will allow the forces to get into action sooner.
- Having a random die roll for TAL worked well, but having one for random CAN kept one Japanese player out of the game for quite some time (both sides had to hold course, CAB, TAL, and speed until spotting the enemy). Instead I will have the players are start in the same CAB, but still randomizing each formations TAL.
- Dice of course determined the outcomes. Had the Americans failed a robustness check or two, the game would have went quite differently.
- The updated scenario is available under the Downloads section on the left.
- Planes are MSD Games FR-1s and Raiden Ki-100s, painted by Chris at I-94.
- Game mat is from Deep Cut Studio.
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