4.23.2025

Two Slovak-Hungarian War Scenarios

Avia B.534IV

As readers may know, I am working on a 1939 Slovak-Hungarian War project (see posts HERE and HERE for more information). To that end I have created another scenario and updated the one I had shared previously (First Fight, now known as Afternoon Delight). Here are the links to the pdfs of both scenarios.


Eventually I will be adding at least one more scenario, and most likely a bit of a guide to this war that will include background information, plane ratings, and the three scenarios.

4.20.2025

The P-43 Lancer



One of the forgotten fighters of the Second World War is the Republic P-43 Lancer. A development of the Seversky P-35, and the predecessor to the well-known P-47 Thunderbolt, the Lancer carries a rather negative reputation, one that might be based on information that could be less than factual.

There is little available in written form on the Lancer. It has a few pages in the Squadron Signal Mini In Action, and it is a subject in the TopDrawings series by Kagero, coming in at a miniscule twenty pages. Yet the P-43 was built in larger numbers than many other World War II aircraft that have been detailed in several published works. The Lancer also saw combat over the skies of China - possessing a turbo-supercharger the Lancer could intercept high flying Japanese aircraft that the P-40 could not reach.

The first batch of pre-production P-43s were delivered to the Army Air Corps from September 1940 to April 1941. Although the plane exceeded USAAC performance goals, the goals, along with the YP-43, were already obsolete due to a lack of armor, lack of self-sealing fuel tanks, and not being as maneuverable as other aircraft. Due to delays in the P-47 development, the Lancer went into production, with the P-43A model having an improved engine and increased firepower with two .50 machineguns in the nose and one in each wing. Additional Lancers were ordered for China, and these aircraft did have pilot armor and self-sealing fuel tanks. This is proven by the issuance of part numbers for both by the USAAC. Therefore those Lancers sent to China, P-43A-1, offered slightly better protection than the P-43A model. One source that every P-43 skeptic should read is an article written by Rick Dunn. His detailed writing of the Lancer in Chinese service may convince the reader that the Lancer was not as bad as we think.

Performance of the A model sent for use with the American Volunteer Group showed that it was successful at high altitude and processed a high roll rate, while the radial engine was less susceptible to damage than the water-cooled inline engine found on the P-40, but that the fuel tanks in the wings leaked which caused fires to occur if the fuel came into contact with the turbo-supercharger that was located under the fuselage. The Japanese noted that the Lancer's wings could be easily punctured as well. 

The P-43A-1 saw service in China's 4th Air Group. As a mediocre airplane, it saw both success and failure. There are few combat accounts, and details are lacking, but I plan to create a couple of Check Your 6! scenarios based on what information I can scrounge. Flying alongside P-40s, opponents were the Ki-43 and Ki-44 fighters, along with mid-war Japanese bombers and recon aircraft.

The P-43 is available from Flight Deck Decals and as Chinese paint schemes were rather plain in appearance, a set of Chinese roundels along with airplane numbers is all that one needs. The Lancers were received in standard USAAC colors (olive drab 43 and neutral gray 41), but were soon painted in the Chinese olive green. I believe that the under surfaces retained the neutral gray. 

In game terms, the P-43 Lancer has already been rated by Tom Michael on the Check Your 6! discussion group. I've added a little information by including climb rates, as the Lancer had a comparable climb to the P-40B/C, significantly better than the F4F, and slightly better than its descendant, the P-47. I've increased the robustness on the A-1 model due to the pilot armor and self-sealing fuel tanks being added, although there is some debate on how effective those additions truly were. And I have added a aircrew check anytime the Lancer does maximum speed to see if it catches on fire.


There will be more on the Lancer project as I obtain planes and work up a couple of scenarios.

4.16.2025

The Yak-9P for Korea

While I have a decent Korean War collection for Check Your 6!, there are some aircraft types I have yet to pick up, such as the Yak-9P used by the North Koreans early in the conflict. The Yak appears in a few scenarios that appear interesting and not overly large, and as the Yaks are not sporting camouflage, I should be able to paint them without sending them off for commission work. 

Over the last few months I have gathered into one spreadsheet as many Korean War scenarios as I could locate, using the Skirmish Campaigns Air War Korea book, Scramble - a Bag the Hun compendium, and finally some scenarios found on the Check Your 6! discussion group. In total that list now comprises of fifty-two scenarios, the Yak-9P making an appearance in eleven. I won't be collecting aircraft for all eleven scenarios as fielding a bunch of B-29s or Il-10s does not appeal to me, but collecting enough to add Yaks to field a few of the North Korean Air Force scenarios.

As portrayed on the Flight Deck website


In 1/285 scale there are of course numerous choices for various models of the Yak-9, but I am going with Flight Deck Decals as their 3D prints are the best thing going, and their price point is extremely good for such a high quality miniature, and they make a Yak-9P. Painting however is less of a certain thing - there is some debate over the basic color of the Yak-9P. Some illustrations show a natural metal, while others show a light blue gray. Most informed folks seem to lean towards the latter, which is the direction I plan to go, using Vallejo's Pale Blue 71.008. It is a bit too dark perhaps, but seems to fit what the pundits push forth.


This version is a little too light on the gray and has no blue hue


This is what I will be shooting for

Decals are easy - Sieben Schwaben Spiele Decals makes a set for North Korean Yaks in 1/200 scale, and Bernhard at Sieben Schwaben will rescale to 1/285. 





I am looking forward to tackling these relatively simply planes and adding a bit to my Korean War arsenal.

4.12.2025

Air Raid - Two Scenarios for Darwin


I have picked up a couple of books over the last several months that deal with the early air war over Darwin. The first is Carrier Attack – Darwin 1942 – The Complete Guide to Australia’s Own Pearl Harbor, written by Dr. Tom Lewis and Peter Ingman (Avonmore Books, 2013), which is a detailed account of the massive attack against Darwin on February 19, 1942. The book covers all facets of the attack, going to great lengths in describing not only the actions but the various aircraft and ships that took part. The second book is another effort by Lewis, titled Eagles over Darwin: American Airmen Defending Northern Australia in 1942 (Avonmore, 2021) that focuses on the American effort to prevent more raids on Darwin, with a focus on the 49th Fighter Group. Of course reading books such as these often make me ponder :wonder if I can create some scenarios?" Well, yes! From Carrier Attack I was able to glean two small actions that involve the 33rd Pursuit Squadron (Provisional). After writing them I remembered there was a Darwin scenario out there somewhere, and that is in the Skirmish Campaigns Road to Rabaul scenario book. However, the scenario provided there does not follow the deeply researched and highly detailed account found in Carrier Attack, particularly when it comes to the actions of Robert Oestreicher, B Flight leader. Road to Rabaul rates Oestreicher as a veteran (+2) aircrew, which by his lack of flying time and actions on February 19th is a stretch. You'll have to buy the book or download the scenario to see why my rating for Oestreicher is poor.

The scenarios are avilable as pdf downloads. HERE is the link for the A Flight scenario, while HERE is the link for the B Flight version.

4.10.2025

Wake Island Atoll - Trying a New Scale

In 1/285 scale, this could get expensive
Many Check Your 6! scenarios call for a lot of bombers, which is not something I am really into, from both a price and playing perspective. Bombers can be expensive (price perspective) and most players do not want to push around a bunch of bombers (playing perspective). However, for the Wake Island scenario booklet I am working on, several G3M Nell bombers, even in reduced numbers to enhance play balance, figure into several scenarios. Therefore a couple of years ago I dipped my toe into 1/600 by buying dozen Nells, eight Wildcats, and eight Buffaloes from Pico Armor (Oddzial Osmy). And for the last couple of years those 1/600 planes had been sitting idle. Recently I got them out of the gaming closet, cleaned up the castings by cutting off the extra metal bits, and primed them in preparation for painting. 

One thing about 1/600 miniature aircraft, whether they are from Pico Armor or Tumbling Dice, is that they are very affordable. Pico has Nells at $1.50 each, while their American fighters come in at seventy-five cents per miniature. Tumbling Dice are even more cost efficient at $1.00 for the Nells and fifty cents for the Wildcats and Buffaloes. The latter castings are not as detailed or as properly scaled as the offerings from Pico Armor, but the price point, before shipping from Old Blighty, is better, and Tumbling Dice has a more comprehensive offering of aircraft.


Image from Pico Armor website

Image from Tumbling Dice website


Wildcat, Nell, and Buffalo, primed and awaiting a paint order to arrive

As for painting - normally I send off my planes to Miscellaneous Miniatures or I-94 for painting. They both do fine work at an affordable price. But, as the planes I am working on for Wake Atoll are fairly simple in paint scheme, and I should be able to handle the chore of applying national insignia decals, I will be taking a stab at painting the Wake Atoll planes myself. I seem to do decently well with my 1/144 World War One projects, so tackling 1/600 should be workable. I foresee a couple of issues - one is the small nature of the planes which might be a fiddly aspect when trying to paint, and the other is applying a magnet that won't overwhelm the miniature to those tiny fuselage bottoms.

Once the paints have arrived, I will paint up the Americans first, just to see how the planes look in their early war scheme, and to see if I enjoy painting such a tiny scale. More to come!

4.06.2025

Wright Flight AAR

We had three tables a-rolling for the last Wright Flight gathering, with about four players per table. The other two featured balloon busting, while my table went for Albatros D.IIIs fighting Lafayette Escadrille N.17s during Bloody April. 

Both N.17s had A guns, and with their superior maneuverability I thought they would have a hand up over the Germans, but the two Frommherz D.IIIs did some incredible damage. I was able, early in the game, to make a head on with camelbeagle, which resulted in four points of damage on my end. But I was able get a good reversement onto the tail of camelbeagle's Nieuport, and lit him up a bit. Then I was able to turn into the other N.17 and hit him with a +1 shot, and he drew the boom card (we play the boom card as half damage rounded down, so seven points on the N.17). While both American pilots were able to get off the board without being shot down, they both suffered 10 points of damage each.

Alas, I only snapped a couple of pictures.

We played a second game, swapping out an N.17 for a French Sopwith 1 1/2 Strutter with a random recon mission and random board edge exit point. After successfully taking photos, camelbeagle was heading for home. I lined him up nicely, did some damage, but in return took a pilot wound, which kept me from following up on the Strutter. Dan was able to get off the board while I had taken enough damage to exit as well. The other two players danced around a bit, but results were fairly inconclusive.

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The Last Dance

After one turn, one Salvadoran Corsair is already down


The 100 Hour War planes made it back onto the table, this time to do Tom Ballou's The Last Dance scenario. I made some modifications due to more recent research that Tom did not have access to, and also added in the other planes that were nearby but that did not become involved.

The setup placed the Salvadoran Corsairs in the center of the table, with the Honduran Corsairs in their tail arc, but more than seven hexes away. The Salvadoran Corsairs flipped about, but the Honduran Corsairs both opened up with long range shots, needing a 10 (skilled on green) and an 11 (green on green) to hit. The skilled Honduran Corsair pulled off the shot, and opening up with four 20mm cannons, blew his target out of the sky. One turn in, one Corsair down. 

While the other Salvadoran Corsair takes an engine hit

After dancing about a bit, the second Salvadoran Corsair took an engine hit, resulting in the skilled Honduran Corsair to run out of ammo - shite, this was turning into not a fun scenario, but the pair of Mustangs made their appearance, while the out of ammo Corsair buggered out by exiting the CAB. Now t was the turn of the Mustangs to take some long range tail arc shots at the remaining Honduran Corsair, which resulted in an engine hit. The Honduran went for the CAB exit, but failed his aircrew check, resulting in a destroyed Corsair (flying over enemy territory as it were).

Ending result - five VPs for the Hondurans an four for the Salvadorans.

From six hexes away, the green marked Mustang puts an engine hit on the remaining Honduran Corsair

I used the Dockfighters bases for the first time - the players liked the visual aspect and how we could change TALs using the combination of two different sized posts. They also liked the speed dial since it could not be bumped out of place. However, the stands are very wobbly in action, which is a concern.

4.04.2025

Hat in the Ring's First - Part II


I finally got around to completing the Nieuport 28s needed for my Hat in the Ring's First scenario by taking care of the rudder colors. The planes are not really 100% complete, as I do need squadron insignias but no one is making squadron markings for the 94th Aero in 1/144 scale. While I am overall pleased with the effort, I am noticing a few places in need of touchup, and I believe, knowing full well that I have the historical information for this, that I have the rudder colors incorrect - should be blue/white/red, fore to aft. Also, there is some question as to whether or not the red jagged cowling edges were there at the time of this action. I opted to go without, mostly because of my lack of skills when it comes to painting such details.


I still need to finish up the Albatros D.Va and Pfalz D.IIIa needed for this scenario. Thanks to my buddy Matt, I do have a lozenge pattern decal on the upper wing of the Albatros (the Pfalz did not sport a lozenge pattern), but still need to add balkan crosses. My buddy The G Dog let me look through his stash of German decals, but I could not find the correct thickness and size needed. I have seen crosses that are long and thin, others that have too much of a white border, but not the correct size. I might just go with eisen since I have so many of those already, and it would match the Pfalz. Both planes came from Jasta 64w, and as the scenario takes place in April, planes bearing the eisen cross, particularly in a jasta that was not one with a commendable reputation, it is not that much of a stretch to think the planes could still be sporting the older style cross.

4.03.2025

Adding More Nieuports

Shapeways on left, Table Top on right. Posts and props as well.

For some months I have had a couple of 1/144 Nieuport N.17s awaiting prep, paint, and decals. One model is a Shapeways with the improved print material, and the other is a Table Top Flights offering. With my recent efforts in adding life to three Ares miniatures, I thought it might be nice to add to my Lafayette Escadrille's stable of available Nieuports.

Preparation
Neither plane came with posts, so luckily I did order posts from Shapeways before they declared bankruptcy. A couple of cuts with the X-ACTO knife to remove the pegs from the sprue, some filing to the edge that gets glued to the plane, and then a little superglue, and the pegs are securely in place.

Comparing the two materials - Table Top is smoother and more detailed

Posts added, time for priming

After drying the next step was a coat of primer. Normally I use some AK Interactive gray that I brush on, but last time I used it it had become quite separated, and rigorous shaking yielded undesirable results. Fortunately I had a can of Testers Panzer Gray, which I have used as primer in the past, and I really love the smooth coverage Testors provides.

After priming it was on to painting.

Painting
I already have the "T" and three red bar Nieuports, plus a white band one that I converted from another three bar Ares. Another historical scheme was simply the Seminole Indian head with the national insignia. Okay, that is easy enough. But what about the second one?

My friend Dan (camelbeagle on the Wings of Glory Aerodrome) had a Soubiran version already, using decals from the Valom kit (although I am not certain if the decal's fuselage band color is correct - the decal is black, but the band might actually be red). I also know I cannot pull off letters like "ECP" as that becomes too fiddly and I do not have the ability to print my own decals. One also needs to keep in mind that many of the schemes found searching the world wide web are simply wrong. And the two books I have that include color plates cover the same aircraft I already have or cannot pull off.

And then I remembered - I had bought one of the Nieuports to do a Russian version! And I already have the Russian decals for the scheme I wanted to tackle, and it, too, is a silver doped plane. Sooo, the rest of this post will focus on the Lafayette version, which will simply be a plain plane, with national insignia and Seminole heads!

A close approximation for the silver-doped Ares Nieuport 17 is a mix suggested by Dom from Dom's Decals. Take six parts of Vallejo silver and blend with five parts Vallejo natural steel. I also thin this mix with a little water - metallic paints can be think and I would rather put on a couple of coats of thin paint than a thick one susceptible to clumping. Or, let's make it even simpler - just use Vallejo aluminium (yes, the British spelling). The Model Air range of Vallejo paints are a bit thinner in viscosity, and one does not have to mix paints, and the color is very close to the Ares Nieuports. Plus, we all know that paint widely varied during the war due to weather conditions, and different factories doped fabric differently.


One coat coverage -  the Shapeways version is so shite I am not going to even bother

After the primary color had been applied (and I only needed one coat with a few touchups after), I moved onto the rudder. I used Vallejo white and carmine red, along with Foundry Bavarian cornflower blue (shade 73A).  I was able to use masking tape for the red segment, and I tried lining up a business card to help keep the rest of the lines straight (an idea shared by CrashCraig), but it is still a bit sloppy. And it was the old "Let me fix the white. Damn, went over on the blue too much. Okay, fixed the blue, but got it in the white. Okay, fixed the white, but now I have to correct the red" sort of thing). After doing this several times, I said "feck it" and now it is what it is. From three feet away it looks decent.

While waiting on rudder colors to dry, I added Vallejo flat brown to the outer struts, propeller, pilot, and tail skid. I also painted the machinegun, motor cylinders, and propeller hub Vallejo natural steel. A touch of Vallejo medium sea gray was applied to the tires.



Decals
Now the fun part - the finishing touches that add color to the Lafayette Escadrille Nieuport 17. I used Beacon Publications decals (available from I-94 Enterprises) for the French roundels. Alas, the sizes available do not perfectly align with the Ares planes - for example the top wing roundel on the Ares plane is 7mm, while the closest size Beacon decals are either 8mm or 6mm. I went with the smaller of the two as I did not want the roundel to come across as cartoonish by being too large. Then I applied the Miscellaneous Miniatures Sioux heads to each side of the plane. In both cases I put a spot of Vallejo decal fix on the plane, and after some drying coated the decal with Vallejo decal softener, which allows the decal to conform to the miniature. After drying I then coated the plane with Vallejo gloss varnish to match the other Lafayette Nieuports.





Conclusion
This is the not first Table Top Flight plane I have painted for Wings of Glory (see HERE), and I will say that in every case the material used by Mike at Table Top really does take paint very well, unlike the Shapeways model with it obvious grainy texture. This particular Lafayette Escadrille Nieuport was a rather simple project to take on, and I completed it over the course of three days. The color is a tad off, and perhaps using the mix suggested by Dom might have resulted in a matched aircraft, but overall it works.

3.29.2025

Part II - Bringing The Lafayette Escadrille to Life

As mentioned in the previous post, I am working on an easy project on a few Wings of Glory/War Lafayette Escadrille planes to bring them to a bit nicer look.

The first step to modify what will become the Haviland N.17 was to mix paints to match the Wings of War silver-doped color. Using six parts of Vallejo silver and five parts Vallejo natural steel, one can obtain a pretty close approximation. The painted over portion is a bit shinier than the rest of the plane, but this should not be an issue once I give the plane a coat of varnish.

Painted over the three red stripes on the rear fuselage, and have applied a white band

The second step was to use masking tape to paint a white fuselage band around the Nieuport. This was trickier than expected, simply because it was a challenge to hold the plane while trying to line up the tape. But, once I was able to get the two pieces in place, then I applied a coat of Vallejo white. A second coat was added, yielding this okay, but not great result. Good enough for the tabletop, but not for my OCD.

Band in place, three bars painted over

Then it was time to add the Sioux head decals to all the Nieuports. Using a little Vallejo decal fix, and soaking the Miscellaneous Miniatures decals in warm water, I was able to place the decals over the existing dull looking Seminole heads. This addition really brought some life to the Lafayette planes!

Touched up the rudder flashes a bit. Not perfect, but much better than they were initially. I then added coat of gloss varnish which was going to be followed by a coat of matte, but I like the look of the gloss enough to leave it as is. 

Complete!

The new decals are adding a splash of color

Not completely satisfied with the white fuselage band, but from three feet is works

And a video summarizing the project:

3.28.2025

Part I - Bringing The Lafayette Escadrille to Life


N.1844 with some bad decal placement. This will be the miniature used for a repaint.

I own three of the Wings of War Lafayette Escadrille Nieuport 17s - two marked with three red stripes on the fuselage side, and one with a "T" on the fuselage. According to Jon Guttman's SPA124 Lafayette Escadrille - American Volunteer Airmen in World War 1 (Osprey, 2004), the three red stripes on the first mentioned Nieuport are "coup marks," but in his Nieuport Flyers of the Lafayette (Albatros, 2006), the three stripes represent Captaine George Thenault's rank. Four different pilots flew N.1844 - Thenault, Lufbery, Hoskier, and Willis, so whether the personal markings represent coup marks of the Native American Indians or the captain's rank, one plane needs to be converted into a different N.17. As one of the models has the three stripes in an awkward position I will use that model for the "repaint."

Colors to be mixed for the repaint

I will be using Dom's Decals suggested mix of six parts Vallejo silver and five parts Vallejo natural steel to paint over the three stripes. Then I will add masking tape to paint a vertical white band around the fuselage to represent Willis Haviland's N.1887, which later became George Hinkle's plane with the addition of an "H" on the fuselage and red trim on the white band.

The rather dark and dull looking Seminole head will be replaced

On all three N.17s the Seminole head looks rather dull, the colors looking rather muted, almost black and white. I will be using decals from Miscellaneous Miniatures to add some color to the planes. While the decals represent the later Sioux motif, I think they will work nicely as Seminole heads and will enhance the plane's colors rather well.

The decals to be used. I have used some on Reduced Aircraft Factory color 103rd Aero SPAD S.VIIs to great effect. See THIS POST

I also need to fixe the rudder flashes on two of the N.17s as the red portion has a bit of decal missing. 

This is a rather easy project, or should be, with really only the masking and painting of the white fuselage band presenting the hardest aspect. I should be able to knock these out over the next couple of days, in time for some Bloody April fighting at the monthly Wright Flight gathering.

3.27.2025

A Revisit to the Basing Solution

My constant search for an ideal (for me) flight stand for Check Your 6! might be finally at an end.  My parameters, and hence my issue in finding the type of stand I desired was that I wanted something that visually indicates TAL on the playing surface, that isn't too tall and prone to knock overs, and that doesn't cause polarity issues with the magnets I have on my miniatures. Let me summarize my issues with existing base configurations:

  • Official Check Your 6! bases - Do not visually indicate a plane's current TAL. Dial numbers are small, and the dials can be very tight or very loose. This causes players to constantly ask about altitude on enemy aircraft and is not visually appealing.
  • Litko - Using the dice trays, one can make it a tad easier for players to see current speed and TAL, but again having a peg fixed to the base means the visually aspect of differing TALs are lost. 
  • Antennas - Can be costly, and the ones I have found are far too large. Ideally this would be a great solution but I would need antennas that only extend an inch or so per segment as I do not want planes towering over the table top, making them susceptible to knock overs.
I had been looking at the flight stands from the Dockfighters: The Ale Wars as I like the fact that the system uses peg pieces in two sizes to indicate altitude, utilizing magnets to connect the pegs in combination to represent varying TALs. Smaller pieces can represent a single TAL, while the larger pieces can represent two TALs. I was worried that would cause polarity problems since my miniatures have magnets that do not all follow the same pole so I had held off on buying any until Bernhard at Sieben Schwaben Spiele Decals suggested I give them a try.

Image from Woodpecker Games site


The Dockfighters flight stands offers other very positive aspects - they have a moveable dial that one can use for speed (up to twelve), and have a series of colored rings that can be used for either aircrew quality or to make it easier to keep track of each plane (I usually have a player run two planes). One other possibility - since the peg pieces can be combined, one could represent multiple CABs, but I would not recommend this as the plane becomes wobbly and subject to knock overs. And, very important to my needs, the magnets in the Dockfighters peg pieces are round balls that adjust to the polarity of the next piece or the plane, solving my polarity issue.


An ace Me 110 (indicated by the red ring on the base), Speed 3 and TAL 2, chased down by a veteran (blue ring) Swiss Me 109 at Speed 4 and TAL 3


A consideration for those thinking about this basing system - larger metal miniatures, such as bombers, wobble a bit as well. My solution for this, as a four-engine metal bomber even has issues on an official CY6! stand, is to go to 3D printed miniatures for larger aircraft. They are much lighter and and hence work with both systems very well.

A bit of a video showing the flight stands: 



Price came out to be $72.00 USD, which included shipping from Deutschland. That comes out to be $3.60 or so per stand. The official CY6! stands are $32.50 (including shipping) from I-94, or $5.42 per flight stand.

I will be hosting a game soon, and will be using the Dockfighters flight stands in lieu of my official bases. If things work out, this means I will have a crap ton of stands for sale!

3.09.2025

100 Hour War - Planes Needed

The Mustang is incorrectly shown with no wingtip tanks and with yellow recognition bands. The tanks were removed and the bands added after the last air to air combat.


On the Check Your 6! discussion group one can find five well written scenarios, and a background history, for the 100 Hour War, generously provided by Tom Ballou. Tom assembled the scenarios prior to the release of The 100 Hour War - The Conflict Between Honduras and El Salvador in July 1969, written by Mario Overall and Dan Hagedorn, so Tom's take on some of the actions are a little different than the most recent historical interpretation, but the core components are in place. The five scenarios call for an interesting mix of propeller driven aircraft.

Using the aforementioned book, I am developing several additional scenarios, both historic and "what-if", with a target of creating a scenario book. The scenarios will allow players to ease into Check Your 6! through a variety of missions, and there are cooperative scenarios in which the opposing side simply consists of ground targets and anti-aircraft assets. What follows are the aircraft needed for the various scenarios, including some changes to what Tom had initially offered, based on the updated information from the book.



Finding the specific aircraft however might a challenge. Only GHQ make a specific F4U-4 in 1/285 scale, but at $7.00 each they are ridiculously priced. Raiden handles the basic F4U, which should stand in as the FG-1D model used by the Salvadorans. MSD Games makes an F4U-5N in 1/300, but there is some question as to if the Hondurans had the radome in place or not (one photograph, taken before the war of an Honduran F4U-5N, shows the radome in place). Otherwise an F4U-4 work, filing down one of the protruding guns on each wing to represent four cannons instead of six machineguns. Flight Deck Decals and Table Top Flights both have F4U-1A and F4U-1C Corsairs. My suggestion is to use the 1A as FG-1Ds and F4U-4 models, while using the 1C as the F4U-5N. This is a far more affordable option than using GHQ.

Mustangs are even more perplexing. First, there is understanding just what Mustang is being used. The vast majority of Salvadoran Mustangs were Trans Florida Aviation, modified for counter-insurgency (COIN). One needs castings with wingtip tanks (the tanks were not removed until the last day of the war, and those Mustangs did not see any combat), and hardpoints. Scotia Grendel, in their Collectair range, does offer the III model, but it is not what one needs for this war. The photographs of the III model do not have an under fuselage air scoop, which the II model would have, and the engine used in the III drastically altered the appearance of the Mustang. I suggest to simply use a P-51D, which can be easily sourced, and either add some sort of wingtip tank, or use the casting/print as is. Raiden, Flight Deck, and Table Top all offer affordable P-51Ds. 

The Trojan T-28 is yet another issue. Before Shapeways went belly up, one was available in 1/285 scale, although with landing gear down (if my memory serves correctly). There are no alternatives in 1/285 or 1/300 for the Trojan. There are files available for those who have 3D printers, which I do not have. If anyone has the ability to print me a pair of T-28s, I would be happy to purchase the file and the planes!

The AT-6 (SNJ-4) Texan is easy to come by as several manufactures carry the venerable trainer. I have some from Table Top Flights to use for Syrians during the 1948 Arab-Israeli War and they should work well enough for Central America.

The C-47 is covered by several companies, my preferred would be Flight Deck Decals as the quality of Flight Deck's resin print is amazing. 

Balls of Fire - After Action Report

Initial setup of VF-66

I finally hosted my hypothetical late Second World War scenario, called Balls of Fire. The game features the Ki-100 Goshikisen against the Ryan FR-1 Fireball. Why these two planes? Because I can! 

The Japanese setup


The scenario is set over Sagami Bay, southwest of Yokohama. VF-66, a specially assembled Navy fighter squadron that pulled experienced pilots from other squadrons, had been training on the Fireball for months as the Ryan was the only plane fast enough to intercept the Yokosuka MXY-7 Ohka. However, the war ended before VF-66 could see action. This scenario assumes the war extended long enough for VF-66 to get into action. Their opponents are the pilots of the 244th Sentai, a home defense squadron, with its own selection of experienced pilots. 

Both sides have spotted and are starting to react
The players can only plot forward maneuver codes until either completing a successful spotting roll or after taking fire. 

Five hearty players from the Check Your 6! Southwestern Ohio Group met at the local game store. Initial setup is a bit randomized. While the opposing forces set up in opposite corners of the board, their starting CAB and TAL are determined by a roll of the dice. The Japanese started with three formations, two at Medium CAB and the last at Medium Bottom. The Americans started at  Medium CAB. Numbers favored the 244th Sentai with six aircraft, while aircrew quality leaned towards VF-66 (the Americans had one ace, two veterans, and one skilled pilot, while the Japanese had three veterans, two skilled, and one green aircrew).

The first five to six turns were simply approach moves until the Japanese closed to within spotting range. They were successful in spotting the Americans while the latter failed to spot in return for one turn. However, as distances were great, the Americans spotted the next turn so there was no impact with their initial failure.


Maneuvering towards the Imperialists

VF-66 moves to engage

Scratch one Ki-100! Ys, I used an afterburner marker to indicate the destroyed Nippon

One of the best opportunities for the Japanese fell short and resulted in an airframe hit in return

The Dance of Death starts

Can you say airframe?

The last formation of Ki-100s close in

But for naught with another airframe hit

The setting sun on the Japanese Empire, another good chance to damage a Fireball failed


The Americans did not fair overly well with their damage dice results, but they were just enough to result in several airframe hits. The Japanese lined up a couple of good shots, but the Americans had a wave of successful robustness checks. And once the forces had closed, it was a day of Split S and Immelmann maneuvers, neither side wanting to show tail to the opponent.

More Japanese fell from the sky. With two Ki-100s now out of ammunition and no damage on the invading Yankees, we called the game at fifteen turns. It was a tough day for the Emperor's 244th Sentai.  I had the American ace (VF-66 commander John Gray) and did well, inflicting two airframe hits. The Japanese commander, Teruhiko Kobayashi, not so much - I think he was one of the veteran pilots that were shot down.

Some takeaways:
  1. Having the players start within five hexes of their respective edge corners was too far apart. Next time they will start within their respective areas (A for the Japanese and F for the Americans). This will allow the forces to get into action sooner.
  2. Having a random die roll for TAL worked well, but having one for random CAN kept one Japanese player out of the game for quite some time (both sides had to hold course, CAB, TAL, and speed until spotting the enemy). Instead I will have the players are start in the same CAB, but still randomizing each formations TAL.
  3. Dice of course determined the outcomes. Had the Americans failed a robustness check or two, the game would have went quite differently. 
  • The updated scenario is available under the Downloads section on the left.
  • Planes are MSD Games FR-1s and Raiden Ki-100s, painted by Chris at I-94.
  • Game mat is from Deep Cut Studio.