12.25.2025

Back to the 'Nam

After hosting (and getting to play as well) a Check Your 6! Jet Age game the other night, it has me thinking about getting into another jet age period, but something later than the 1950s things I have. I do have a decent collection of miniatures for the Second India-Pakistan War, but missiles and radar are rather limited in scope for that conflict, and I would like to "master" the more advanced rules and the aircraft that use them. I created some roughly framed scenarios for early Vietnam, and about a dozen for the 1982 Lebanon War, so there are plenty of opportunities and possibilities to get into an era that would require the understanding of radar lock-ons, ECW, and advanced missiles. I also have several outlined scenarios for the Second Taiwan Crisis, but that is basically the Korean War with some crappy missiles. 

Other guys in our group have 1956, 1967, and 1973 Arab-Israeli collections, so I do not want to duplicate efforts there. The Falklands are fairly covered as well. I am pretty certain no one is doing the Lebanon War, so that would bring something new to the table. But even in 1/300 scale, those beautiful Flight Deck Decals planes run four to five dollars each, and then there is the painting of advanced camouflage schemes. While my painting skills are improving of late, not certain if a lot of camo is in my future.

VF-211 Crusader. Later VF-211 served on the USS Bon Homme Richard

I keep heading back to Vietnam, although what I am looking at are early war years featuring the F-8 Crusader and MiG-17s and MiG-21s. The missiles are crappy, but radar starts to become a thing. Planes are easy - for the sixteen scenarios that feature just the F-8 I would only need four Crusaders, five MiG-17s, and four MiG-21s (if one does not mind using one model to cover the same basic airframe). If I add in four Skyhawks I increase the number of scenarios I could game to twenty.

Skyhawk from VA-76, USS Bon Homme Richard

I can handle painting Navy aircraft with the dull gray and insignia white scheme. Decals are covered by Miscellaneous Miniatures for specific Crusader and Skyhawk squadrons. Actually, that might be the hold up as those decal sheets mean adding something like a dozen or more decals to each plane! However, with the need for only four F-8s and four A-4s, I guess I could suffer adding a slew of decals. The MiGs are more decal friendly with just the North Vietnam national insignia and a BORT number needed. Painting them, however, would be a bit more of a challenge - early in the war many were simply in their natural metal, but then camo schemes started to appear. But I think the simple all metal versions might be the direction I take.


So, here on Christmas Day, I have ordered the planes and decals needed to eventually game these scenarios:

12.23.2025

Baltic Encounter After Action Report

I have been trying to get this game on the table since October! Finally it happened.

I did a thing - I purposely scheduled a game for the group knowing that the planes were not ready to use. This was an effort to push me to take care of the chore of adding decals to planes that were mostly painted. Applying decals is not what I call an enjoyable task, and I think it is mostly from a time perspective that I dally when it comes to this stage of completing planes for the table top. I have my system worked out fairly well - put a little gloss finish where the decals will be applied (this makes it easier to move the decal into proper position), apply Vallejo decal fix, cut the decal, soak in hot water while holding a non printed corner with tweezers, and after about thirty seconds of soaking slide into place with a brush end. Roll a Q-Tip over the decal to absorb the excess water, and adjust the decal so that it is perfectly placed. Once dry, I brush on Vallejo decal softener which "melts" the decal so as to adjust into ribbing or panel lines.

Anyway, this post is supposed to be an after action report, so let's get to it!

I hosted my hypothetical Baltic Encounter scenario (found on the Downloads page) that features a flight of Swedish Saab J 29s vs. a half dozen East German MiG-15s and MiG-17s in 1958. The Swedes receive a little U. S. Marine support in the form of a pair of Fury FJ-4s. This scenario eases one into the use of early air-to-air missiles as the Furies are carrying AIM-9B Sidewinders. It also adds afterburners, found on the J 29s and MiG-17s. One can easily swap out the Swedes and East Germans for other nationalities so feel free to mix it up, 1950s Cold War style.

One movement in, and the Tunnans are flying neatly

Four Swedish Tunnans were scrambled to watch the approach of the East Germans, who were making a political statement on Swedish's National Day. Both sides had to maintain level flight and only plot forward turn codes until spotting occurred. The Tunnan aircrews were all skilled, and the Tunnans had afterburners and an agility of 3.

The "bad guys" after a move or two

The East German force consisted of four MiG-15s and a pair of MiG-17s. My pair of MiGs are the two at the bottom of the picture. We had three skilled and three green aircrews.

One thinks that one is in a good firing solution, but those Tunnans are agile!

After a few turns, spotting checks were successfully made, and the two sides turned to engage. 

The Marines have arrived!

On Turn 3 a pair of Marine FJ-4Bs approached from the west, bearing gifts in the form of four AIM-9Bs on each Fury.

The furball

The shot of the game occurred early. One MiG-15 needed boxcars to hit a Tunnan head on - SUCCESS! And we know the firepower on the MiGs, but the Tunnan's robustness is a 2, so a good chance to survive...but not when the robustness roll is a pair of ones. BOOM! Tiny pieces of Tunnan scattered across the sky.

Much maneuvering was forthcoming - the Free World planes were all rated Hx and the players took advantage of that fact. But another Tunnan fell from the sky (sorry, Bill, Scott had a good night with a pair of kills). Personally, I tried to boom and zoom as I could, but Check Your 6! does not model B&Z tactics that well, so while I was able to dive out and build massive speed, the climb back, even to half the level of my dives, ate a crap ton of speed. I got a few shots in - all misses. And then it happened - the tails of a few MiGs showed themselves to those Sidewinder carrying FJ-4s. Uh oh.

The fruitless missile attack

Now that is my pair of MiGs immediately in front of the Furys - I was safe as I was nearly on the low end of the CAB and waaay too close to be fired upon, but Bob's MiG-17s were in the ideal position - unleash the beasts! Four Sidewinders launched. But the dice were not in Jamie's favor - two malfunctions, one miss, but wait, one proximity hit! Robustness check time - passed! Four missiles fired, four futile efforts.

However, those two MiG-17s, having turned towards the missiles by using evasive action, were shot down the next turn. In retaliation, Bob knocked a Fury from the sky. Meanwhile, the other four MiGs were able to exit the north edge of the board, embarrassing the Swedes on their national holiday. The East Germans won the game.

Communist
Two Tunnans and one Fury were lost (skilled crews) - 12 victory points
Four MiGs exiting the north board edge - 4 victory points
16 points total

Free World
Two MiG-17s shot down (one skilled and one green aircrew) - 8 victory points

In hindsight, the MiGs could have simply dropped altitude and made a run for the north board edge exit and just went for VPs. However that might have provided too many tail shot opportunities to the Free World forces so perhaps that is not such a bad victory condition.

The Free World players had the advantage in aircrew quality and having Hx planes. The Tunnans used the A maneuver chart and had 3 agility with afterburners. The MiGs had mixed aircrew quality, but a heavier armament and a height advantage at the start. Overall I think it came out to be a balanced scenario.

For details on the miniatures, click HERE.
Mat - Deep Cut Studio

12.21.2025

The Yugo Project

In a previous post I discussed the indigenous Yugoslavian fighter known as the Rogožarski IKZ or IK-3. I have finally gotten around to pulling the planes from their baggies, mounting magnets, and getting a coat of Vallejo primer on them. While I have ten of these Leading Edge IKZs, some of them are rather pitted and as the Yugoslavians started the war with only six operational IKZs I selected the six best to work with. The thin coat of primer filled in a few of the pits a bit, and I imagine that the pits will become even less noticeable once the main colors have been applied (after a second coat of primer).

With a coat of primer in place.

Paint scheme for the IKZ will be a three color camouflage on the upper surfaces and a factory gray green undersurfaces. My previous post gave some specific RAL and FS color codes, but in doing deeper research, some of those colors are difficult to source within the various hobby paint ranges. Also, there is much confusion on just what tones were used, the prime example being the undersurface color. I have seen light gray, light blue gray, and gray green on various models and illustrations. The Rogožarski factory used gray green, so light gray and light blue gray are not accurate. As I use Vallejo Model Air for most of my painting, I am going with the following:

Brown - 71.041 Tank Brown. Green - 71.092 Medium Olive. Yellow Ochre - 71.031 Middlestone. Gray Green - 71.305 Interior Grey Green.

I will be striving for this look

And now for a scenario - I was able to create a much scaled down version of the IKZs first action of the April 1941 invasion of Yugoslavia, and I believe I can create a two additional smaller scenarios of subsequent actions. The first scenario, entitled The Punishment Begins, can be located on the Downloads page. It features five IKZs facing off against Bf 109s, Ju 87s, and He 111s. While I have the IKZs and Messerschmitts, I will need to pick up the German bombers, something I am going to need in the long run anyway as I expand the collection into some early war actions.

I'll add the other pair of scenarios in the coming days.

12.20.2025

Yak-1 Purchase



Recently I was able to take advantage of picking up some beautifully painted Yak-1s from Miscellaneous Miniatures. I do not have many Soviet planes in my collection - really prior to this I only owned a half dozen I-16s, also wonderfully painted by Misc. Minis. The six Yaks will come in handy for both Finnish and Romanian scenarios. I just need to add magnets and they will be ready for the table.

I am not 100% certain about the manufacturer - I believe they are MSD because the Raiden model has etched fuselage strips.



12.18.2025

The P-47N - Over the Straits of Taiwan

I am guessing the blue used on the top of the fuselage to reduce glare really should be flat black as I have never seen blue used for that purpose.


I have been working on a series of scenarios for the Second Taiwan Strait Crisis, which featured the first combat use of the AIM-9 Sidewinder, fired by an F-86F Sabre and shooting down either a MiG-15bis or a MiG-17. Details are a bit confused as I have come across a couple of encounters that took place on September 24, 1958 that were part of a large Republic of China fighter sweep which was providing cover for recon missions. Seemingly the first encounter involved MiG-15s, and then shortly thereafter a group of MiG-17s appeared and more Sidewinder, as well as gun kills, occurred. But more on the 1958 crisis in future posts.

What I also found interesting was the mention of P-47Ns being engaged against Communist Chinese MiG-15s just a few years before.  I like the P-47N, the enlarged yet clipped wings gives it a bit of a different feel. Also, it is the plane the 332nd Fighter Group used after World War II to win a gunnery competition. But I digress.

While most of the Republic of China P-47 encounters (and hence losses) occurred against Communist anti-aircraft fire, there are a few air to air combat events. Here is a list of those encounters that resulted in a shoot down (taken from the "trusty" source WikiPedia, but in turn sourced from the Prop Wash Gang website so hopefully accurate):

  • 29 July 1950 – A RoCAF P-47N Thunderbolt was shot down by anti-air fire from Xiamen, killing its pilot.
  • 16 June 1953 – A RoCAF P-47N Thunderbolt was shot down by anti-aircraft fire from Dongshan Island, killing its pilot.
  • 17 December 1953 – A RoCAF P-47N Thunderbolt was shot down by anti-aircraft fire from Jejiang, killing its pilot.
  • 22 May 1954 – In an engagement involving six PLAAF MiG-15, RoCAF pilots Chien and Yen shoot down one of the MiGs with machine gun fire from their P-47N Thunderbolts.
  • 3 June 1954 – A RoCAF P-47N Thunderbolt was shot down by a La-11 of the PLAAF, killing its pilot.
  • 6 July 1954 – A RoCAF P-47N Thunderbolt was shot down by cannon fire from a MiG-15 of the PLAAF, killing its pilot.
  • 21 January 1955 –A RoCAF P-47N Thunderbolt was shot down by anti-air fire over the PRC, killing its pilot.
  • 1 July 1957 – A RoCAF P-47N Thunderbolt is shot down by anti-aircraft fire over the PRC, killing its pilot.
Admittedly unless one really wants to game anti-aircraft actions, there are only three that might be turned into Check Your 6! Jet Age scenarios. However, through the use of AI, I believe I have come up with enough details to add a few more historical scenarios into the mix - and yes, more on this in future posts.

Rating the P-47N for Check Your 6! and Check Your 6! Jet Age is as follows.


Obviously the P-47 will have its challenges against MiGs, but if a hit can be made, the eight .50 caliber machineguns should wreak havoc. The agility difference will also help with obtaining a hit. In defense, the agility again gives the Thunderbolt an assist, as does the robustness rating. While I followed the conversion process found on Page 39 of the Jet Age rules, I might add the Hx back in for low to medium altitudes. I understand that the D rating for World War Two means the Hx is lost when converting, but this is pretty much the penultimate version of the P-47, and those clipped wings and improved engine should translate better.

In using AI, which sourced numerous documents and articles, it also generated the following analysis, which I find interesting (my comments in italics):

5. Tactical Analysis and Doctrine
5.1 The ROCAF "Turtle" Tactic
ROCAF pilots, aware of their aircraft's limitations, often flew in a defensive "weaving" formation. When attacked by jets, they would turn into the attack, forcing the faster MiGs to steepen their dive or overshoot. The P-47's ruggedness allowed pilots to risk head-on passes, knowing their radial engine offered substantial armor protection compared to the MiG's delicate nose intake. Does this mean that the MiG-15 should have a robustness of 1 when attacked head-on, or for that matter any jet with a large intake?

5.2 PLAAF "Boom and Zoom"
Soviet advisors drilled the PLAAF to avoid turning fights. The standard doctrine was to dive from altitude (High/Very High CAB), fire a burst from the heavy 37mm cannon, and use the zoom climb to reset. In Check Your 6! this is represented by maintaining high energy states. After a recent game the group talked about this very thing, that boom and zoom, and in general aircraft that have a superior dive or climb rate, really does not have a good representation in Check Your 6! The climb and dive rates are lost within the maneuver charts, so any plane with B maneuver chart has the same climb and dive capabilities against any other plane rated as a B, no matter if the first plane had a superior climb and/or dive rating. 

5.3 Gunnery Considerations
The P-47N's eight .50 caliber machineguns (3400 rounds total) allowed for long bursts and "spray" tactics, increasing hit probability against small, fast jets. The MiG-15's heavy cannons (23mm/37mm) had low muzzle velocity and different ballistic arcs, making deflection shooting difficult for inexperienced pilots. In game terms, the P-47 should have a higher "To Hit" chance but lower damage per hit, while the MiG has low hit probability but catastrophic damage potential. The damage is taken care of by the dice type used for the various weapons, but one might consider giving a green MiG aircrew an additional -1 to hit when firing a deflection shot, while adding a +1 for all P-47 attacks due to the amount of lead being discharged.

Final Thoughts
Flight Deck Decals happen to offer the P-47N so sourcing the miniature is not a concern. I will be creating a few scenarios as well - they are all rather small (the largest is about a dozen aircraft), but include MiG-15s, Yak-9s, and La-11s, along with a variety of American aircraft. 

12.16.2025

The F-86F-2 Sabre



The air war over the Korean Peninsula between 1950 and 1953 represents a singular moment in the history of aerial warfare, a violent transition period where the tactical dogmas of World War II collided with the nascent technologies of the jet age. For the United States Air Force, the conflict was defined by the struggle for air superiority over "MiG Alley," the strip of airspace along the Yalu River where American F-86 Sabres dueled with Soviet, Chinese, and North Korean MiG-15s. While the F-86 Sabre is often remembered as the victor of this contest, contemporary analysis and pilot reports from the era reveal a deep-seated anxiety regarding the Sabre’s lethality. The standard armament of the F-86 - six Colt-Browning AN/M3 .50 caliber machine guns - was increasingly viewed as insufficient against the rugged, armored airframe of the MiG-15. This lethality gap spurred a classified operational test program known as Project Gunval, an initiative that placed experimental 20mm cannon-armed Sabres into the freezing skies of Korea in early 1953.

Many Check Your 6! Jet Age gamers most likely have the F-86 in their collections - I personally own F-86s painted for both Korea and the Indo-Pakistan conflicts. They are solid birds, especially the later models with improved thrust, gunsight, and a wing configuration that increased maneuverability. However it was just recently that I learned of the 20mm armed version being used in combat over Korea. I have posted the first of a handful of scenarios that will all feature the F-2 model. By the way, eight F-2s were sent to Korea, these being a combination of E-10 and F-1 models modified to the F-2 configuration. These F-2s featured the "6-3" wing as well as the improved A-4 gunsight. Speaking of gunsights, when the Soviets evaluated a captured Sabre, they acknowledged the advantage the gunsight provided, not just for deflection shooting, but for long range accuracy as well. Therefore consider using the @FF as is for deflection shots, but also add a +1 to hit for tail arc shots at 4 hexes or greater.

The F-86F-2 had its flaws, all related to the cannon armament. When the guns where fired at higher altitudes, propellant gases would emit from the cannons and could be sucked into engine air intake, causing instances in which the engine on the Sabre would flame-out - not an ideal situation when in combat, especially as the MiGs usually operated at an extremely high altitude. In addition, due to the high rate of fire of the M39 (T-106) cannons and the limited ammunition carried for these weapons, running out of ammo early in a fight was a true concern. American pilots learned to fire snap bursts to conserve ammo, and would also try dipping the nose to clear the gas. However the Air Force still lost two F-2s due to engine flame outs caused by the gases created by the 20mm cannon. It was decided to not move forward with standard equipping of the Sabre with the improved firepower.

The scenarios will include rules to deal with the F-2 model and its woes.

12.15.2025

Korean War Planes Ready for the Table

A productive few days on the assembly line as I worked on finishing some planes I have had in various stages for a few months. These additions will allow me to game 24 out of 52 scenarios I have for the Korean War. 


F-80s - Vallejo Aluminium, Foundry Bavarian Cornflower Blue Shade 73C, Vallejo NATO Black, Army Painter Pure Red, Dom's Decals (national insignia), Flight Deck Decals (USAF). I will be adding some additional decals from Sieben Schwaben, such as plane numbers and some additional details.

Yak-9s - Vallejo UK Azure Blue, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Sieben Schwaben Spiele Decals.


F-82s - Vallejo NATO Black, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Dom's Decals (national insignia), Flight Deck Decals (USAF). While I used Vallejo Decal Softener there are still some cloudy parts on the decals. I've not had that issue before, and a second coat helped a bit, but did not solve the issue completely. I am thinking the black background is really bringing this defect to the fore.

Being colder outside, I cannot spray the planes with varnish (Army Painter Satin) on our balcony so I went with a brush coat of Vallejo Satin Acrylic Varnish. That provides a good protective layer while giving the planes just a hint of shine. For the F-82s, I went with a coat of Vallejo Gloss with a coat of satin as these night fighters had quite the sheen.

Plenty of more planes in the paint and decal queue, so more will be forthcoming.

12.12.2025

A Pair of Jet Age Scenarios


Not that I own any planes for the Falklands conflict, but as my buddy Matt does game this war, I was able to cobble together a pair of scenarios to add to the five that are present in the Check Your 6! Jet Age rules. These are actual events, not some of my hypothetical creations, so I hope folks will get some enjoyment from having another pair of scenarios that feature the Israeli Aircraft Industries Dagger, which is the export version of the Israeli Nesher, which in turn is a modified French Mirage 5.

The scenarios are on my Downloads page. 

12.07.2025

Pearl Redux! After Action Report

Over Pearl Harbor....

We ran the Second Strike scenario in commemorate the attack on Pearl Harbor. Due to a limitation with the number of players in attendance, we adjusted the scenario to feature Zekes making strafing runs on Ford Island and Hicam Field as we did not have the Vals and Kates needed. Admittedly, my knowledge from the game, played just yesterday, is limited as I actually played in this event and so my point of observation is rather focused, but I will cover what I can remember! Once again I also took few photos.


The Japanese players move in to strafe Ford Island. The AA piece in the distance would be attacked the following turn.

The Japanese players moved into range of Ford Island, dropping altitude in order to strafe the ships and the installations. The dice were HOT for Jay, who not only put down something like five or six successful strafing hits, but he also knocked out the light AA as well. He liked my dice so much he offered to buy them such was his success. With the Japanese already raking up the victory points, the Americans closed in.


Three P-40s and three P-36s move towards the Japanese. I was piloting the two Hawks at the bottom of the picture.

A pair of P-40s started on the board, and the remaining Americans came on during Turn 1 (another scenario change to adjust to the speed to the Zekes). Each turn I dropped my P-36 section one TAL and grabbed the extra hex from the shallow dive. The other two Americans closed into the ranks of the Japanese Zekes, and the furball began.

After pounding Ford Island the Zekes move to engage the oncoming Americans. My Hawks were straining to catch up and the base on one can be seen on the right.

While both sides had mostly skilled pilots, some maneuvers made by the Americans allowed the Japanese to start inflicting damage on the P-40s. It was going badly for the Americans - already in the hole six victory points from the strafing runs, now the Yanks started to fall out of the sky.



As I closed in I dove nearly to the deck to get under the oncoming Zekes. However, I bled off nearly all my speed on an Immelmann and was not in a grand position. That seemed to be the mantra for the American players - we just could not pull off just the right turn codes to really stick it to the Japanese. One, two, then a third American plane fell our of the Hawaiian skies. Finally one Zeke was shot down (if we could hit, then we stood a good chance as the Zeke's robustness is 0). Then my green pilot was face to face with the Japanese veteran. Crap. But the dice were favorable as I shot down the bugger - the return fire proved to be just as deadly as my green Hawk became debris. Regardless, a bit of a morale victory.

Jay had two of his Zekes run out of ammo, but that saving grace really did not matter. The Japanese won this fight overwhelmingly! Four American planes shot down (or was it five) for the loss of a pair of Zekes. The Americans earned ten VPs - the Japanese was something like twenty-two. 

The Japanese only went after Ford Island. In hindsight I probably should have had one group attack Ford while the other attacked Hickam Field. That would have spread out the Japanese Zekes a bit more, and would have aligned with the scenario had we had Vals and Zekes.

Planes - Zekes are Flight Deck Decals (painted by yours truly), P-40s and P-36s are Raiden (painted by Miscellaneous Miniatures).
Mat - custom Pearl Harbor from Deep Cut Studio.

12.05.2025

Zekes Off the Production Line

 As I am hosting another Check Your 6! Pearl Harbor game this weekend, and as I need Zekes for my Darwin and Wake Island scenarios as well, I finally completed nine A6M2 Model 21 Zekes today. 


I like how they turned out, although I do not have the dexterity, whether through paint or decal, to add the blue fuselage stripe for aircraft based on the IJN Soryu. Oh, I do have a long stripe decal to be used, but trying to come up with the exact place to cut it for the correct length, and to have it actually be straight around the fuselage - well that ain't happening! Anyway, the IJN Ash Grey seems to be the perfect color for ame-iro


Sieben Schwaben Spiele do make decals for Zekes in 1/200, so eventually I will ask to have some scaled to 1/285 as they are curved to adjust for the fuselage and they should be in the correct length.


  • Miniatures - Flight Deck Decals
  • Paints - Vallejo IJN Ash Grey, NATO Black, Natural Steel, and Foundry Bavarian Cornflower Blue, Shade C.
  • Decals - Scale Specialities
  • Varnish - Vallejo Matt (brushed on)

11.30.2025

Suggested Books for the ANR

After Italy signed the Armistice of Cassibile in early September 1943, the Germans seized whatever materials they could obtain from the areas of Italy they occupied. This included several of the "Serie 5" aircraft - the Macchi C.205, the Fiat G.55, and the Reggiane 2005. These Italian planes marked the apex of Italian design, finally offering fast, agile, and heavily armed to its pilots. However, the Italians were too little, too late. Italian manufacturing struggled throughout the course of the war, and these designs simply could not be produced in numbers to have any significant impact on Italy's participation. But, these fighters did have a chance to serve.



The Germans incorporated the captured Italian aircraft into some of their jagdgeschwader but were not very active in engaging with the Italian planes. There was, however, quite a favorable impression of these three types by the German pilots, to the point where they were considered for manufacture in Germany. However, nothing came of this idea, and the Germans would release the planes back to the Italians.

The Aeronautica Nazionale Repubblicana was the socialist air force that Germany allowed to be created a few months after the armistice was signed. The Germans were initially leery of the Italian commitment, but nearly 7,000 Italians joined the ANR, including several aces. The ANR really got its start at the beginning of 1944 with the formation of the 1st Group. In all three fighter groups, a torpedo bomber group, and a bomber group were formed, along with other support elements, and in addition an independent fighter squadron for a period. The fighter groups used a mixture of aircraft, but the primary types were the Macchi C.205 and the Fiat G.55. Later, as Italian factories were being targeting by the Allied bombing effort, the fighter groups switched over to the Messerschmitt Bf 109G.

Digging this splinter camo!


There are three books about the ANR I would recommend, all three being useful for different reasons. The first is written by Eduardo M. Gil Martinez, Aeronautica Nazionale Repubblicana (1943-1945), The Aviation of the Italian Socialist Republic, published by Kagero in 2018. Coming in at 92 pages in paperback form, it is the smallest book, and includes details on the formation of the ANR and it groups, along with a month by month accounting. There are both color and black and white photographs, and sixteen aircraft profiles showing both Italian and German types. The writing is decent, although at times the translation can be a bit humorous. 

The second book is Marco Mattioli's Mussolini's Hawks, The Fighter Units of the Aeronautica Nazionale Repubblicana 1943-1945. Published by IBN Editore in 2012, it focuses just on the fighters, but does so in 293 pages! This paperback book gives a day by day, group by group, accounting of the aerial activities of the fighter units, at times with enough detail to sketch out some Check Your 6! scenarios. There are numerous black and white photographs and like the Gil Martinez effort, the translation into English can be a little hit or miss. There are no color profiles in this effort. 

I'm sorry, you said you wanted a slew of artwork on the ANR? Then I have the book for you - in 2005 Ferdinando D'Amico and Gabriele Valentini co-authored Camouflage and Markings of the Aeronautica Nazionale Repubblicana 1943-1945, A Photographic Analysis Through Speculation and Research. Published by Classic Publications in 2005, this oversized hardback is the shite when it comes to the colors of the ANR. Fighters are featured (both German and Italian), but also included are bombers, transports, and scout aircraft. Within its 220 pages are nearly 400 black and white photographs, and numerous aircraft illustrations. While there are many profiles, the strength of this book, or I should say one of the many strengths of this book, are the views from above and below the aircraft. The details given to squadron and individual markings are nearly overwhelming, as is the coverage of the ANRs national insignia. This title is the painter's dream. 

While I recommend all three titles, the costs for these limited in scope works might break the bank. If you want one book with decent coverage, then the Gil Martinez book is the way to go. If you are looking for scenario creation, then Mattioli's book is for you. And if you are going all in, then at the very least pick up Mussolini's Hawks and the camouflage/markings books. 

11.19.2025

Using AI for Scenario Creation


I have been playing around a lot lately with ChatGPT, focusing on taking primary Civil War sources and creating things like timelines and micro histories. Today I took a chance to see if AI would create scenarios for Check Your 6! Son of a b...., it does!

Of course like most anything good data in means good data out. I uploaded a pair of Sino-Japanese War scenarios I had created, along with aircraft data for some of the early planes used during the conflict, and asked for the app to create additional scenarios for that war.  ChatGPT will then spit out all sorts of things, and then make suggestions. One can go high level with a faster response time, deeper thinking which will provide more accurate details, or a deeply researched dive. One can tell ChatGPT to use online resources as well. Here is an example of a scenario that AI created:


Scenario 1 – Peashooters Over Nanking

SETTING

Date: 15 August 1937, 1330 hours
Location: Approaches to Nanking, China

History:
With the ground war surging toward the Chinese capital, the Imperial Japanese Navy’s Kisarazu Air Group sent twenty Mitsubishi G3M “Nell” bombers to strike Nanking. Eight Boeing Model 281 “Peashooter” fighters of the 3rd Pursuit Group’s 17th Squadron scrambled from Chuyung airfield and intercepted a portion of the bomber stream. In the running fight that followed, the Boeings helped destroy several G3Ms without loss, marking one of the earliest successful monoplane-vs-monoplane interceptions of the war. 

Conditions:

  • Max/Auto Visibility: 20/10

  • Sun: None

  • CAB: MEDIUM and MEDIUM BOTTOM

  • Clouds: Table Clouds: none; Cloud Border: none

Chinese Orders:
Achieve more victory points than the opponent.

Japanese Orders:
Achieve more victory points than the opponent. National Move Order advantage.

Game Length:
No limit (game ends once all Japanese bombers have exited or been destroyed).


SCENARIO SET-UP

Map: Standard 45 × 30 hex map (Areas A–F, Edges 1–6 as in your existing scenarios).

814 Day

  • Japanese bomber axis: Bombers enter from Board Edge 2 and must exit off Board Edge 5.

  • Chinese fighter axis: Chinese fighters may enter from Board Edge 4 or Board Edge 6.

Place a city target (Nanking) as a 6-hex built-up area straddling the border between Areas C and D, at least 8 hexes from Board Edge 2.


REPUBLIC OF CHINA AIR FORCE

Elements of the 3rd Pursuit Group, 17th Pursuit Squadron (Chuyung)
All aircraft are Boeing Model 281 (use your CY6 stats from the sheet/rules).

  • 1 × Boeing Model 281 w/ veteran (+2) aircrew (flight leader; you can use John “Buffalo” Huang or another historical pilot if you like). 

  • 3 × Boeing Model 281 w/ skilled (+1) aircrew

  • 2 × Boeing Model 281 w/ green (+0) aircrew

Set-up:

  • Chinese set up second.

  • Start in three sections of two aircraft each in Area E, at least 6 hexes from the city, heading north-east at Speed 3, MEDIUM CAB, TAL 5.


IMPERIAL JAPANESE NAVY

Elements of Kisarazu Kōkūtai

Initial Wave:

  • 1 × Mitsubishi G3M w/ veteran (+2) aircrew (chūtai leader)

  • 2 × Mitsubishi G3M w/ skilled (+1) aircrew

Set-up:

  • Set up first in shotai formation in Area B, within 5 hexes of the Edge 2/3 corner, heading south-west toward Nanking at Speed 2, MEDIUM BOTTOM CAB, TAL 4.

Reinforcements:

  1. Second Shotai

    • 3 × Mitsubishi G3M w/ skilled (+1) aircrew

    Enter on Turn 1d4 along Board Edge 2, in shotai formation, heading south-west at Speed 2, MEDIUM BOTTOM CAB, TAL 4.

  2. Straggler

    • 1 × Mitsubishi G3M w/ green (+0) aircrew

    Enter on Turn 1d4+2 along Board Edge 3, heading south-west at Speed 2, MEDIUM BOTTOM CAB, TAL 3.


VARIABLE RULES

1–3 Early Warning:
Chinese fighters may start at Speed 4 instead of 3, and one green (+0) aircrew is upgraded to skilled (+1).

4–10 None


SCENARIO RULES

  1. City Target:

    • Each G3M must plot a straight-line bombing run so that it passes over at least one hex of the Nanking city area before exiting.

    • A G3M that successfully attacks any city hex (per CY6 bombing rules) earns the Japanese player 4 Victory Points.

  2. Formations:

    • All G3M shotai must fly level and remain in formation until:

      • any bomber in that shotai is fired upon, or

      • the shotai passes completely over the city target.

    • Once broken, bombers may maneuver freely.

  3. Chinese Interception:

    • Chinese sections deploy already climbed to altitude, but must plot forward turn codes and fly level on their first turn (they are diving to intercept and just sight the bombers as the scenario begins).

    • After the first turn, fighters maneuver normally.

  4. Bomb Jettison:

    • Any G3M that takes its first Damaged result must pass a crew check or jettison its bombload, losing the ability to score bombing VPs but regaining full maneuver freedom.

  5. Friendly Airspace:

    • All board areas are friendly to the Chinese player.


AFTERMATH

Historically, the Boeing 281s of the 17th Squadron helped shoot down several of the G3M bombers without loss, a rare clean victory for China’s small monoplane force. The success was short-lived—Japan’s air arms would soon grind down the Nationalist fighter groups—but on this August afternoon over Nanking, the “Peashooters” showed that even obsolete fighters could bite.

11.04.2025

More P-40s Off the Line

I have completed the very basic scheme I am using for a pair of scenarios (Darwin A Flight and B Flight - found on the downloads page) I am hosting at CincyCon in March. These represent the 33rd Pursuit Squadron over Darwin. The planes are a bit of a compromise as some illustrations show "U. S. Army" on the undersides, while others do not. Same is true with the type of roundel used but most sources indicate the red ball and white star was used, although the red ball had been reduced in size with white paint applied in the field - I was not about to try that in 1/285 scale decals!


Additionally there should be some small plane numbers added to the tail and in some cases the front portion of the fuselage, in either black or yellow. I've not been able to source two digit numbers small enough to use. Lastly, some of the pilots had individual markings on their P-40s, but again, decals for those in 1/285 are lacking.


Keeping the scheme simple however allows a variety of early war uses - along with Darwin they could be used over Pearl Harbor or the Philippines. They will also get use as the 9th Pursuit Squadron for another action near Darwin as the 9th's planes initially had the red ball/white star national insignia.


Paints:
Vallejo - Neutral Gray (71.051), NATO Black (71.251), N 41 Dark Olive Drab (71.316), Natural Steel (70.864)
Foundry - Bavarian Cornflower Blue Light (73C)

Decals:
Flight Deck Decals

Varnish:
Army Painter Satin

10.31.2025

Heinkel Completion

Ready for the table, my hack job on the never used in combat but a really damn cool plane: the Heinkel He 100D!


A schwarm of Table Top Flights Heinkels are painted and decals applied. I am happy with the end result for the most part - the color choices worked well for the schwarzgrun and the hellblau, but the Vallejo dunkelgrun seems a bit off (the planes are less dark in person). The Army Painter Satin sheen is a bit much, so I will hit the planes with some matt varnish. The decals are all Scale Specialties, sourced from I-94, and intended for early war Bf 109s, but they did the trick rather well on the Heinkels, although adding the swastika on the tail was a pain in the arse as there as not a lot of room to work with.


I have two additional Heinkels that are nearly completed, but one has a bent wing to straighten out, while the other has a less than smooth engine cover from the original print. But all they need is to have the badge insignia added, a bit of decal softener, then a coat of varnish, and then my Heinkel He 100 project is complete. Oh wait, I need opposing aircraft as well! UPDATE (11/4/25) - I completed the last pair of Heinkels - the wife's hairdryer did the trick on the warped wing.


I now have created two scenarios to use with the Heinkels, the latest being "Propaganda Jager" which can now be found on the Downloads page that features some French planes my gaming buddy Matt has. Look for some after action reports in the future.

10.28.2025

Color Choices - Part III

The third part of an irregular series that provides the base colors used on a variety of projects.

Wake Atoll

  • F4F Wildcat/F2A Buffalo - For the Wildcats and Buffaloes (the Wake Atoll project) - I used Faded Photo Reconnaissance Unit (P. R. U.) Blue (71.109) on the upper surfaces, with Light Grey (71.298) for the lower. I really like this color combination.

Darwin
  • A6M2 - To reproduce the ame-iro color used on shipborne Japanese naval aircraft I went with Imperial Japanese Navy Ash Gray (71.311). It seems to capture the gray, green, and tan hues well. NATO Black (71.251) on the cowling. These Zekes will also see time over Wake.
  • P-40E - Typical early war United States Army scheme of Dark Olive Drab 41 (71.316) over Neutral Gray N43 (71.051). 

 Second India-Pakistan War (1965)
  • F-86 - The primary Pakistan aircraft received an overall scheme of Aluminium (71.062). 
  • Folland Gnat - Another plane that had a natural metal finish, so once again I used Aluminium.
  • Mystère - Why yes, I'm glad you asked - Aluminium was indeed the color of choice.

10.26.2025

Baltic Encounter - Planes Completed

The bad guys - East German MiG-15 and MiG-17

This post was an effort to push me to take care of the chore of adding decals to planes that were mostly painted and just awaiting those final touches that bring a miniature to life. Applying decals is not what I call an enjoyable task, and I think it is mostly from a time perspective that I dally when it comes to this stage of completing planes for the table top. I have my system worked out fairly well - put a little gloss finish where the decals will be applied (this makes it easier to move the decal into proper position), apply Vallejo decal fix, cut the decal, soak in hot water while holding a non-printed corner with tweezers, and after about twenty to thirty seconds of soaking slide the decal into place with a brush end (although sometimes I forego the gloss and even the decal fix as I have also had good luck in not using either). If needed I roll a Q-Tip over the decal to absorb the excess water while pushing out any bubbles, and adjust the decal so that it is perfectly placed. Once the decal is dry, I brush on Vallejo decal softener which "melts" the decal so as to conform to ribbing or panel lines. To complete the process, and the plane, I spray with satin finish from Army Painter.

In this particular case I used Flight Deck Decals for the Swedish and East German national insignia and Dom's Decals for the Americans (I had a sheet I picked up in a trade for some Korean War planes years back). The blue letters on the J 29s and the red numbers on the MiGs are from I-94 as part of their Beacon range. Flight Deck's decals come as one complete decal sheet and one needs to carefully trim around the desired decal, while Dom and Beacon decals are easier to deal with since the decal is just the printed portion. Flight Deck and Dom's take a little longer to soak and loosen, while the Beacon decals are usually ready to slide off in ten seconds. 


Free world nations' FJ-4 and J 29

The blue letters came out a little light and are not very noticeable, but the red numbers on the MiGs certainly catch the eye. Overall I am fairly happy with the outcome. There are some issues on the national insignia decals on the bottom of one J 29, caused I think by too much decal fix, and even the coat of satin finish didn't really correct the haziness around the decal, but luckily it is on the bottom and really not noticeable. 

These planes are now ready for the tabletop, and to be used for my Baltic Encounter scenario found on the Downloads page.

10.24.2025

China - Progress

A short post today showing off some of the progress I have made on my Sino-Japanese War aircraft. 


For the Curtiss Hawk IIIs, they are mostly painted and some now have decals applied (using Sieben Schwaben Spiele Decals and Flight Deck Decals). I love the Chinese Nationalist roundel and plane number over the dark green. I will admit, I did cheat on the tail colors as I could not see trying to include thirteen alternating white and blue stripes at 1/285 scale. I think I still captured the feel by only using seven stripes. 


The pair of Model 281 Boeings are also mostly painted, but then somehow I snapped a landing gear from one, which really is not making me happy. So I need to order a replacement and start fresh. Arrrgh. 


For the Japanese the A5Ms have a coat of aluminium. I could not decide on what the base color should be, seeing so many variations on the A5M, from a golden hue to light gray (which I think really should be metal) dark green. However, seemingly the A5M came from the factory in 1937-38 in a natural metal finish, so there we have it. I still have details to add but did add natural steel to the ailerons and engine.


The schemes for the D1A also varied somewhat, ranging the natural metal to light gray to dark green. I decided to take the easy way out to have the D1As match their A5M escorts. This means the Japanese are in natural metal while the Chinese are all sporting dark green. Two very distinctive and different schemes to grace the tabletop. I still have details to paint on the D1As.

These planes will be used for the Melee Over the Mausoleum scenario that one can found on the Downloads page.