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| VF-211 Crusader. Later VF-211 served on the USS Bon Homme Richard |
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| Skyhawk from VA-76, USS Bon Homme Richard |
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| VF-211 Crusader. Later VF-211 served on the USS Bon Homme Richard |
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| Skyhawk from VA-76, USS Bon Homme Richard |
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| One movement in, and the Tunnans are flying neatly |
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| The "bad guys" after a move or two |
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| One thinks that one is in a good firing solution, but those Tunnans are agile! |
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| The Marines have arrived! |
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| The furball |
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| The fruitless missile attack |
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| With a coat of primer in place. |
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| I will be striving for this look |
| I am guessing the blue used on the top of the fuselage to reduce glare really should be flat black as I have never seen blue used for that purpose. |
I have been working on a series of scenarios for the Second Taiwan Strait Crisis, which featured the first combat use of the AIM-9 Sidewinder, fired by an F-86F Sabre and shooting down either a MiG-15bis or a MiG-17. Details are a bit confused as I have come across a couple of encounters that took place on September 24, 1958 that were part of a large Republic of China fighter sweep which was providing cover for recon missions. Seemingly the first encounter involved MiG-15s, and then shortly thereafter a group of MiG-17s appeared and more Sidewinder, as well as gun kills, occurred. But more on the 1958 crisis in future posts.
What I also found interesting was the mention of P-47Ns being engaged against Communist Chinese MiG-15s just a few years before. I like the P-47N, the enlarged yet clipped wings gives it a bit of a different feel. Also, it is the plane the 332nd Fighter Group used after World War II to win a gunnery competition. But I digress.
While most of the Republic of China P-47 encounters (and hence losses) occurred against Communist anti-aircraft fire, there are a few air to air combat events. Here is a list of those encounters that resulted in a shoot down (taken from the "trusty" source WikiPedia, but in turn sourced from the Prop Wash Gang website so hopefully accurate):
The air war over the Korean Peninsula between 1950 and 1953 represents a singular moment in the history of aerial warfare, a violent transition period where the tactical dogmas of World War II collided with the nascent technologies of the jet age. For the United States Air Force, the conflict was defined by the struggle for air superiority over "MiG Alley," the strip of airspace along the Yalu River where American F-86 Sabres dueled with Soviet, Chinese, and North Korean MiG-15s. While the F-86 Sabre is often remembered as the victor of this contest, contemporary analysis and pilot reports from the era reveal a deep-seated anxiety regarding the Sabre’s lethality. The standard armament of the F-86 - six Colt-Browning AN/M3 .50 caliber machine guns - was increasingly viewed as insufficient against the rugged, armored airframe of the MiG-15. This lethality gap spurred a classified operational test program known as Project Gunval, an initiative that placed experimental 20mm cannon-armed Sabres into the freezing skies of Korea in early 1953.
Many Check Your 6! Jet Age gamers most likely have the F-86 in their collections - I personally own F-86s painted for both Korea and the Indo-Pakistan conflicts. They are solid birds, especially the later models with improved thrust, gunsight, and a wing configuration that increased maneuverability. However it was just recently that I learned of the 20mm armed version being used in combat over Korea. I have posted the first of a handful of scenarios that will all feature the F-2 model. By the way, eight F-2s were sent to Korea, these being a combination of E-10 and F-1 models modified to the F-2 configuration. These F-2s featured the "6-3" wing as well as the improved A-4 gunsight. Speaking of gunsights, when the Soviets evaluated a captured Sabre, they acknowledged the advantage the gunsight provided, not just for deflection shooting, but for long range accuracy as well. Therefore consider using the @FF as is for deflection shots, but also add a +1 to hit for tail arc shots at 4 hexes or greater.
The F-86F-2 had its flaws, all related to the cannon armament. When the guns where fired at higher altitudes, propellant gases would emit from the cannons and could be sucked into engine air intake, causing instances in which the engine on the Sabre would flame-out - not an ideal situation when in combat, especially as the MiGs usually operated at an extremely high altitude. In addition, due to the high rate of fire of the M39 (T-106) cannons and the limited ammunition carried for these weapons, running out of ammo early in a fight was a true concern. American pilots learned to fire snap bursts to conserve ammo, and would also try dipping the nose to clear the gas. However the Air Force still lost two F-2s due to engine flame outs caused by the gases created by the 20mm cannon. It was decided to not move forward with standard equipping of the Sabre with the improved firepower.
The scenarios will include rules to deal with the F-2 model and its woes.
A productive few days on the assembly line as I worked on finishing some planes I have had in various stages for a few months. These additions will allow me to game 24 out of 52 scenarios I have for the Korean War.
F-80s - Vallejo Aluminium, Foundry Bavarian Cornflower Blue Shade 73C, Vallejo NATO Black, Army Painter Pure Red, Dom's Decals (national insignia), Flight Deck Decals (USAF). I will be adding some additional decals from Sieben Schwaben, such as plane numbers and some additional details.
Yak-9s - Vallejo UK Azure Blue, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Sieben Schwaben Spiele Decals.
F-82s - Vallejo NATO Black, Foundry Bavarian Cornflower Blue Shade 73C, Army Painter Pure Red, Vallejo Natural Steel, Dom's Decals (national insignia), Flight Deck Decals (USAF). While I used Vallejo Decal Softener there are still some cloudy parts on the decals. I've not had that issue before, and a second coat helped a bit, but did not solve the issue completely. I am thinking the black background is really bringing this defect to the fore.
Being colder outside, I cannot spray the planes with varnish (Army Painter Satin) on our balcony so I went with a brush coat of Vallejo Satin Acrylic Varnish. That provides a good protective layer while giving the planes just a hint of shine. For the F-82s, I went with a coat of Vallejo Gloss with a coat of satin as these night fighters had quite the sheen.
Plenty of more planes in the paint and decal queue, so more will be forthcoming.
The scenarios are on my Downloads page.
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| The Japanese players move in to strafe Ford Island. The AA piece in the distance would be attacked the following turn. |
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| Three P-40s and three P-36s move towards the Japanese. I was piloting the two Hawks at the bottom of the picture. |
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| After pounding Ford Island the Zekes move to engage the oncoming Americans. My Hawks were straining to catch up and the base on one can be seen on the right. |
As I am hosting another Check Your 6! Pearl Harbor game this weekend, and as I need Zekes for my Darwin and Wake Island scenarios as well, I finally completed nine A6M2 Model 21 Zekes today.
After Italy signed the Armistice of Cassibile in early September 1943, the Germans seized whatever materials they could obtain from the areas of Italy they occupied. This included several of the "Serie 5" aircraft - the Macchi C.205, the Fiat G.55, and the Reggiane 2005. These Italian planes marked the apex of Italian design, finally offering fast, agile, and heavily armed to its pilots. However, the Italians were too little, too late. Italian manufacturing struggled throughout the course of the war, and these designs simply could not be produced in numbers to have any significant impact on Italy's participation. But, these fighters did have a chance to serve.
The Germans incorporated the captured Italian aircraft into some of their jagdgeschwader but were not very active in engaging with the Italian planes. There was, however, quite a favorable impression of these three types by the German pilots, to the point where they were considered for manufacture in Germany. However, nothing came of this idea, and the Germans would release the planes back to the Italians.
The Aeronautica Nazionale Repubblicana was the socialist air force that Germany allowed to be created a few months after the armistice was signed. The Germans were initially leery of the Italian commitment, but nearly 7,000 Italians joined the ANR, including several aces. The ANR really got its start at the beginning of 1944 with the formation of the 1st Group. In all three fighter groups, a torpedo bomber group, and a bomber group were formed, along with other support elements, and in addition an independent fighter squadron for a period. The fighter groups used a mixture of aircraft, but the primary types were the Macchi C.205 and the Fiat G.55. Later, as Italian factories were being targeting by the Allied bombing effort, the fighter groups switched over to the Messerschmitt Bf 109G.
| Digging this splinter camo! |
The second book is Marco Mattioli's Mussolini's Hawks, The Fighter Units of the Aeronautica Nazionale Repubblicana 1943-1945. Published by IBN Editore in 2012, it focuses just on the fighters, but does so in 293 pages! This paperback book gives a day by day, group by group, accounting of the aerial activities of the fighter units, at times with enough detail to sketch out some Check Your 6! scenarios. There are numerous black and white photographs and like the Gil Martinez effort, the translation into English can be a little hit or miss. There are no color profiles in this effort.
I'm sorry, you said you wanted a slew of artwork on the ANR? Then I have the book for you - in 2005 Ferdinando D'Amico and Gabriele Valentini co-authored Camouflage and Markings of the Aeronautica Nazionale Repubblicana 1943-1945, A Photographic Analysis Through Speculation and Research. Published by Classic Publications in 2005, this oversized hardback is the shite when it comes to the colors of the ANR. Fighters are featured (both German and Italian), but also included are bombers, transports, and scout aircraft. Within its 220 pages are nearly 400 black and white photographs, and numerous aircraft illustrations. While there are many profiles, the strength of this book, or I should say one of the many strengths of this book, are the views from above and below the aircraft. The details given to squadron and individual markings are nearly overwhelming, as is the coverage of the ANRs national insignia. This title is the painter's dream.
While I recommend all three titles, the costs for these limited in scope works might break the bank. If you want one book with decent coverage, then the Gil Martinez book is the way to go. If you are looking for scenario creation, then Mattioli's book is for you. And if you are going all in, then at the very least pick up Mussolini's Hawks and the camouflage/markings books.
Of course like most anything good data in means good data out. I uploaded a pair of Sino-Japanese War scenarios I had created, along with aircraft data for some of the early planes used during the conflict, and asked for the app to create additional scenarios for that war. ChatGPT will then spit out all sorts of things, and then make suggestions. One can go high level with a faster response time, deeper thinking which will provide more accurate details, or a deeply researched dive. One can tell ChatGPT to use online resources as well. Here is an example of a scenario that AI created:
Date: 15 August 1937, 1330 hours
Location: Approaches to Nanking, China
History:
With the ground war surging toward the Chinese capital, the Imperial Japanese Navy’s Kisarazu Air Group sent twenty Mitsubishi G3M “Nell” bombers to strike Nanking. Eight Boeing Model 281 “Peashooter” fighters of the 3rd Pursuit Group’s 17th Squadron scrambled from Chuyung airfield and intercepted a portion of the bomber stream. In the running fight that followed, the Boeings helped destroy several G3Ms without loss, marking one of the earliest successful monoplane-vs-monoplane interceptions of the war.
Conditions:
Max/Auto Visibility: 20/10
Sun: None
CAB: MEDIUM and MEDIUM BOTTOM
Clouds: Table Clouds: none; Cloud Border: none
Chinese Orders:
Achieve more victory points than the opponent.
Japanese Orders:
Achieve more victory points than the opponent. National Move Order advantage.
Game Length:
No limit (game ends once all Japanese bombers have exited or been destroyed).
Map: Standard 45 × 30 hex map (Areas A–F, Edges 1–6 as in your existing scenarios).
814 Day
Japanese bomber axis: Bombers enter from Board Edge 2 and must exit off Board Edge 5.
Chinese fighter axis: Chinese fighters may enter from Board Edge 4 or Board Edge 6.
Place a city target (Nanking) as a 6-hex built-up area straddling the border between Areas C and D, at least 8 hexes from Board Edge 2.
Elements of the 3rd Pursuit Group, 17th Pursuit Squadron (Chuyung)
All aircraft are Boeing Model 281 (use your CY6 stats from the sheet/rules).
1 × Boeing Model 281 w/ veteran (+2) aircrew (flight leader; you can use John “Buffalo” Huang or another historical pilot if you like).
3 × Boeing Model 281 w/ skilled (+1) aircrew
2 × Boeing Model 281 w/ green (+0) aircrew
Set-up:
Chinese set up second.
Start in three sections of two aircraft each in Area E, at least 6 hexes from the city, heading north-east at Speed 3, MEDIUM CAB, TAL 5.
Elements of Kisarazu Kōkūtai
Initial Wave:
1 × Mitsubishi G3M w/ veteran (+2) aircrew (chūtai leader)
2 × Mitsubishi G3M w/ skilled (+1) aircrew
Set-up:
Set up first in shotai formation in Area B, within 5 hexes of the Edge 2/3 corner, heading south-west toward Nanking at Speed 2, MEDIUM BOTTOM CAB, TAL 4.
Reinforcements:
Second Shotai
3 × Mitsubishi G3M w/ skilled (+1) aircrew
Enter on Turn 1d4 along Board Edge 2, in shotai formation, heading south-west at Speed 2, MEDIUM BOTTOM CAB, TAL 4.
Straggler
1 × Mitsubishi G3M w/ green (+0) aircrew
Enter on Turn 1d4+2 along Board Edge 3, heading south-west at Speed 2, MEDIUM BOTTOM CAB, TAL 3.
1–3 Early Warning:
Chinese fighters may start at Speed 4 instead of 3, and one green (+0) aircrew is upgraded to skilled (+1).
4–10 None
City Target:
Each G3M must plot a straight-line bombing run so that it passes over at least one hex of the Nanking city area before exiting.
A G3M that successfully attacks any city hex (per CY6 bombing rules) earns the Japanese player 4 Victory Points.
Formations:
All G3M shotai must fly level and remain in formation until:
any bomber in that shotai is fired upon, or
the shotai passes completely over the city target.
Once broken, bombers may maneuver freely.
Chinese Interception:
Chinese sections deploy already climbed to altitude, but must plot forward turn codes and fly level on their first turn (they are diving to intercept and just sight the bombers as the scenario begins).
After the first turn, fighters maneuver normally.
Bomb Jettison:
Any G3M that takes its first Damaged result must pass a crew check or jettison its bombload, losing the ability to score bombing VPs but regaining full maneuver freedom.
Friendly Airspace:
All board areas are friendly to the Chinese player.
Historically, the Boeing 281s of the 17th Squadron helped shoot down several of the G3M bombers without loss, a rare clean victory for China’s small monoplane force. The success was short-lived—Japan’s air arms would soon grind down the Nationalist fighter groups—but on this August afternoon over Nanking, the “Peashooters” showed that even obsolete fighters could bite.
The third part of an irregular series that provides the base colors used on a variety of projects.
Wake Atoll
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| The bad guys - East German MiG-15 and MiG-17 |
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| Free world nations' FJ-4 and J 29 |