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Lower CAB, TAL 6, Speed 7 |
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Higher CAB, TAL 4, Speed 7 |
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Lower CAB, TAL 6, Speed 7 |
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Higher CAB, TAL 4, Speed 7 |
While I have dozens and dozens of 1/144 scale planes for Wings of Glory, I am going to try a small Check Your 6! Great War project in 1/285 scale, if Table Top Flights can manage to produce resin prints in that scale (the thinness of the struts at such a small scale is a concern). However, Mike at TTF seems to be somewhat optimistic that some planes can be printed, so that means I will need to start thinking about what I want to tackle first.
I have gathered all the planes needed from all three Colorful Skies scenario books, and there is a wide variety, but also some commonality. I also have a scenario book called Billy's Boys, written for a set of rules called Watch Your Six, which focuses on the American experience in 1918 and has sixty-one scenarios within it's spiral bound pages. If I was to focus on the Americans in 1918, then that does narrow down what planes to start with a bit. However, it also means painted French five-color camouflage on the American fighters, which will take some work, but a scheme I feel like I have "mastered" somewhat.
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My take on the French five color scheme - 1/144 scale Table Top Flights Nieuport 28s |
To get the most "bang for the buck" one needs to look late war. Focusing on those scenarios featuring American squadrons using the Nieuport 28 between Colorful Skies and Billy's Boys yields of large number of possibilities. Let's run some numbers and see how many planes one needs:
There are forty-two (yes, 42!) scenarios utilizing the Nieuport 28, with a maximum of thirteen Nieuports needed. In those forty-two scenarios, one also needs four Pfalz D.IIIa, three Albatros C.VII, fifteen Fokker D.VII, eighteen Albatros D.Va, three Rumpler C.IV, three Breguet XIV, one SPAD XIII, one SPAD VII (German), five Pfalz E.IV (that is not a typo), one Albatros C.V (I would just use the C.VII version), one Airco D.H.9a, one L.V.G. C.V, and one Salmson 2A2. That yields seventy miniatures for those forty-two scenarios. A bit daunting from a painting perspective, so let's winnow it down by removing scenarios in which an aircraft type only appears once. That removed the German SPAD VII, the Pfalz E.IV, the D.H.9a, and the L.V.G. C.V, dropping the plane count to sixty-three, still a large number. I might consider removing the scenarios with the largest numbers of Nieuports, Fokkers, and Albatrosses. That would take the numbers down to eleven N.28s, ten D.VIIs, and seven D.Vas and a total of 40ish planes for well over thirty scenarios. Now that sounds manageable!
As I obtain more details from Table Top Flights on what planes are printing well in 1/285 I will get an order placed and will start the project properly.
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Left to right: Leading Edge Miniatures, Flight Deck Decals, and Raiden Miniatures |
For the last few years I have used Wings of Glory for my Great War gaming fix. However, while there are elements I enjoy, there are several gaps in the rules, and trying to get the local group to adopt house rule changes has been tough. Also, the haughtiness of a reply I received to a post on the Wings of Glory Aerodrome has turned me off a bit.
Check Your 6! has its roots in Blue Max, at least from a turn and maneuver perspective. And the concepts of Blue Max have been expanded into Canvas Eagles, still available as a free download. Add to that the Check Your 6! modifications from Brian DeWitt and his series of three Colorful Skies scenario books, and one has a couple of Check Your 6! style options for gaming the fight in the skies during the Great War.
One concept I have is to take the maneuver charts of Canvas Eagles and use them in place of the standard maneuver charts offered in Check Your 6! that Colorful Skies utilizes. Seemingly the Canvas Eagles maneuver charts reflect the historical performance of the widely varying aircraft of the Great War more accurately than the standard charts, but also add a great deal of depth when it comes to climbing and diving. For example, we have the chart for the ubiquitous Fokker Dr.I:
The speed bands are there, and taking, say maneuver 4S3 (in Speed Band 3), one can stay at level, can dive, or can setup into a restricted maneuver the following turn. That equates fairly well with Check Your 6! in which one, using a forward maneuver, can stay level or dive at varying changes in altitude, but can also climb with a possible detriment to speed the following turn. Simple enough, but what about a maneuver like 9R2? A fierce right turn, but one that allows a dive in the current turn, or a required dive in the following turn. The E Chart in Colorful Skies does have a similar maneuver, R14, which is an extreme turn. It does not require a dive, but can allow a climb, level flight, or a dive, depending on current speed. There are some maneuvers available on the chart above that do not exist on Chart E, such as 11R2 or 11L2, so there are some differences between the charts, and these differences add a different element to aircraft performance.
There is also a question of what miniatures to use - I have a slew of the Wings of Glory and Reduced Aircraft Factory color printed aircraft, in 1/144 scale. Within my collection I also have a few planes I have painted from Shapeways and Table Top Flights. However, the standard Check Your 6! playing surface is 1.5" hexes on a six by four feet mat, and I already have three gaming mats with these parameters. The stands for the Wings of Glory planes are a little over 2.5". This leaves a bit of a conundrum. Do I use the 1/144 planes on a mat with 2.5" hexes with a larger mat? If so, to use the scenarios in Colorful Skies, the mat would have to be ten by seven feet! That is going to be problematic - Deep Cut Studio, where I go for custom mats, doesn't make a mat of that size (and if they did, it would be cost prohibitive). Second, finding tables at the local game stores for that size is most likely not happening.
Of course, I could start collecting aircraft in a smaller scale which solves the mat issue. Table Top Flights make both 1/200 and 1/285 scale aircraft for the Great War, however, in speaking with Mike at Table Top Flights, the smaller scale leads to some quality concerns - the frailty of some of the struts at that scale causes breakage. Mike is going to run some test prints for me on certain aircraft to see how they turn out.
Going to 1/200 would be a possible option as most WWI planes are smaller than their WWII counterparts. I could still use the mats and the flight stands I currently use for the other Check Your 6! eras I game. Here are a couple of shots of a 1/200 scale Roland D.II (I buggered up the nose a bit when I removed the propeller blades).
The quality is quite good, regardless of how a digital camera captures the tiniest of details.
Decals can be an issue in 1/200 - there are some available, but mostly as part of 1/285 or 1/144 sheets, and very little squadron or personal markings in that scale. In 1/285 there are much better options, using 1/300 as well. And of course, if I do go to a different scale, then I am going to have a lot of painting in my future! World War One aircraft can be very colorful, an I cannot imagine trying to paint German lozenge on such tiny planes. I have some decisions to make....
Another Check Your 6! project, that has the potential for expansion, is an Aleutian scenario from Battles Above 3 - Strike on Kiska. This scenario pits three B-25s and a pair of P-40Es against five A6M2-N Rufes. With the addition to the library of two reference books (Into the Endless Mist I & II, published by Helion), which has more of a focus from the Japanese perspective, I can see the Aleutians becoming a larger project. For now the focus is to get this unique scenario on the table top. Planes are all resin prints by Table Top Flights.
The B-25s will be painted in olive drab over neutral gray, with roundels of a white star on a blue field, representing the 77th Bombardment Squadron. The P-40s will be from the 11th Fighter Squadron, with their distinctive Aleutian Tiger motif (if Miscellaneous Miniatures can do that), again in olive drab and neutral gray with the same style of roundels.
The Rufes are a bit more complex, or maybe I just need to make a decision on how I want them to look. The initial batch in the Aleutians seemed to have the dark green over light gray scheme, but I believe later ones were painted overall ame-iro (the light caramel gray that was common on early war Japanese naval aircraft). It is a cool color, but being a bit of a historian I do like having accuracy whenever possible. Of course I could also do a mix of schemes. I most likely will settle on the dark green scheme.
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From Into the Endless Mist |
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From the Bravo Bravo website |
One of the most enjoyable Check Your 6! games I have hosted was my hypothetical three way scenario set during Operation Torch (after action report HERE). This scenario pits four French Dewoitine D.520s vs. four American F4Fs vs. four Spanish He 112s, with each faction having one of each aircrew type (ace, veteran, skilled, and green). I also want to do a few historical Torch scenarios, which I am slowly working on creating. To properly cover the Vichy French in the American area of operations one must have Curtiss Model 75s, and so this project is simply adding four Hawks to the collection. The Model 75s will be painted as above, with the Indian head motif of Groupe de Chasse II/5, and adding in the Vichy red and yellow strips, as below.
The planes I have for this project are custom scaled Flight Deck Decals. The quality is top notch as evidenced by the photos that follow.
For years I have been using the "official" flight stands/bases for Check Your 6!, mostly purchased through I-94 or gathered from my departed friend's collection. And for years, knowing that both Bob and myself had some polarity issues when it came to the magnets on the bases and planes, I've had to play "match the plane to the base" when organization planes for a scenario. Recently some suggestions had been made during a gaming session to glue washers on the pegs (posts) of the stands so as to negate the polarity issue with the magnet on the plane. Brilliant! But, later seeing some overly large washers in action, and seeing how the planes were not really that secure on the stand, I decided to go a slightly different direction to solve the polarity issue.
At the same time, I wanted to represent altitude a little more realistically on the tabletop, something that the small pegs for the Wings of Glory system captures fairly well. Since the planes I use are 1/285 or 1/300, finding telescoping stands that were small enough to not overshadow the planes, while short enough to avoid too many knock overs, was an issue. My friend Bill uses clear Litko bases with dice trays, the dice used to denote speed and altitude, something that the official bases do well, except that the pointers on the dials can have problems - too loose or too tight, and also a bit too small to easily discern on the game table. While I do not necessarily like having dice on the stand from an aesthetic perspective, the clear base looks better and the dice are easier to read and use. Also, Litko makes the peg in a few different sizes, and as many of the scenarios I use have two altitude bands (CAB), using a shorter peg stand at the lower CAB and swapping for a taller base at the higher CAB seems to be a decent compromise (and I can get rid of the distracting red poker chip I use to mark a higher CAB). I ordered fifty flight bases to go with twenty-five 2" fight pegs and twenty-five 3" fight pegs, as well as several dice holders.
I have affixed several dice holders to the base, at first using little dabs of super glue, but since switching to acrylic glue. The Litko pegs, or maybe it is the holes in the bases, are a tad too loose in some cases, but adding the dice holder seems to help prevent leaning pegs. So from a base perspective, I think I have a decent solution. While the dice are a tad distracting, they are easier for gamers to use and easier for aging eyes to see. Now, how to attach the planes.
As mentioned, I was not enamored with the practical application of the washer solution, so I dig some searching on the interwebs and came up with something that might work. A company called Total Element (also called Element Magnets Inc.), which focuses mostly on magnets, also make small steel blank metal strike plates in varying sizes. The size I selected was 1/4 inch diameter and one millimeter thick. Ideally I wanted to find a 3/16 inch diameter piece to match the magnet diameter I use, but could not source those. I placed an order for three hundred of the discs, and they arrived in a few days. No, I do not need three hundred of them, but that was the quantity offered, and I can give the extras to fellow gamers.
I've glued a couple of the discs to the Litko flight pegs and overall I am pleased with the look. Here are some comparison shots showing the two basing systems.
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The Macchi is on the new system, while the Spitfire is on the official stand. |
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Both now on the new system, showing the two different flight pegs to denote two different CABS |
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My pair of MiGs |
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Dan comes on and turns towards Jay's Panthers |
The Americans had to stay on a southwestern course until they spotted the MiGs or until fired upon, with visibility being just twelve hexes. We thought, based on how four of the Panthers deployed, that they would simply fly off the board, but the Soviets closed and spotting checks were successfully made, From there the game became an exercise in American futility. With the Soviets having an ace and a veteran, the ability to react to the American movements played an important role, and of course gave the Soviets an edge when firing on the skilled and one green American aircrews. The Soviets also maintained good speed throughout game.
One pair of MiGs came on the board on turn two (flown by Dan), and headed for a pair of F9Fs, while my pair of MiGs, coming onboard the first turn, headed towards another pair of Panthers that was heading back to their carrier. With spotting, I turned my pair of MiGs and wound up supporting Dan. In doing so I left a pair of Panthers far to my rear, but was able to always keep them too far away for an effective shot.
Bill's skilled pilot took a hit, rolling doubles for a failed robustness check, and then rolled a pilot killed result on the lucky hit table. That left seven Panthers on the board, against the four MiGs. My veteran was able to get a bead on another MiG, and although I rolled doubles and ran out of ammunition, the resulting hit caused no damage as a successful robustness roll was effected. However, Dan lit up another Panther, blowing it out of the sky from two hexes, the low velocity heavy cannon making the difference in the resulting robustness check. Damn, those MiGs, if they hit, wreak havoc!
The outcome was not grand for the Americans with two Panthers shot down, another damaged, with no damage inflicted on the Soviets. We remembered to shift left for long range shots, and also the fact that in the Jet Age version of CY6! one can shoot up or down two TALs. There will be more Korean War games in the future as it is a fun period to game - WWII on steroids.
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My MiGs sweeping in on Bill's Panthers |
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This beautiful print is going to look great as a Red Tail |
I have ordered three mats from Deep Cut Studio in the past, and have been very happy with both the service and quality. I have been in need of a sea/ocean mat with hexes, and decided to treat myself to a Christmas purchase. For those who have not ordered from Deep Cut Studio for whatever reason, but are in need of cool mats, both in existing styles or custom work, you will have a good experience. From the date of order to arrival was about two weeks, and that was in the midst of the New Year's holiday.
I ordered the standard Check Your 6! sized mat - six by four feet, 1.5" hexes that run horizontally. This standard size is used throughout the various scenario books. I used the Deep Cut Studios waterworld image, with white hex lines.
However, when the mat arrived yesterday, I was dismayed...the hexes were so faint which was odd considering that on the last mat I ordered I did the same thickness and transparency...but the last mat was printed on PVC and on the sea mat I went with cloth, so I think the saturation might be different. Tonight I unfolded the mat an snapped some pictures, and to be honest, I am liking the faint hex lines.
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It is a fine casting...er, I mean printing |
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The details are fantastic and the quality is amazing |
Be forewarned, I am enamored with this title....
As mentioned in a recent post, I had this unique title on its way to me as I decided to expand my knowledge and perhaps add some ANR aircraft to the Check Your 6! collection. I am very glad I was able to pick up this title, gently used, for around $30.00. The book is heavily illustrated with numerous black and white photographs, along with color planforms and profiles, presenting the aircraft of the ANR in great detail, from a camouflage and marking perspective. The book is broken down by unit, starting with the fighter groups, but also includes details on the torpedo and transport groups, as well as the utility aircraft used by the ANR. There is a history of the ANR's creation, the takeover of Italian aircraft by the Luftwaffe, and then the creation of each group. Within each group are details as to how the group was equipped, and then numerous details as to how the aircraft were marked. For example, sixty-two pages are dedicated to the 1° Gruppo Caccia (1st Fighter Group). Within those sixty-pages are 127 black and white photographs, twenty color planforms, and twelve color profiles, to go along with squadron and other types of markings. While the 1° Gruppo Caccia has the most coverage due to its length of service and amount of activity, this impressive amount of information and visualization is carried throughout this title. The authors have done a magnificent job on detailing the various aspects of the schemes used as they did vary - moving from German markings on Italian camo, then to ANR markings, then ANR markings on German RLM 74/75/76 painted planes, to finally German and Italian marking used on German schemes. Each step is thoroughly covered.
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Pictures and profiles abound |
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Squadron and national insignia example |
One does have to find this book via aftermarket booksellers, but the title is available for somewhat reasonable prices. While may may find this amount of detail overkill, when it comes to the aircraft paint schemes and markings for the Aeronautica Nazionale Repubblicana this is the one book to have on the bookshelf. The ANR is often overlooked but earned a favorable reputation among their German allies as well as their opponents during its year and a half existence, defending Italy from bomber raids. While this book does not offer ideas for scenarios, it is the definitive account of how the planes used by the ANR looked. Highly recommended.
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Planform examples |
For years the Check Your 6! Gaming in Dayton Facebook page has been in place, but it really has not been used much since the demise of OxleyCon. It also had a ton of followers that were not gamers, or not gamers anywhere near Dayton. To that end I asked Tom, he of OxleyCon (CY6 Game Day) fame, if we could shut down the page an start a group instead, which would give us more control over members as well as other sorts of admin features. With his approval we now have the Check Your 6! Gaming - Southwestern Ohio group in place. It is for gamers in Dayton, Cincinnati, and the region (say an hour's drive from either of those locales). We'll be putting files, photos, and events there, plus keeping the "membership" to those in our area who are gamers - no Nigerian Oil Ministers!
If you fall into a "local" gamer in the Dayton-Cincinnati corridor, come join us!
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After the first turn, two Vichy taking off while another pair come in to assist |
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My skilled and green pilots coming in from the west |
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Let the dancing begin |
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I had miscalculated the number of hexes the French could move, which resulted in the sole American damage |
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Scott's Wildcats coming in over the airfield, with my skilled pilot lining up his best shot |
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Boeing Stearman trainer in Building One |
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View from the path from the upper parking lot. Building One in the foreground with Building Two to the rear. |
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P-51D in Building Two |
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View from the tower, sans wasps. Look, another parking lot! |